Search found 534 matches

by Daniel H.
Fri Apr 07, 2006 9:03 pm
Forum: Bug Reports
Topic: player can't move after non-existent player teleports
Replies: 2
Views: 5563

Holger wrote:Thanks for reporting these bugs -- it helps a lot fixing them!
Your welcome! :D
by Daniel H.
Wed Apr 05, 2006 10:09 pm
Forum: New Ideas
Topic: Debugging CE changes/actions
Replies: 3
Views: 6020

Tomi wrote:What about the following: there will be a button/key "next frame", which will, when pressed, do one more game frame and highlight changed/moved elements.
That sounds good! :)
by Daniel H.
Tue Apr 04, 2006 12:35 am
Forum: General Discussion
Topic: Level Sets with Stories - More Interesting?
Replies: 2
Views: 4835

Level Sets with Stories - More Interesting?

Do you believe that a story makes a level set much more interesting?

(ex. in BD2K3 - Rockford the Ant rescuing his Dad)
by Daniel H.
Mon Apr 03, 2006 11:40 pm
Forum: New Ideas
Topic: Debugging CE changes/actions
Replies: 3
Views: 6020

Zomis wrote:This would make it much easier for levelcreators to debug their CE Techniques.
I've had many times myself when I would want a debugger! :)

When I am trying to figure out what is happening with my CEs, I have to make other "temporary debugging CEs" to try and solve the problem. :cry:
by Daniel H.
Mon Apr 03, 2006 11:30 pm
Forum: New Ideas
Topic: Starting Values
Replies: 1
Views: 3518

Rockford4ever wrote:It could be nice to have starting value's for some things like dynamites and keys. Else you always have to make that stuff with CE's!
I agree! That could be very useful.
by Daniel H.
Sun Apr 02, 2006 10:50 pm
Forum: New Ideas
Topic: Separate Gravity for Each Player
Replies: 4
Views: 7078

Separate Gravity for Each Player

On a multiplayer level, when gravity is off, and one player enters a gravity port, everybody gets gravity.

I wouldn't think that changing this would affect too many current levels, but it could mess up some.
by Daniel H.
Sun Apr 02, 2006 8:18 pm
Forum: Bug Reports
Topic: Invisible Wall Creation Issue
Replies: 5
Views: 6867

Invisible Wall Creation Issue

Bug Report: Invisible Wall Creation Issue Versions: All Versions Bug Type: Game Engine Example Level: (none provided) Location: Level Play Repaired: Yes Repair Released: Yes Repair Released In: 3.2.0 Comments: If a CE (or yam-yam) generates an invisible wall while the light switch is on, the wall r...
by Daniel H.
Sun Apr 02, 2006 8:14 pm
Forum: General Discussion
Topic: Do you play Rocks 'n' Diamonds multiplayer?
Replies: 3
Views: 6220

Do you play Rocks 'n' Diamonds multiplayer?

Have you ever played Rocks 'n' Diamonds multiplayer?

Also, do you do it over a network, or on one computer?

EDIT: How many players do you normally play against?
by Daniel H.
Sun Apr 02, 2006 8:04 pm
Forum: Bug Reports
Topic: player can't move after non-existent player teleports
Replies: 2
Views: 5563

player can't move after non-existent player teleports

When I have a yellow player in a level, and a CE creates a green or blue player, and this is a single-player game, the yellow player freezes up and is unable to move. :?: The yellow player can still turn and face different directions, but it just seems unable to move. This does not seem to happen wh...