Search found 534 matches
- Wed Dec 02, 2009 9:37 pm
- Forum: Help
- Topic: Emerald Mine Club - no such thing as wrap-around movement?
- Replies: 27
- Views: 33835
- Tue Jun 16, 2009 7:58 pm
- Forum: Puzzles
- Topic: Season 5! - Supaplex puzzle 21,22,23,24,25
- Replies: 3
- Views: 14034
now available for download
- Tue Jun 16, 2009 7:31 pm
- Forum: Bug Reports
- Topic: [Fixed in 3.3.0.0] Crash only under Windows Vista (3.2.6.1)
- Replies: 1
- Views: 3360
[Fixed in 3.3.0.0] Crash only under Windows Vista (3.2.6.1)
Rocks'n'Diamonds 3.2.6.1 crashes frequently for me on the Windows Vista PC here, leaving nothing in stderr and nothing special in stdout. Here is an example level made in 3.2.6.1. It seems to work fine under both Windows XP and Windows 7. (The CE moves the player up. The crash happens for me right w...
- Tue Jun 16, 2009 1:06 pm
- Forum: Puzzles
- Topic: Season 4 - Supaplex Puzzle 16,17,18,19,20
- Replies: 7
- Views: 17247
- Tue Jun 16, 2009 12:58 pm
- Forum: Puzzles
- Topic: Season 4 - Supaplex Puzzle 16,17,18,19,20
- Replies: 7
- Views: 17247
now available for download
- Tue Jun 16, 2009 12:34 pm
- Forum: Bug Reports
- Topic: Tube disappears after entering and dying in acid.
- Replies: 3
- Views: 4875
- Tue Jun 16, 2009 12:09 pm
- Forum: Bug Reports
- Topic: Tube disappears after entering and dying in acid.
- Replies: 3
- Views: 4875
I like your well-illustrated post :D Thank you for reporting this bug. (Which level were you in when this happened? I don't remember any levels in that set with both ¸022 and a ¸081.) I have also (very recently, so that I hadn't reported it yet) experienced (in 3.2.4) entering ¸022 from the top resu...
- Mon Jun 15, 2009 9:25 pm
- Forum: Puzzles
- Topic: [Season 3] Supaplex puzzle 11,12,13,14,15!
- Replies: 5
- Views: 15249
now available for download
- Mon Jun 15, 2009 1:52 pm
- Forum: Off Topic
- Topic: Forum database fixed
- Replies: 9
- Views: 21167
- Mon Jun 15, 2009 1:50 pm
- Forum: New Ideas
- Topic: Change Condition: "Gravity Changes" (also Wind)
- Replies: 0
- Views: 7543
Change Condition: "Gravity Changes" (also Wind)
Two CE change conditions are suggested here: [Change when] gravity changes [Change when] wind direction changes Both of these can already be implemented by using custom elements with several change pages: Gravity changes when: Player enters any gravity port Change by page of [all change pages that c...
- Mon Jun 15, 2009 1:42 pm
- Forum: New Ideas
- Topic: CE Action: "Set scroll delay"
- Replies: 0
- Views: 7318
CE Action: "Set scroll delay"
This CE action would allow a custom element to set a player's scroll delay. This would override the scroll delay set both in user settings and in the levelset graphics. The value would not be saved when the level is exited; the scroll delay would return its original value (set by either user setting...
- Mon Jun 15, 2009 1:39 pm
- Forum: New Ideas
- Topic: Option: "Use last graphic after change"
- Replies: 0
- Views: 7279
Option: "Use last graphic after change"
Like "Use last CE value after change," this option "Use last graphic after change" would allow a CE to change to another CE while keeping the same graphic. This would add to the helpfulness of the "Set CE artwork" action in decreasing the number of custom elements it ta...
- Mon Jun 15, 2009 1:28 pm
- Forum: Puzzles
- Topic: [Last from season 2] Supaplex puzzle 10!
- Replies: 5
- Views: 15814
RockWord's Supaplex Puzzles are now available for download as a levelset:
RockWord's Supaplex Puzzles
*EDIT* If you downloaded the levelset before this message was here, please download it again. A mistake has been fixed.
RockWord's Supaplex Puzzles
*EDIT* If you downloaded the levelset before this message was here, please download it again. A mistake has been fixed.
- Sat Jun 13, 2009 6:22 pm
- Forum: Off Topic
- Topic: Forum database fixed
- Replies: 9
- Views: 21167
See the topic RnD Files Archive downtime
- Fri Jun 12, 2009 5:22 pm
- Forum: Bug Reports
- Topic: CE touching moving conveyor belt doesn't work
- Replies: 5
- Views: 8613
It seems as though number 3 has been the chosen option :wink: (not intentionally, of course) There is also a related conveyor belt bug: When a CE creates a conveyor belt, the conveyor belt will be stopped regardless of the conveyor belt switch position. There was a similar problem in 3.1.x with invi...