Search found 339 matches

by Tomi
Fri Aug 12, 2005 10:34 am
Forum: New Ideas
Topic: Custom keys (on keyboard:)
Replies: 20
Views: 30672

Another idea: add CE change conditions "when player tries to snap me" and "when player tries to drop something on me" (used only on elements that are walkable over/under/inside). That would allow "controlling elements", for example, in Zomis' minesweeper, when you try t...
by Tomi
Fri Aug 05, 2005 11:37 am
Forum: New Ideas
Topic: Custom keys (on keyboard:)
Replies: 20
Views: 30672

Holger wrote:[...] it should be playable using a two-button joystick
Oh. Forgot about that, you're right. Darkon's idea is good though (but a bit uncomfortable), and it would still be great feature if used wisely.
by Tomi
Thu Aug 04, 2005 11:52 am
Forum: General Discussion
Topic: Rocks'n'Diamonds - the first Linux game ever!
Replies: 9
Views: 11693

:D :D :D
by Tomi
Thu Aug 04, 2005 10:48 am
Forum: Level and Artwork Design
Topic: Modules
Replies: 7
Views: 9979

The "graphics" etc. folders are for artwork that doesn't come with levels, like the default one.
by Tomi
Wed Aug 03, 2005 7:07 pm
Forum: New Ideas
Topic: Minimap view
Replies: 4
Views: 7543

Reminds me of BD2K3 level 36...
by Tomi
Wed Aug 03, 2005 6:39 pm
Forum: New Ideas
Topic: Custom keys (on keyboard:)
Replies: 20
Views: 30672

Custom keys (on keyboard:)

It would be cool to have something like "custom keystrokes". Those could be used to perform any custom actions the level needs (like switching weapons, dropping bombs, selecting which item to be dropped etc.) There would be a change condition "when player hits custom key #id". Of...
by Tomi
Wed Aug 03, 2005 6:27 pm
Forum: New Ideas
Topic: Editor-specific graphics
Replies: 1
Views: 3653

Editor-specific graphics

I have many hidden CEs and want to see them in editor marked. I know it's already possible when using graphicsinfo.conf, but that isn't enough sometimes. (E.g. when you're just testing the level in private levels etc.) I'd like some config option similar to "use graphics of element", but a...
by Tomi
Wed Aug 03, 2005 5:53 pm
Forum: New Ideas
Topic: Teleporters
Replies: 14
Views: 14771

Back to teleporters... hope it's ok to post it into this forum. The simplest way to do non-animated, one-way teleporter is: 1. Make a custom element that - can be walkable over/inside/under (in config 1) - looks like teleporter entrance (in config 1 or graphicsinfo.conf) 2. Make a custom element tha...
by Tomi
Wed Aug 03, 2005 3:49 pm
Forum: New Ideas
Topic: Random room moving style
Replies: 2
Views: 4140

:idea: I just had an idea how to do it with using just two CEs: 1. an element that looks like an invisible sand and is walkable over (X) 2. the element we want to move, with random moving style and big move delay (O) then it could be done with something like: X X X X X . O X X . . X X X X X O cannot...