Search found 339 matches
- Fri Aug 12, 2005 10:34 am
- Forum: New Ideas
- Topic: Custom keys (on keyboard:)
- Replies: 20
- Views: 30672
- Fri Aug 05, 2005 11:37 am
- Forum: New Ideas
- Topic: Custom keys (on keyboard:)
- Replies: 20
- Views: 30672
- Thu Aug 04, 2005 11:52 am
- Forum: General Discussion
- Topic: Rocks'n'Diamonds - the first Linux game ever!
- Replies: 9
- Views: 11693
- Thu Aug 04, 2005 10:48 am
- Forum: Level and Artwork Design
- Topic: Modules
- Replies: 7
- Views: 9979
- Wed Aug 03, 2005 7:07 pm
- Forum: New Ideas
- Topic: Minimap view
- Replies: 4
- Views: 7543
- Wed Aug 03, 2005 6:39 pm
- Forum: New Ideas
- Topic: Custom keys (on keyboard:)
- Replies: 20
- Views: 30672
Custom keys (on keyboard:)
It would be cool to have something like "custom keystrokes". Those could be used to perform any custom actions the level needs (like switching weapons, dropping bombs, selecting which item to be dropped etc.) There would be a change condition "when player hits custom key #id". Of...
- Wed Aug 03, 2005 6:27 pm
- Forum: New Ideas
- Topic: Editor-specific graphics
- Replies: 1
- Views: 3653
Editor-specific graphics
I have many hidden CEs and want to see them in editor marked. I know it's already possible when using graphicsinfo.conf, but that isn't enough sometimes. (E.g. when you're just testing the level in private levels etc.) I'd like some config option similar to "use graphics of element", but a...
- Wed Aug 03, 2005 5:53 pm
- Forum: New Ideas
- Topic: Teleporters
- Replies: 14
- Views: 14771
Back to teleporters... hope it's ok to post it into this forum. The simplest way to do non-animated, one-way teleporter is: 1. Make a custom element that - can be walkable over/inside/under (in config 1) - looks like teleporter entrance (in config 1 or graphicsinfo.conf) 2. Make a custom element tha...
- Wed Aug 03, 2005 3:49 pm
- Forum: New Ideas
- Topic: Random room moving style
- Replies: 2
- Views: 4140
:idea: I just had an idea how to do it with using just two CEs: 1. an element that looks like an invisible sand and is walkable over (X) 2. the element we want to move, with random moving style and big move delay (O) then it could be done with something like: X X X X X . O X X . . X X X X X O cannot...