If it's a bad idea so maybe the font should be smaller (e.g. the same size as the text above: 103 levels (Emerald Mine))
When it comes to the max limit of levelset name, i'd bet 255 letters
Search found 41 matches
- Fri Oct 20, 2006 9:08 pm
- Forum: New Ideas
- Topic: Horizontal Scrollbar
- Replies: 7
- Views: 9197
- Fri Oct 20, 2006 1:00 pm
- Forum: New Ideas
- Topic: Horizontal Scrollbar
- Replies: 7
- Views: 9197
- Sun Oct 15, 2006 8:48 pm
- Forum: New Ideas
- Topic: PROFESSIONAL MANAGER!
- Replies: 3
- Views: 5765
PROFESSIONAL MANAGER!
I've got an idea that in RND could be professional manager itn the editor (look on the screenshots): 1. Levels http://img211.imageshack.us/img211/5606/managelevgk5.png 1st row: move up, move down 2nd row: edit level properties, delete level 2. Elements http://img238.imageshack.us/img238/1164/pic2js7...
- Mon Aug 28, 2006 11:10 am
- Forum: New Ideas
- Topic: 7z and bd support
- Replies: 1
- Views: 4017
7z and bd support
1. I suggest that RND should support 7z except for zip. Holger himself wrote on the website that EMC is available only in 7z archive because in zip archive it would take over 50 mb :) 2. On Martijn's BD Fan Site - BD Classic i noticed that it's possible to download bd files. (Boulder Dash Common Fil...
- Sat Aug 26, 2006 10:16 pm
- Forum: General Discussion
- Topic: TODO: more elements...
- Replies: 3
- Views: 6298
TODO: more elements...
On TODO list i'm interested in the idea: more game elements like transporters. i'd like to ask Holger if he can give more elements and what they will be for? in which version will they be available?
- Sat Aug 26, 2006 11:49 am
- Forum: New Ideas
- Topic: More than... + other
- Replies: 16
- Views: 18269
More than... + other
i think that limits should be bigger for options: - gems to collect up to 9999 - bigger levels (up to square 256x256!) - options: score for collection, smashing; magic ball delay, score for each 1 second/step left, amoeba speed, magic wall duration and other options which have the limit up to 255, m...
Players
i've got 2 ideas. first of all: instead of team mode (on/off) option there could be: number of players (1-4). another idea: add to levelinfo.conf file these rows: player_1: off player_2: on player_3: on player_4: off we can see that levelgroup is intended only for 2 or 3 players. and now: if a user ...
- Sun Jul 16, 2006 12:02 pm
- Forum: Bug Reports
- Topic: R'n'D 3.2.0 players
- Replies: 4
- Views: 7002
R'n'D 3.2.0 players
in final version (3.2.0) of RND i found graphics bug! set 2 players (or more) next to each other, in the same column or row and make them go in the same direction. one or two of the players will flash (yellow, red, green or blue player)
- Sat Apr 22, 2006 12:55 pm
- Forum: New Ideas
- Topic: Better objects for DC2 section
- Replies: 4
- Views: 7396
OK :) Sorry for the mistake: I meant to remove switches for conveyor belts (left and right), not conveyor belts (left and right). A few hours after writing this topic i began to wonder why i didn't write this option: enable on/off mode to be available also for: switch for time gate. Now i want it to...
- Fri Apr 21, 2006 6:02 pm
- Forum: New Ideas
- Topic: Better objects for DC2 section
- Replies: 4
- Views: 7396
Better objects for DC2 section
a) I've got an idea how to improved objects DC2. The first object is conveyor belt. I think you didn't have to add such objects as conveyor belt (left and right). The better idea is to place in 'config' tab for switch (middle) following options (like DC3): none (next: left) - default option left non...