Search found 599 matches
- Fri Sep 14, 2007 3:28 pm
- Forum: New Ideas
- Topic: highscore in panel
- Replies: 1
- Views: 4588
highscore in panel
I only mention this because you can put nearly everything in the panel now (including the current player's name), so why not this?
- Thu Sep 13, 2007 2:03 pm
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44913
Here's a 16 bit version of the_world.pcx, since all the wall graphics share the same PCX they lose a bit of colour when droped down to 8bit.
http://ambience.artsoft.org/levels/Z2_16Bit.zip
If you have lots of memory then its worth it. The PCX is 7MB!
http://ambience.artsoft.org/levels/Z2_16Bit.zip
If you have lots of memory then its worth it. The PCX is 7MB!
- Wed Sep 12, 2007 11:21 pm
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44913
Zelda 2
A total remake of Zelda 1. Works in RNDs 3.2.4rc1 and the new 3.2.4 http://ambience.artsoft.org/levels/zelda2.zip 1 World in 1 level 185 High detailed rooms in 9 zones. 90 Large (160x160 pixel) building blocks, all in one single CE. 10 Medium 96x96 blocks that you can walk around. 2 Rough edge effec...
- Mon Sep 10, 2007 3:58 pm
- Forum: General Discussion
- Topic: 3 years ago...
- Replies: 1
- Views: 4818
- Wed Aug 29, 2007 2:09 pm
- Forum: Level and Artwork Design
- Topic: NES Boulder Dash
- Replies: 27
- Views: 31841
- Tue Aug 28, 2007 5:22 pm
- Forum: Level and Artwork Design
- Topic: NES Boulder Dash
- Replies: 27
- Views: 31841
- Mon Aug 27, 2007 10:57 pm
- Forum: New Ideas
- Topic: Some later requests
- Replies: 16
- Views: 20830
- Mon Aug 27, 2007 1:09 pm
- Forum: Level and Artwork Design
- Topic: NES Boulder Dash
- Replies: 27
- Views: 31841
Nice one! The later levels do have an original BD feeling to them! I've never played the NES version so I'm not sure how close they are (did you make the caves from memory?) All the walls look the same, so please note that only the border is steel wall, the rest are regular (or magic) walls. The exi...
- Sat Aug 25, 2007 12:29 am
- Forum: Help
- Topic: Music info.conf problem.
- Replies: 12
- Views: 15724
Compared to the graphicsinfo.conf the musicinfo.conf is a fickle thing which almost drove me nuts with BD2K3 (I was convinced that the tunes played in the order they where created and not alphabetically) It seems to be fixed now but I've never repeated tunes every 5 levels like you have so copying B...
- Fri Aug 24, 2007 9:27 pm
- Forum: Help
- Topic: Music info.conf problem.
- Replies: 12
- Views: 15724
- Fri Aug 24, 2007 3:06 pm
- Forum: Level and Artwork Design
- Topic: Indestructible Exit
- Replies: 8
- Views: 9747
- Fri Aug 24, 2007 2:46 pm
- Forum: Level and Artwork Design
- Topic: Indestructible Exit
- Replies: 8
- Views: 9747
- Sat Aug 18, 2007 12:11 am
- Forum: Off Topic
- Topic: Post your cool and useful links
- Replies: 52
- Views: 149620
This one is for Simon:- http://chaoskitty.com/webzen/archive.ph ... e=00.00.00
Like pointless sites, but different links . Look through the past zen combo box for loads of cool sites.
Like pointless sites, but different links . Look through the past zen combo box for loads of cool sites.
- Thu Aug 09, 2007 1:22 pm
- Forum: Help
- Topic: Help programming CEs
- Replies: 8
- Views: 11606
Bombs always explode on impact and it's explosion delay is for the length of the actual explosion and not the pause before it happens (I think). You're best off making a CE bomb that does what you want. And I'm still unsure about the keys thing. Following the help (thanks again), I managed to make a...
- Thu Aug 09, 2007 1:04 pm
- Forum: Help
- Topic: 15 Level - Snake bite; stuck
- Replies: 8
- Views: 11748