Search found 236 matches

by Darkon
Sun Feb 20, 2005 8:29 pm
Forum: Help
Topic: Wiki = bye bye?
Replies: 5
Views: 8157

Wiki = bye bye?

anyone else notice the wiki seems to have vanished off the face of the planet?
its a shame really since i was just recently adding things to it
by Darkon
Sun Feb 20, 2005 8:23 pm
Forum: Level and Artwork Design
Topic: battle levels
Replies: 9
Views: 9246

battle levels

Incase anyone is interested, i created a few battle levels for 2-4 players to battle each other *edit* ive now changed the levels to make them also suitable for offline play *edit again* got rid of the roller bomb levels because, quite frankly, they sucked :-p and added new levels instead so now the...
by Darkon
Sun Feb 20, 2005 12:28 am
Forum: New Ideas
Topic: Custom explosion
Replies: 4
Views: 5565

ok, i uploaded a little example screenshot to the r&d file archive http://www.zomis.net/rnd/download.php?id=336 basically each part of the explosion could be defined using... dynaexplosion.horizontal for the horizontal part (not at the end or the centre) dynaexplosion.left the left side tip of t...
by Darkon
Sat Feb 19, 2005 10:32 pm
Forum: New Ideas
Topic: Custom explosion
Replies: 4
Views: 5565

well thats what i originally thought of, but the dyna bomb in the others element section has a very specific behaviour that wouldnt look bad at all (the bomb that explodes in a + style) CE explosions tend to have a nasty habit of overwriting elements that need to be released from objects due to an e...
by Darkon
Sat Feb 19, 2005 7:34 pm
Forum: New Ideas
Topic: Custom explosion
Replies: 4
Views: 5565

Custom explosion

I was wondering if it was possible to define parts of an explosion so for example, if it was a 3x3 explosion, you would be able to set the top left, the top middle, top right e.t.c. to individual graphics, so it would give the impression that it was one large explosion instead of several small ones ...
by Darkon
Fri Feb 18, 2005 6:16 pm
Forum: Level and Artwork Design
Topic: Maniac mines
Replies: 8
Views: 9368

Maniac mines

i decided to release the levelset i made when i was about 8 for emerald mines v5 (i think) ignore the unusual level layouts and the lack of skill required after all i was only 8 or 9 :-p http://www.zomis.net/rnd/download.php?id=335 i HIGHLY recommend you play it on the latest engine with the emerald...
by Darkon
Wed Feb 16, 2005 1:07 pm
Forum: Bug Reports
Topic: CE-Touching
Replies: 8
Views: 8965

well cannot move is the same thing as blocked ;-)

i just described it differently
by Darkon
Tue Feb 15, 2005 3:48 pm
Forum: Bug Reports
Topic: CE-Touching
Replies: 8
Views: 8965

yeah and i was the one who suggested that in the 1st place :-p however since i didnt see it in the most recent version, i figured it had been removed and forgotten

ah so the problem of objects spawning against something on startup cant be fixed yet? hm ok, guess ill think of a way round it
by Darkon
Tue Feb 15, 2005 12:50 am
Forum: Bug Reports
Topic: supaplex gravity
Replies: 9
Views: 9035

actually i just realised that it still happens on my level, ill send it to you in a sec

im still not 100% sure what it causing it
by Darkon
Mon Feb 14, 2005 11:39 pm
Forum: Bug Reports
Topic: Acid
Replies: 38
Views: 36410

it only seems to be the ones on the very edges of the acid basin @= solid sides (or acid basin) O=acid #=acid sand @OOO@ sides removed V #O# as you can see, if the acid basin was removed from the sides, the 1st pieces of acid would change into acid sand, the bottom of the basin doesnt seem to effect...
by Darkon
Mon Feb 14, 2005 1:47 am
Forum: Bug Reports
Topic: CE-Touching
Replies: 8
Views: 8965

CE-Touching

if a CE is set to... lets say... explode when touching something and its spawned against something already, it refuses to explode

and would it be possible to add a *cannot move* option so you can set *cannot move* *left* e.t.c. ?
by Darkon
Mon Feb 14, 2005 12:03 am
Forum: Bug Reports
Topic: Acid
Replies: 38
Views: 36410

speaking of acid, you forgot to enable acid *spilling* in which it changes into acid sand when it doesnt have a basin (only at the sides though)
by Darkon
Sun Feb 13, 2005 12:52 am
Forum: General Discussion
Topic: CE question
Replies: 3
Views: 5995

ill just make a few more levels and ill release what ive made since i think its about time i did then you can see what i mean, then i can always release a fixed version at a later date
by Darkon
Sat Feb 12, 2005 3:33 am
Forum: General Discussion
Topic: CE question
Replies: 3
Views: 5995

CE question

ok, basically i was wondering how the custom elements worked, in order of requirements on each change page, i have a CE, on the 1st page i have it set so if it was to hit a certain element, it will explode, but on page 2, i have it set so if it hits anything solid, it changes into something else, no...
by Darkon
Wed Feb 09, 2005 3:03 pm
Forum: Level and Artwork Design
Topic: Recourse pack
Replies: 0
Views: 5062

Recourse pack

Im thinking of putting together a resource pack of lots of different element graphics and sound effects for people to use since not everyone can make gfx so any donations will be welcomed ^_^ i personally will be adding all the gfx i made for the diamond caves 3 elements, and the graphics from my un...