Search found 236 matches
- Sun Mar 13, 2005 10:40 pm
- Forum: New Ideas
- Topic: Starts moving previous-effects leave behind
- Replies: 5
- Views: 6428
Starts moving previous-effects leave behind
basically, i was wondering if it was possible to make so when something is set to leave something behind when moving, the object left behind starts moving the direction the object that created it was moving i was thinking of making some kind of centipede type creature, it probably would be possible ...
- Thu Mar 10, 2005 11:18 pm
- Forum: Off Topic
- Topic: Nintendo DS- released in europe tomorrow (11th march)
- Replies: 2
- Views: 4554
Nintendo DS- released in europe tomorrow (11th march)
The nintendo DS will be released tomorrow in europe! ive had a DS for about 2 month now, the european website had a special limited edition VIP pack that allowed 3000 europeans to get the DS early anyhow, ill finally be able to get a new game tomorrow! and is anyone else from europe at all intereste...
- Mon Mar 07, 2005 8:01 pm
- Forum: General Discussion
- Topic: EMC levels
- Replies: 5
- Views: 7490
- Mon Mar 07, 2005 1:28 am
- Forum: General Discussion
- Topic: EMC levels
- Replies: 5
- Views: 7490
- Sat Mar 05, 2005 7:32 pm
- Forum: Off Topic
- Topic: People with 0 posts?
- Replies: 14
- Views: 16242
- Fri Mar 04, 2005 4:23 pm
- Forum: Off Topic
- Topic: People with 0 posts?
- Replies: 14
- Views: 16242
- Thu Mar 03, 2005 5:59 pm
- Forum: Level and Artwork Design
- Topic: The Contributons 2004 !!!!11
- Replies: 60
- Views: 63849
- Thu Mar 03, 2005 12:41 pm
- Forum: Bug Reports
- Topic: CE graphical bug
- Replies: 3
- Views: 4628
- Wed Mar 02, 2005 9:16 pm
- Forum: Bug Reports
- Topic: CE graphical bug
- Replies: 3
- Views: 4628
CE graphical bug
ok i remember i posted this AGES ago, but this time you can see for yourself, on my pipemania level the gloop is supposed to be animated, yet ingame it refuses to show its animation, however it does in the editor
- Wed Mar 02, 2005 4:33 pm
- Forum: Bug Reports
- Topic: NOOOO
- Replies: 7
- Views: 7328
bugs are to be fixed, it wasnt an intended behaviour so therefore it was removed if you really want to go fast, just add a speed pill to the level and there you go, you can move fast *edit* hes talking about the one where if you snapped a door that you had a key for, it made you move x2 as fast, i r...
- Wed Mar 02, 2005 4:25 pm
- Forum: New Ideas
- Topic: Gametype and screen
- Replies: 6
- Views: 7304
uh... thats a little hard to understand players have to be within 15x15 tiles of each other for it to work, and split screen isnt available, but is aparently on holgars *to do* list and technically, there isnt a deathmatch mode, but you can still fight each other if you want to, it seems pointless a...
- Wed Mar 02, 2005 3:25 pm
- Forum: Level and Artwork Design
- Topic: Pipemania
- Replies: 15
- Views: 16603
- Wed Mar 02, 2005 12:28 am
- Forum: Level and Artwork Design
- Topic: Pipemania
- Replies: 15
- Views: 16603
Pipemania
inspired by a puzzle game i played years ago, which i cant remember the name of, and quite frankly, i didnt even like i made this minigame, which plays alot different from it, which is good, anyhow, id really like to see other peoples pipe puzzles too using these elements so please e-mail me them, o...
- Sat Feb 26, 2005 2:10 pm
- Forum: Bug Reports
- Topic: walkable- unprotected
- Replies: 6
- Views: 7040
- Fri Feb 25, 2005 11:26 pm
- Forum: New Ideas
- Topic: level specific graphics?
- Replies: 3
- Views: 5220
level specific graphics?
is it possible to have elements use different graphics depending on the level?
like...
custom_1.001: test.pcx
i figured, it would take less space to add an extra piece of text to the graphicsinfo.cfg than to copy the entire template just to change an image
like...
custom_1.001: test.pcx
i figured, it would take less space to add an extra piece of text to the graphicsinfo.cfg than to copy the entire template just to change an image