Search found 236 matches

by Darkon
Sun Mar 13, 2005 10:40 pm
Forum: New Ideas
Topic: Starts moving previous-effects leave behind
Replies: 5
Views: 6428

Starts moving previous-effects leave behind

basically, i was wondering if it was possible to make so when something is set to leave something behind when moving, the object left behind starts moving the direction the object that created it was moving i was thinking of making some kind of centipede type creature, it probably would be possible ...
by Darkon
Thu Mar 10, 2005 11:18 pm
Forum: Off Topic
Topic: Nintendo DS- released in europe tomorrow (11th march)
Replies: 2
Views: 4554

Nintendo DS- released in europe tomorrow (11th march)

The nintendo DS will be released tomorrow in europe! ive had a DS for about 2 month now, the european website had a special limited edition VIP pack that allowed 3000 europeans to get the DS early anyhow, ill finally be able to get a new game tomorrow! and is anyone else from europe at all intereste...
by Darkon
Mon Mar 07, 2005 8:01 pm
Forum: General Discussion
Topic: EMC levels
Replies: 5
Views: 7490

that sounds great Holger!
make sure you dont rush things, i want it as best as you can do :-p
by Darkon
Mon Mar 07, 2005 1:28 am
Forum: General Discussion
Topic: EMC levels
Replies: 5
Views: 7490

if you look on zomis's rnd file archive, i uploaded more emerald mine club levels quite a while ago, including a levelset i made myself
by Darkon
Sat Mar 05, 2005 7:32 pm
Forum: Off Topic
Topic: People with 0 posts?
Replies: 14
Views: 16242

lol i just realised something, check the link i mentioned now that you've deleted it, it shows a member profile, without a member name, yet also says that they joined the forums in 1970
by Darkon
Fri Mar 04, 2005 4:23 pm
Forum: Off Topic
Topic: People with 0 posts?
Replies: 14
Views: 16242

speaking of which, latest member= advertisement

profile.php?mode=viewprofile&u=101
by Darkon
Thu Mar 03, 2005 5:59 pm
Forum: Level and Artwork Design
Topic: The Contributons 2004 !!!!11
Replies: 60
Views: 63849

*whistles*

hehe gather noone got to the last level of my levelset then :-p


lets just say that its worser than a nightmare :-p

since that levelset ive been trying to mix some puzzles into my levels

ugh, how i despise my 1st levelset, i wasted so much space -_-
by Darkon
Thu Mar 03, 2005 12:41 pm
Forum: Bug Reports
Topic: CE graphical bug
Replies: 3
Views: 4628

ah, i wasnt aware of that little feature, thanks ;-)

*edit* guess this topic can be removed or something then :-p
by Darkon
Wed Mar 02, 2005 9:16 pm
Forum: Bug Reports
Topic: CE graphical bug
Replies: 3
Views: 4628

CE graphical bug

ok i remember i posted this AGES ago, but this time you can see for yourself, on my pipemania level the gloop is supposed to be animated, yet ingame it refuses to show its animation, however it does in the editor
by Darkon
Wed Mar 02, 2005 4:33 pm
Forum: Bug Reports
Topic: NOOOO
Replies: 7
Views: 7328

bugs are to be fixed, it wasnt an intended behaviour so therefore it was removed if you really want to go fast, just add a speed pill to the level and there you go, you can move fast *edit* hes talking about the one where if you snapped a door that you had a key for, it made you move x2 as fast, i r...
by Darkon
Wed Mar 02, 2005 4:25 pm
Forum: New Ideas
Topic: Gametype and screen
Replies: 6
Views: 7304

uh... thats a little hard to understand players have to be within 15x15 tiles of each other for it to work, and split screen isnt available, but is aparently on holgars *to do* list and technically, there isnt a deathmatch mode, but you can still fight each other if you want to, it seems pointless a...
by Darkon
Wed Mar 02, 2005 3:25 pm
Forum: Level and Artwork Design
Topic: Pipemania
Replies: 15
Views: 16603

no problems there alan, i didnt intend to make any more than 1 level for it, i just like to experiment with the CE's basically to see what can, and cant be done

and for starters, i know for a fact yours will have sparkly cool graphics compaired to mine :-p
by Darkon
Wed Mar 02, 2005 12:28 am
Forum: Level and Artwork Design
Topic: Pipemania
Replies: 15
Views: 16603

Pipemania

inspired by a puzzle game i played years ago, which i cant remember the name of, and quite frankly, i didnt even like i made this minigame, which plays alot different from it, which is good, anyhow, id really like to see other peoples pipe puzzles too using these elements so please e-mail me them, o...
by Darkon
Sat Feb 26, 2005 2:10 pm
Forum: Bug Reports
Topic: walkable- unprotected
Replies: 6
Views: 7040

compatability switch would be nice ;-)

dyna blasters may have acted that way, however bomberman certanly didnt, so its basically a yes/no situation

all i can suggest is that by default, it acts as it does now, but under the dynabomb settings, it can be changed
by Darkon
Fri Feb 25, 2005 11:26 pm
Forum: New Ideas
Topic: level specific graphics?
Replies: 3
Views: 5220

level specific graphics?

is it possible to have elements use different graphics depending on the level?

like...

custom_1.001: test.pcx


i figured, it would take less space to add an extra piece of text to the graphicsinfo.cfg than to copy the entire template just to change an image