Search found 57 matches

by Steffest
Sun Jan 27, 2008 8:17 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

Hey ! Whoo! huge update! There are 689 elements defined now. You are right about the get/post update thing: I added a field this week and forgot to test for empty values. It's working now. Example: http://www.emeraldmines.net/bdcff/default.asp?action=updateobject&id=455&name=PIGGY&BDCFF2...
by Steffest
Mon Jan 21, 2008 2:56 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

Maybe a seperate button which check for duplicates is better. Because for insert, I want to insert the element (automatically), dont take a look for duplicates. Making adjustment to 2-byte-code dupl's later by hand. That's done: http://www.stef.be/projects/boulderflash/bdcff/default.asp?action=bdcf...
by Steffest
Sun Jan 20, 2008 11:34 pm
Forum: General Discussion
Topic: Porting RnD to DS/PSP
Replies: 25
Views: 39797

Thanks Holger! a very complete list indeed! A quick comparison gives me these missing titles (Sadly I don't have any of them, in fact, I'm not really sure they aren't dupes, nor that they actually exist) gold_nuggets_3 gold_nuggets_4 gold_nuggets_5 crazy_mine_02 sky_mine_09 Diamonds Mine (apparantly...
by Steffest
Sun Jan 20, 2008 8:18 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

Hey! Search filter on name is added (handy indeed) Sorting on 2-char-code is now case sensitive Sorting on ID is now a genuine sort on ID I changed the names of DOOR_1 etc of the RnD elements to RnD_DOOR_1 etc, to clarify that RnD doors have different behaviour then EM doors. EM_AMOEBA1 is indeed a ...
by Steffest
Sun Jan 20, 2008 11:35 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

Hey HerzAusGold Thanks for picking up the task to complete the list with the RnD elements. I fixed the "add new element" form: All fields are insterted now in the first pass. Inserting elements from a GET or POST request should work both. Example: http://www.stef.be/projects/boulderflash/b...
by Steffest
Sat Jan 19, 2008 9:42 pm
Forum: General Discussion
Topic: Porting RnD to DS/PSP
Replies: 25
Views: 39797

Hey, well those 574 files contain about 10 tool disks and some ECS/AGA versions of the same disk. There are 559 actual level disks. But there are a bunch of disks that are in the Tosec that are not in the EMC holland collection. so I guess 576 sounds very complete :-) I thought I had 600-something, ...
by Steffest
Fri Jan 18, 2008 9:45 pm
Forum: General Discussion
Topic: Porting RnD to DS/PSP
Replies: 25
Views: 39797

Hey, I'm currently in the process of redoing the emerald web website with Galaxy. The (temporary) url is http://emerald.stef.be/ Missing EM-disks will be added whenever I find the time, but for those of you who don't like waiting: here's the EMC collection http://emerald.stef.be/EMC.rar (574 files) ...
by Steffest
Wed Jan 16, 2008 5:46 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

Wheeeeee!!!

Thanks!

Actually, those different Boulderdash engines seem very complicated to me, hehe ... Emerald Mines is so straighforward :-)

Steffest
by Steffest
Wed Jan 16, 2008 11:17 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

Hey LogicDeLuxe! Great info, as usual. Yes, I was thinking that those engine-elements were probably a bit off. I corrected them towards your input. The DAS engine has been added. I more or less assumed that all elements on your list where allready in your Crazy Light engine, I didn't really check in...
by Steffest
Tue Jan 15, 2008 2:50 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

Hey, OK, I updated the BDCFF proposal again. It now holds *ALL* elements ever to be found in a Boulderdash or Emerald Mines level. (I included all elements of the Crazy Dream list, all elements that can be used in the latest verison of the EMC editor, and some remaining ones that are suported in Dav...
by Steffest
Fri Jan 11, 2008 9:05 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5206996

sure! but not that many new graphics yet. After some pixel things I decided to do them in 3D anyway. At his moment I got some nice water_bubble effects and a rough draft of the main character, which is a diver with 2 aircanisters and huge glasses. I'll to clean them up a bit and send you a rough dra...
by Steffest
Wed Jan 09, 2008 11:12 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

Btw., I don't think that we need map codes for OUTBOXopen and HIDDENOUTBOXopen. They are for effects. And while it is possible to have them in a map, there is no editor in which you can place them, afaIk. They are sometimes used in Emerald Mines though (usually encased with steel wall so you can ne...
by Steffest
Mon Jan 07, 2008 1:13 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

If they are only animation steps, they should not added to any element list, because this handles each engine different. Hmm, if these elements are ever used in a cave design, then they must. or else you never could recreate the level 100% the same as some information would be lost. in the case of ...
by Steffest
Mon Jan 07, 2008 8:33 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

ah yes, offcourse: existing names shouldn't be changed. I the case of BDCFF, I think its a valid assumption that if no engine or property is specified, then its about BD elements. only the EM and SP etc ... would have that naming. Maybe for clarity all elements that e.g. EM adds should be named EM_....
by Steffest
Mon Jan 07, 2008 2:07 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386816

To avoid trouble we should made BD_xxxx elements and EM_xxxx or even EMC_xxxxx or SP_xxx elements where is a overlapping. Yes, I see the point in that now. let's forget about the internal ID's for now ... after all, its up to the engine how it interpretes the different BDCFF elements. I never ment ...