Search found 567 matches
- Wed Feb 20, 2019 4:08 am
- Forum: Bug Reports
- Topic: [4.1.2.0] Network multi-player doesn't sync up properly
- Replies: 4
- Views: 3327
[4.1.2.0] Network multi-player doesn't sync up properly
I when I first tried launching up one game four times on one laptop and connect each other and then starting the game on older version, they weren't really connected to each other, at least there was no multi-player sync in gameplay what-so-ever, no matter how you move, you don't move for other play...
- Tue Feb 19, 2019 3:49 pm
- Forum: Bug Reports
- Topic: Intersting behavior of editor palette when palette tile size is wrong
- Replies: 2
- Views: 2596
Intersting behavior of editor palette when palette tile size is wrong
Once a time, just for a fun, I opened "autosetup.conf" which for now only contains one setup - "editor.zoom_tilesize: X", where X is only intended to be one of specific values: 4, 8, 16, 32. So I started messing with it and replacing it with some values unintended to be supported...
- Tue Feb 19, 2019 3:19 pm
- Forum: Level and Artwork Design
- Topic: In-game "Virtual keyboard"
- Replies: 2
- Views: 3963
In-game "Virtual keyboard" + Alt version with wider buttons
Here's also alternative version with wider characters.
Download:
Download:
- Tue Feb 19, 2019 3:04 pm
- Forum: Level and Artwork Design
- Topic: In-game "Virtual keyboard"
- Replies: 2
- Views: 3963
In-game "Virtual keyboard"
Just a little concept of in-game "virtual keyboard" where you type team name by tapping/clicking on the letters. It also covers nearly all the screen except the name button. There are 26 buttons for the entire English language, 27th for space, 28th for backspace (removing the last characte...
- Tue Feb 19, 2019 2:40 pm
- Forum: New Ideas
- Topic: Little idea for players preview
- Replies: 1
- Views: 2986
Little idea for players preview
Just a small idea of adding a little feature of clicking on any of four players on players preview to play as him in coop levels
- Sun Feb 17, 2019 9:40 am
- Forum: Bug Reports
- Topic: Only first player is being drawn once in "Draw Single Items" mode
- Replies: 4
- Views: 4005
Only first player is being drawn once in "Draw Single Items" mode
You probably know this little feature when you can draw Player 1 one as single element with "Draw Single Items", so when there already exists one Player 1, he gets replaced by empty space after drawing new one. But that only works with Player 1. I just think this feature should be fairly s...
- Sat Feb 16, 2019 10:38 am
- Forum: New Ideas
- Topic: Screen additions
- Replies: 0
- Views: 10003
Screen additions
Just got some ideas for more customizations for menu and game screens. How about making an option for switching between three different clicking functions of three editor element slots: first one is the original one, clicking on each of them will display properties of the element in that slot, secon...
- Sun Feb 10, 2019 6:03 am
- Forum: Bug Reports
- Topic: Buggy base lacks animations for being dug away or snapped at in RnD engine
- Replies: 1
- Views: 2361
Re: Buggy base lacks animations for being dug away or snapped at in RnD engine
Yeah, noticed that long time ago too, but you can manually "fix" that by adding this line to original graphics' "graphicsinfo.conf": sp_buggy_base.diggable_like: sp_base If you'll add this line, game will use 'sp_base.digging' sprite as digging sprite for buggy base, which is jus...
- Sat Feb 09, 2019 5:45 am
- Forum: Help
- Topic: How do I use irregular tiles like explosions and broken pearls in the editor?
- Replies: 2
- Views: 6538
Re: How do I use irregular tiles like explosions and broken pearls in the editor?
First, it should be "pearl.breaking", not "pearl_breaking" since "breaking" is action for element and "pearl" is element that action is scripted for, and when you find action for element, you separate them by "." (nut.breaking, pacman.turning_from_le...
- Fri Feb 01, 2019 6:50 am
- Forum: Bug Reports
- Topic: D does not work as an input key in 4.1.1.1
- Replies: 4
- Views: 3488
- Sun Jan 20, 2019 7:29 am
- Forum: General Discussion
- Topic: R'n'D 2019.01.07 build review
- Replies: 8
- Views: 10928
R'n'D 2019.01.07 build review
Yeah, it came out two weeks ago, but whatever... Checked that "new" dev version from January 7th, checked if some things are fixed or if some things are added. First I checked Setup menu > Game & Menu. The only new option is Ask on Game Over - If every player dies, the message "Ga...
- Fri Jan 18, 2019 7:16 am
- Forum: Level and Artwork Design
- Topic: The "Too much stuff on the panel"
- Replies: 3
- Views: 6714
- Fri Jan 18, 2019 7:08 am
- Forum: New Ideas
- Topic: Level setting: force invisible level border
- Replies: 1
- Views: 3229
Re: Level setting: force invisible level border
You can use custom elements just for that. Just use them for different destructible elements, set artwork of needed element, set invulnerability for them (✓ Indestructible) and set in Change section "✓ Element changes to: [intended element] when/after: ✓ CE delay 0 +random 0", nothing real...
- Thu Jan 17, 2019 1:15 pm
- Forum: Bug Reports
- Topic: Alternating between TAS snap keys lets you move
- Replies: 4
- Views: 3137
Re: Alternating between TAS snap keys lets you move
There already exists topic just about that
- Thu Jan 17, 2019 1:12 pm
- Forum: Bug Reports
- Topic: Switching switches has too much delay in single-step mode
- Replies: 3
- Views: 2523
Re: Switching switches has too much delay in single-step mode
Well, if you started the topic about "Switches", I have something else interesting I found, like, four years ago. There's actually another problem with these specific switches: If you put two "custom elements" with switching functions (Switched by player) located diagonally so yo...