Search found 165 matches
- Sun Apr 21, 2019 10:13 pm
- Forum: New Ideas
- Topic: Allow for using the "quick load tape" hotkey on "game over, play it again?" prompt
- Replies: 0
- Views: 13716
Allow for using the "quick load tape" hotkey on "game over, play it again?" prompt
Right now, if I die while the "ask on death" setting is on, the game presents me with a yes/no prompt for retrying the level. But sometimes I just want to load the last savestate I placed right after I die, and when the prompt is open, I can't do that until I answer yes or no. That wastes ...
- Tue Apr 09, 2019 12:24 pm
- Forum: Bug Reports
- Topic: Music info screen is kind of broken
- Replies: 1
- Views: 3053
Re: Music info screen is kind of broken
It seems like if a track is assigned to something other than a level (e.g. info screen, level select, title screen...), it will be listed twice in the music credits.
- Tue Apr 02, 2019 5:02 pm
- Forum: Level and Artwork Design
- Topic: yes
- Replies: 2
- Views: 5013
Re: yes
The dirt in this level is solid, is that intended?
- Wed Mar 27, 2019 3:25 am
- Forum: Bug Reports
- Topic: Game of Life blocks spawned into the map cause the simulation to speed up
- Replies: 4
- Views: 3588
Game of Life blocks spawned into the map cause the simulation to speed up
https://i.frogbox.es/llh I'm guessing this is because the spawned-in blocks don't bother to check whether they're updating "in sync" with the pre-existing blocks, and when the spawned-in blocks merge with the pre-existing blocks, it causes them to update at the same intervals at which the...
- Tue Mar 26, 2019 9:11 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1010872
Re: What if Deflektor had some elements from Mindbender
I really like what you did with the light bulbs at the top being wired to the receiver (assuming those are reskinned light bulbs).
- Tue Mar 19, 2019 1:01 am
- Forum: Off Topic
- Topic: Cream of the Earth remix
- Replies: 0
- Views: 30212
Cream of the Earth remix
Just wanted to share this amazing instrumental remix of Cream of the Earth, one of the default songs in RnD, that makes it sound like a hard rock song: https://music.scenesat.com/track/cream-of-the-earth-firefox-dirty-drummer-remake-vs-romeo-knight SceneSat in general seems to specialize in remixes ...
- Thu Mar 14, 2019 11:32 pm
- Forum: Bug Reports
- Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
- Replies: 3
- Views: 4387
- Wed Mar 13, 2019 4:29 am
- Forum: Bug Reports
- Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
- Replies: 3
- Views: 4387
Odd behavior when clicking objects in MM (not sure if buggy or intended)
1. Mirrors can always be rotated, even if they rotate by themselves. Holding left click on an automatically rotating mirror will cause it to stay in place, and holding right click will cause it to rotate at twice the speed. https://i.frogbox.es/lkn 2. Bonus orbs can be popped by clicking or right cl...
- Wed Mar 13, 2019 12:33 am
- Forum: Help
- Topic: I am looking for new levels ...
- Replies: 5
- Views: 12725
Re: I am looking for new levels ...
If you'd like to play more RnD levels in general, bd-fans.com has a smorgasbord of them archived for you to download: http://www.bd-fans.com/RnD.html
- Sat Mar 09, 2019 5:08 am
- Forum: Bug Reports
- Topic: char_cursor and steel_char_cursor are indistinguishable in the editor
- Replies: 0
- Views: 10606
char_cursor and steel_char_cursor are indistinguishable in the editor
I think it's a cool idea to have tiles that don't reveal if they're indestructible until you try exploding them, but the problem is they can't be told apart in the editor.
- Fri Mar 08, 2019 11:29 pm
- Forum: New Ideas
- Topic: Replace the "space" steel letter tile with the flat steel wall tile
- Replies: 2
- Views: 4736
Re: Replace the "space" steel letter tile with the flat steel wall tile
Of course it can also be seen as a problem than there are two elements that look the same, but behave differently while playing, but this is not really the problem here: Take a look at the normal "space" element on the one side, and the "invisible <whatever>" walls and "cha...
- Mon Mar 04, 2019 12:29 am
- Forum: Bug Reports
- Topic: One player can go into the same exit multiple times to win a co-op level
- Replies: 0
- Views: 10689
One player can go into the same exit multiple times to win a co-op level
https://i.frogbox.es/lk6 In this case, "only one player must enter exit" is disabled. It seems that the game only checks for "how many times have the players exited?" and not "have all players exited at least once?" This can also be fixed by just disallowing players fr...
- Sat Mar 02, 2019 9:06 pm
- Forum: Bug Reports
- Topic: Some .mp3 files are played back slower than they should be
- Replies: 0
- Views: 10523
Some .mp3 files are played back slower than they should be
https://i.frogbox.es/lk2 The song above (qm.mp3) plays at a normal speed with VLC and Audacity, but when used with RnD it plays at about half the speed. It's a conversion of a .ogg file (using Audacity), but it seems not all .ogg -> .mp3 conversions are played back incorrectly like this. Here's the ...
- Sat Mar 02, 2019 8:14 pm
- Forum: Bug Reports
- Topic: Beams in Mirror Magic can visibly leave the level border
- Replies: 3
- Views: 2985
Re: Beams in Mirror Magic can visibly leave the level border
An alternative would be to add some sort of border around the playfield (made from bricks or by using a grey border like in the level editor) and stop the beam when it reaches the border... But I think I prefer the current behaviour for now. Personally, I would prefer some type of thin border that ...
- Sat Mar 02, 2019 8:06 pm
- Forum: Bug Reports
- Topic: Very large .mp3 files (~9MB) are prone to crashing the game
- Replies: 6
- Views: 4014
Re: Very large .mp3 files (~9MB) are prone to crashing the game
Yes, knowing some details about the operating system and program (from package or self-compiled) would be very useful in such cases. I'm using Windows 10 and the pre-compiled 4.1.2.0 package. Regarding re-exporting through Audacity... it seems I hadn't actually tried that! :oops: The songs work fin...