Search found 567 matches
- Sun Jan 01, 2006 10:17 pm
- Forum: New Ideas
- Topic: Pullable / Chainable elements
- Replies: 17
- Views: 21186
The second level is solvable, there should be my tape in the folder. I suppose that you solved the third, the one that I consider interesting - I hate boulders, and I felt very happy having created this strange CE almost by chance! Anyway, in the 2nd level you have to bring the CE as close to the ex...
- Sun Jan 01, 2006 7:07 pm
- Forum: New Ideas
- Topic: Pullable / Chainable elements
- Replies: 17
- Views: 21186
Playing around with CEs I've made something interesting. The first level contains a yellow CE (`341) which turns into a moving gray square (`339) when touched. The moving square follows the player and stops beside him. It is walkable, and when left by the player, it comes back to the static barrel a...
- Sun Jan 01, 2006 6:48 pm
- Forum: Puzzles
- Topic: SnakeBite tricky level
- Replies: 4
- Views: 12270
- Sun Jan 01, 2006 1:26 am
- Forum: Puzzles
- Topic: SnakeBite tricky level
- Replies: 4
- Views: 12270
SnakeBite tricky level
This is my very first level shared.
I think it has only one solution, and it's zipped together with the level file.
The following page contains the preview and the link to the archive.
http://spazioinwind.libero.it/entuland/rnd/42steps.html
Happy New Year 2006!
I think it has only one solution, and it's zipped together with the level file.
The following page contains the preview and the link to the archive.
http://spazioinwind.libero.it/entuland/rnd/42steps.html
Happy New Year 2006!
- Sat Dec 31, 2005 7:45 pm
- Forum: New Ideas
- Topic: player explosion type and contents
- Replies: 7
- Views: 9687
It's strange that this post got no replies. I think that's a very good idea, and if it is discussed elsewhere, I'd like to know. I'm sorry but I can't help since I'm a RnD dummy. I'm seriously making a New Year's Wish: understanding the CE technics to make a game with RnD. :D (All the technics? :sho...
- Sat Dec 31, 2005 6:33 pm
- Forum: New Ideas
- Topic: Pullable / Chainable elements
- Replies: 17
- Views: 21186
Pullable / Chainable elements
The idea (not really a new idea cause I took that from SnakeBite by Alan Bond) is to realize a CE which can be pulled and chained by the player. The highest example of usage I could give is the following: A modular robotic snake, conductable by Rockford from the head section. Something like a train ...
- Sat Dec 31, 2005 3:49 pm
- Forum: New Ideas
- Topic: Simplified interface for children
- Replies: 25
- Views: 25424
- Sat Dec 31, 2005 3:19 pm
- Forum: Off Topic
- Topic: Losing the connection to the forum
- Replies: 11
- Views: 13727
- Fri Dec 30, 2005 10:37 pm
- Forum: New Ideas
- Topic: Simplified interface for children
- Replies: 25
- Views: 25424
[EDIT] Thank you Guest for your advice, it is perfectly on topic. I am the person you were talking to. [EDIT] I have understood what I'm going to get, but... when decompressing it in the RnD folder, it prompted for overwriting some files - I gave a negative answer. Did I made a mistake? To be sincer...
- Fri Dec 30, 2005 6:01 pm
- Forum: New Ideas
- Topic: Simplified interface for children
- Replies: 25
- Views: 25424
Hi Alan, I'm glad to talk directly to you: thank you for SB, the little gamer is gone mad for that! (He has got some problems with single-step movements, but I'm trying to draw levels that don't need them) I used the Jue's version just for ignorance. I noticed that it was smaller than the original's...
- Thu Dec 29, 2005 10:13 pm
- Forum: New Ideas
- Topic: Simplified interface for children
- Replies: 25
- Views: 25424
I was Kugurrah!
I was Kugurrah! Sorry for this mess of identities! I have changed my avatar and my username, now they reflect my beingness in a better way :D For Holger wrote "Although it would probably be useful too, you cannot directly set the position of the menu options one by one." I'm a bit sad. Hav...
- Thu Dec 29, 2005 5:03 pm
- Forum: New Ideas
- Topic: Simplified interface for children
- Replies: 25
- Views: 25424