Search found 45 matches

by monsterman
Thu Apr 16, 2009 11:39 am
Forum: Bug Reports
Topic: shield bug
Replies: 2
Views: 5023

shield bug

When you set a deadly shield for 0 time active, instead of appearing as a deadly (red) shield, it is a non-deadly (blue) shield. :shock:
by monsterman
Thu Apr 16, 2009 11:33 am
Forum: New Ideas
Topic: The starry shield use
Replies: 6
Views: 10271

Oh, and I forgot about one thing...

Oh, and I forgot about one thing, it's to make sure people don't die because they don't know when it will stop.
by monsterman
Thu Apr 16, 2009 11:27 am
Forum: New Ideas
Topic: The starry shield use
Replies: 6
Views: 10271

The starry shield use

You could use the starry shield for the last 5 seconds of the original.:D
(it makes sense)
by monsterman
Thu Apr 16, 2009 11:21 am
Forum: Bug Reports
Topic: The buggy base problem
Replies: 0
Views: 4437

The buggy base problem

The buggy base cna be digged away when it just started making electricity (when it only shows one portion of the electricity
by monsterman
Thu Apr 16, 2009 11:17 am
Forum: Bug Reports
Topic: What is wrong with the music?
Replies: 6
Views: 5831

:(

Holger said: Do you mean that the program itself crashes? Which version of the game and on which platform (Windows XP?) are you using? I've never seen such problems so far, but then, I usually play with music disabled... I play version 3.2.4 and I play it in Windows Vista Home Premium, and yes, RND...
by monsterman
Wed Apr 15, 2009 10:59 pm
Forum: Bug Reports
Topic: graphics of toons stop incorrectly at menues
Replies: 1
Views: 2873

graphics of toons stop incorrectly at menues

The graphics of the main menu just come a few pixels off the ledge and freeze, and disappear when another object comes over. :shock:
by monsterman
Wed Apr 15, 2009 10:54 pm
Forum: Bug Reports
Topic: What is wrong with the music?
Replies: 6
Views: 5831

:o

I forgot to tell you this, but it is also that sometimes, the music deactivates, then after a few changing levelsets, it crashes :|
by monsterman
Wed Apr 15, 2009 6:13 pm
Forum: General Discussion
Topic: I guess the exit door shimmers a lot and is backwards
Replies: 3
Views: 5878

I guess the exit door shimmers a lot and is backwards

When the exit door is opened, it displays the shimmer in the frontground, the shimmer, what I know, came from the gem's shimmer, but it keeps looping on the door. The frame, on the other hand, has reversed graphics compared to the walkable doors that need keys.
by monsterman
Wed Apr 15, 2009 6:06 pm
Forum: Bug Reports
Topic: What is wrong with the music?
Replies: 6
Views: 5831

What is wrong with the music?

sometimes when I play the level, the looping music cuts off and won't play again until I restart the level from the main menu.
by monsterman
Sat Apr 11, 2009 4:37 pm
Forum: Bug Reports
Topic: penguins don't die!
Replies: 0
Views: 4361

penguins don't die!

When I was messing a level with both deadly when touching and deadly when colliding, when when the deadly when colliding enemies hit the penguins, the penguins don't explode!
by monsterman
Sat Apr 11, 2009 2:35 pm
Forum: General Discussion
Topic: reversed boulders, gems and nuts in oldest version?
Replies: 1
Views: 4343

reversed boulders, gems and nuts in oldest version?

I found in a pic from rocks'n'diamonds v. 0.9b that gems, boulders, and nuts(graphics of all 3 of them) are reversed!:shock:
by monsterman
Sat Apr 11, 2009 11:39 am
Forum: Bug Reports
Topic: Is it a trick or is it a bug?
Replies: 2
Views: 3646

I forgot somthing...

The switches for other things also do that, and the doors don't look like their going haywire, they look like the closing/opening animation (depends on what position the door is)repeating over and over and over, etc.
by monsterman
Thu Apr 09, 2009 9:26 pm
Forum: Bug Reports
Topic: Is it a trick or is it a bug?
Replies: 2
Views: 3646

Is it a trick or is it a bug?

I played one time and went to a dead end with a switch. I wanted to open the door quickly for a speedrun (without tape), so right before the tip of the dead end, I pressed diagonally at the switch, then it keeps acting like I pressed the button in the way extremely fast with the keyboard, causing th...
by monsterman
Mon Apr 06, 2009 11:54 pm
Forum: Bug Reports
Topic: There is one envelope bug and one steel exit bug...
Replies: 2
Views: 3817

Oh...

It's not just the way this level works, but is at first few frames of this level when the ship explodes that the exit gets destroyed.
by monsterman
Mon Apr 06, 2009 11:48 pm
Forum: Bug Reports
Topic: There is one envelope bug and one steel exit bug...
Replies: 2
Views: 3817

There is one envelope bug and one steel exit bug...

The envelope has a weird thing, if you look at the envelope with a word and it goes beyond the line, after you press enter, the text creator block goes one step off (one tile down), with the silhoute of the letter on it. The steel exit, on the other hand, is destructible while it's opening, try this...