Search found 45 matches
- Thu Apr 16, 2009 11:39 am
- Forum: Bug Reports
- Topic: shield bug
- Replies: 2
- Views: 5023
shield bug
When you set a deadly shield for 0 time active, instead of appearing as a deadly (red) shield, it is a non-deadly (blue) shield.
- Thu Apr 16, 2009 11:33 am
- Forum: New Ideas
- Topic: The starry shield use
- Replies: 6
- Views: 10271
Oh, and I forgot about one thing...
Oh, and I forgot about one thing, it's to make sure people don't die because they don't know when it will stop.
- Thu Apr 16, 2009 11:27 am
- Forum: New Ideas
- Topic: The starry shield use
- Replies: 6
- Views: 10271
The starry shield use
You could use the starry shield for the last 5 seconds of the original.
(it makes sense)
(it makes sense)
- Thu Apr 16, 2009 11:21 am
- Forum: Bug Reports
- Topic: The buggy base problem
- Replies: 0
- Views: 4437
The buggy base problem
The buggy base cna be digged away when it just started making electricity (when it only shows one portion of the electricity
- Thu Apr 16, 2009 11:17 am
- Forum: Bug Reports
- Topic: What is wrong with the music?
- Replies: 6
- Views: 5831
:(
Holger said: Do you mean that the program itself crashes? Which version of the game and on which platform (Windows XP?) are you using? I've never seen such problems so far, but then, I usually play with music disabled... I play version 3.2.4 and I play it in Windows Vista Home Premium, and yes, RND...
- Wed Apr 15, 2009 10:59 pm
- Forum: Bug Reports
- Topic: graphics of toons stop incorrectly at menues
- Replies: 1
- Views: 2873
graphics of toons stop incorrectly at menues
The graphics of the main menu just come a few pixels off the ledge and freeze, and disappear when another object comes over.
- Wed Apr 15, 2009 10:54 pm
- Forum: Bug Reports
- Topic: What is wrong with the music?
- Replies: 6
- Views: 5831
:o
I forgot to tell you this, but it is also that sometimes, the music deactivates, then after a few changing levelsets, it crashes
- Wed Apr 15, 2009 6:13 pm
- Forum: General Discussion
- Topic: I guess the exit door shimmers a lot and is backwards
- Replies: 3
- Views: 5878
I guess the exit door shimmers a lot and is backwards
When the exit door is opened, it displays the shimmer in the frontground, the shimmer, what I know, came from the gem's shimmer, but it keeps looping on the door. The frame, on the other hand, has reversed graphics compared to the walkable doors that need keys.
- Wed Apr 15, 2009 6:06 pm
- Forum: Bug Reports
- Topic: What is wrong with the music?
- Replies: 6
- Views: 5831
What is wrong with the music?
sometimes when I play the level, the looping music cuts off and won't play again until I restart the level from the main menu.
- Sat Apr 11, 2009 4:37 pm
- Forum: Bug Reports
- Topic: penguins don't die!
- Replies: 0
- Views: 4361
penguins don't die!
When I was messing a level with both deadly when touching and deadly when colliding, when when the deadly when colliding enemies hit the penguins, the penguins don't explode!
- Sat Apr 11, 2009 2:35 pm
- Forum: General Discussion
- Topic: reversed boulders, gems and nuts in oldest version?
- Replies: 1
- Views: 4343
reversed boulders, gems and nuts in oldest version?
I found in a pic from rocks'n'diamonds v. 0.9b that gems, boulders, and nuts(graphics of all 3 of them) are reversed!:shock:
- Sat Apr 11, 2009 11:39 am
- Forum: Bug Reports
- Topic: Is it a trick or is it a bug?
- Replies: 2
- Views: 3646
I forgot somthing...
The switches for other things also do that, and the doors don't look like their going haywire, they look like the closing/opening animation (depends on what position the door is)repeating over and over and over, etc.
- Thu Apr 09, 2009 9:26 pm
- Forum: Bug Reports
- Topic: Is it a trick or is it a bug?
- Replies: 2
- Views: 3646
Is it a trick or is it a bug?
I played one time and went to a dead end with a switch. I wanted to open the door quickly for a speedrun (without tape), so right before the tip of the dead end, I pressed diagonally at the switch, then it keeps acting like I pressed the button in the way extremely fast with the keyboard, causing th...
- Mon Apr 06, 2009 11:54 pm
- Forum: Bug Reports
- Topic: There is one envelope bug and one steel exit bug...
- Replies: 2
- Views: 3817
Oh...
It's not just the way this level works, but is at first few frames of this level when the ship explodes that the exit gets destroyed.
- Mon Apr 06, 2009 11:48 pm
- Forum: Bug Reports
- Topic: There is one envelope bug and one steel exit bug...
- Replies: 2
- Views: 3817
There is one envelope bug and one steel exit bug...
The envelope has a weird thing, if you look at the envelope with a word and it goes beyond the line, after you press enter, the text creator block goes one step off (one tile down), with the silhoute of the letter on it. The steel exit, on the other hand, is destructible while it's opening, try this...