Search found 162 matches
- Sat Aug 18, 2018 12:59 am
- Forum: New Ideas
- Topic: A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks
- Replies: 1
- Views: 2870
A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks
So we can have, e.g., levels with crazy fast-moving Biomaze that you need to run away from before it blocks up the exit. Maybe even an option that makes the Game of Life/Biomaze simulation only update when you take a step, for puzzle levels.
- Fri Aug 17, 2018 4:46 am
- Forum: Bug Reports
- Topic: Rockford doesn't change direction when snapping at the level border
- Replies: 1
- Views: 1890
Rockford doesn't change direction when snapping at the level border
Rockford will face any non-level border wall that he pushes on, and
Rockford will face any non-level border wall that he snaps at, and
Rockford will face any level border wall that he pushes on, but
Rockford will NOT face any level border wall that he snaps at.
Rockford will face any non-level border wall that he snaps at, and
Rockford will face any level border wall that he pushes on, but
Rockford will NOT face any level border wall that he snaps at.
- Thu Aug 02, 2018 3:14 am
- Forum: Off Topic
- Topic: Where have all of the R'n'D Fans Gone?
- Replies: 22
- Views: 68459
Re: Where have all of the R'n'D Fans Gone?
Stare into the abyss long enough, and it starts staring back.
- Sat Jul 28, 2018 12:52 pm
- Forum: Level and Artwork Design
- Topic: R'n'D 64 - CE, GE and REF elements
- Replies: 26
- Views: 61847
Re: R'n'D 64 - CE, GE and REF elements
These are really good graphics, especially Rockford's idle animation. Keep it up!
- Thu Jul 26, 2018 11:35 pm
- Forum: New Ideas
- Topic: Support for more audio formats
- Replies: 2
- Views: 3281
Re: Support for more audio formats
Oh, that might have just been an issue with the specific song I tried to put in, then. (I can't seem to edit old posts anymore.) On another note, it seems that RnD does not respect the "jump to position" command (Bxx) in xm songs. Some songs aren't supposed to loop back to the first patter...
- Wed Jul 25, 2018 11:00 pm
- Forum: New Ideas
- Topic: Support for more audio formats
- Replies: 2
- Views: 3281
Support for more audio formats
.ogg - smaller file sizes than .mp3 or .wav, not module-based
.s3m - module-based
.gdm - module-based. This format don't seem to be common, so here's an example song
.mptm and .it are supported just fine, but some of the more detailed samples can sound all jittery and strange.
.s3m - module-based
.gdm - module-based. This format don't seem to be common, so here's an example song
.mptm and .it are supported just fine, but some of the more detailed samples can sound all jittery and strange.
- Wed Jul 25, 2018 3:28 pm
- Forum: New Ideas
- Topic: Expanded sidebar mockup
- Replies: 4
- Views: 4179
Re: Expanded sidebar mockup
...Yeah, I should have seen that coming. I had no idea how flexible RnD was when it comes to UI customization. This mockup is up for grabs for anyone who wants to implement it into RnD for real. Also, I've updated the first post with a small four-item inventory bar. I was reluctant to include it wit...
- Wed Jul 25, 2018 5:57 am
- Forum: New Ideas
- Topic: Expanded sidebar mockup
- Replies: 4
- Views: 4179
Expanded sidebar mockup
An edit of the sidebar that shows the EMC keys, the number of white keys, and the number of dynabomb upgrades. The gray circle to the right of "D-BOMBS" would be filled in with the red-and-white dynabomb once it is obtained. I haven't found enough space to show droppable tiles from the &qu...
- Sun Jul 15, 2018 4:51 am
- Forum: Puzzles
- Topic: Step by Step Training
- Replies: 7
- Views: 15490
Step by Step Training
First level. `013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013 `013`000`000`000`013`001`001`001`001`001`001`013`013`013`004`004`013`013`013 `013`000`080`000`013`001`001`001`001`013`013`013`004`004`315`004`013`007`013 `013`000`000`000`013`013`013`013`013`013`004`004`315`004...
- Thu Jul 12, 2018 9:03 pm
- Forum: New Ideas
- Topic: Make the sokoban auto-win feature less restrictive
- Replies: 4
- Views: 4445
Make the sokoban auto-win feature less restrictive
Right now it works if the only content in the level is sokoban objects and purely non-decorative BD-style metal walls. I think this is a bit too restrictive for level design, if we want a level that isn't purely Sokoban but still completes once all objects are in their sokoban targets. I think that ...
- Thu Jul 12, 2018 3:49 am
- Forum: Bug Reports
- Topic: [RnD 4.1.0.0] Key presses occasionally repeat themselves when transitioning between menu and gameplay
- Replies: 3
- Views: 3666
[RnD 4.1.0.0] Key presses occasionally repeat themselves when transitioning between menu and gameplay
If I press esc while in-level to bring up the "return to menu" prompt, and then hold enter until the screen begins fading to black, the "select game" option will immediately be selected once the menu fully fades in, even if I'm not still holding enter. The issue here is mainly th...
- Thu Jul 12, 2018 1:05 am
- Forum: Bug Reports
- Topic: RnD 4.1.0.0: Occasional crash after saving a tape
- Replies: 1
- Views: 2207
RnD 4.1.0.0: Occasional crash after saving a tape
Sometimes, when I save a tape, after pressing enter to dismiss the "tape saved!" text or confirm that I would like to replace the previous tape, the game will freeze and the window will be marked as Not Responding. I've had this happen to me twice now, first on Space-Time Capsule in Walpur...