Search found 3360 matches

by Holger
Sat Feb 17, 2024 9:10 pm
Forum: Help
Topic: rocksndiamonds linux apps
Replies: 7
Views: 1068

Re: rocksndiamonds linux apps

how do i run and installing with rocks'n'diamonds 0.9 on linux commands? It's relatively easy if you know how to execute Linux commands on the command line. First, install git, gcc, make and the Xpm library (you will need both the runtime and development package). This can be done with the followin...
by Holger
Sat Feb 17, 2024 9:33 am
Forum: Bug Reports
Topic: [CONFIRMED] Sokomania in the Spaceship 1, level 4
Replies: 9
Views: 702

Re: Sokomania in the Spaceship 1, level 4

amirnatsheh7, is this related to the topic? Else please open a new thread for it!
by Holger
Sat Feb 17, 2024 9:30 am
Forum: Help
Topic: rocksndiamonds linux apps
Replies: 7
Views: 1068

Re: rocksndiamonds linux apps

Regarding version numbers, I assume you mean R'n'D version 0.9 / 0.9b (which were the first publicly available versions of the game)? In this case you have to recompile anyway, as the included binaries from those historic packages do not run on current Linux systems. However, for those interesed in ...
by Holger
Fri Feb 16, 2024 9:36 am
Forum: Help
Topic: rocksndiamonds linux apps
Replies: 7
Views: 1068

Re: rocksndiamonds linux apps

Yes, this may happen, especially on Linux systems, which is a more heterogenous platform than the Windows/Mac/Android systems (although it currently may also happen on Mac systems, as there is still no native ARM ("Apple Silicon") binary available, but it can be run using Rosetta 2). BTW: ...
by Holger
Fri Feb 16, 2024 9:29 am
Forum: Bug Reports
Topic: [CONFIRMED] Sokomania in the Spaceship 1, level 4
Replies: 9
Views: 702

Re: Sokomania in the Spaceship 1, level 4

Hi Cosmos, welcome to the forum! :) I am almost sure that this is a bug that was most probably caused not by the level designer, but by the programmer of the game (oops, that's me :oops: ). This level was created in 2003, which was a year or frequent and heavy changes in the game program, not always...
by Holger
Wed Feb 14, 2024 8:11 am
Forum: Help
Topic: rocksndiamonds linux apps
Replies: 7
Views: 1068

Re: rocksndiamonds linux apps

Just run it using the following command:

Code: Select all

./rocksndiamonds
by Holger
Tue Feb 13, 2024 4:32 pm
Forum: Level and Artwork Design
Topic: Boulderdash conversion
Replies: 21
Views: 18048

Re: Boulderdash conversion

Yes, exactly. The upcoming native BD engine will handle this correctly.
by Holger
Mon Feb 12, 2024 5:48 pm
Forum: Level and Artwork Design
Topic: Boulderdash conversion
Replies: 21
Views: 18048

Re: Boulderdash conversion

Amoeba growing speed: Do you have an example for me? Filename or GameName? Level? Then I can check them. This one: btw. BDCFF -> this levelset is original BD01 with 20*5 levels. For example, see level 8, which has an amoeba with speed 75, which is incredibly fast. In comparison, I use the value &qu...
by Holger
Mon Feb 12, 2024 5:37 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 122195

Re: HaG@HaG

Check if "bdcff.conf" exists and is in right format (Unix/Windows). If a program crashes or not should not depend on the existence or correct format of a config file. :-D When does it happen? Starting RND and play BDCFF first? or after starting some other Levels? In both cases. Try my &qu...
by Holger
Sun Feb 11, 2024 11:44 pm
Forum: Level and Artwork Design
Topic: Boulderdash conversion
Replies: 21
Views: 18048

Re: Boulderdash conversion

Have you already played one of the BD games? Or all caves? Not all ;-), but some of them indeed seem to be playable, although levels using the amoeba sometimes are unplayable, as it grows too fast. :( Now it's up to you Holger to write a Boulderdash engine. :wink: Yes, and as mentioned, I'm current...
by Holger
Sun Feb 11, 2024 11:34 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 122195

Re: HaG@HaG

The Boulder Dash level format stuff (loading native BD style files in BD, BDCFF and GAMEBD format) looks promising. I have compiled the modified game and was successfully able to load some of the included native BD levels! However, I also got a crash (Segmentation fault) on level set "BDCFF&quo...
by Holger
Sat Feb 10, 2024 9:18 am
Forum: New Ideas
Topic: Restart on GUI
Replies: 8
Views: 5031

Re: Restart on GUI

the point of this idea was just higher accessibility to object rotation for mobile users That's right, but the question is: Are there really any people out there which create new levels on a mobile device? I think R'n'D should definitely be playable on mobile devices, and it should also be possible...
by Holger
Sat Feb 10, 2024 9:07 am
Forum: General Discussion
Topic: glitch screen
Replies: 12
Views: 634

Re: glitch screen

by "BBcode" i meant phpBB. i'm daft No problem, I did understand what you meant. :) However, I think I will go without such plugin (which may exist or not, not sure), because my experience with phpBB is that any change from "vanilla" phpBB makes upgrading harder, and more work. ...
by Holger
Thu Feb 08, 2024 8:25 am
Forum: General Discussion
Topic: glitch screen
Replies: 12
Views: 634

Re: glitch screen

First of all, thanks a lot for your comments on this topic, which I consider quite important. I think that Eizzoux is perfectly right that it would be *very* helpful to know (for a bug reporter, and for others) to be able to see if a reported bug was (a) noticed at all, (b) confirmed, (c) considered...