Hummm, just thought I could of cut out some graphics in the game and used a style.filter.mirror for directional
animation (not to mention all the other cool filters like opacity)
Search found 599 matches
- Tue Jul 22, 2008 10:19 pm
- Forum: Programmer's Corner
- Topic: A full game in one tiny script.
- Replies: 5
- Views: 17061
- Tue Jul 22, 2008 9:04 pm
- Forum: Level and Artwork Design
- Topic: RnDBook
- Replies: 9
- Views: 12158
Here you go:- http://www.artsoft.org/rocksndiamonds/download.html
- Tue Jul 22, 2008 12:41 pm
- Forum: Level and Artwork Design
- Topic: RnDBook
- Replies: 9
- Views: 12158
I can see all the font_lower.pcx graphics in the graphics folder but they don't work, apparently. What version of RnD does it require? 3.2.4, but you wouldn't see anything in any other version I think, because the text uses the preview area...... odd. I always use the latest build for everything I ...
- Mon Jul 21, 2008 9:39 pm
- Forum: Level and Artwork Design
- Topic: RnDBook
- Replies: 9
- Views: 12158
- Thu Jul 17, 2008 9:07 pm
- Forum: Programmer's Corner
- Topic: A full game in one tiny script.
- Replies: 5
- Views: 17061
The sounds are effective too, and quite fun to hear. I wonder if it is possible to change the voice that spells them out. Yes, if you have more voices installed (Mary is free). I think XP comes with SAM and nothing else. Make sure you change the line:- Set tts.Voice = tts.GetVoices.Item(0) , to 1 o...
- Mon Jul 14, 2008 6:19 pm
- Forum: Programmer's Corner
- Topic: A full game in one tiny script.
- Replies: 5
- Views: 17061
A full game in one tiny script.
This experiment was to see if I could make an entire playable game in HTA, but small enough to post on a forum (in one post I mean). The Windows only game is based on LodeRunner.....Collect diamonds whilst traversing ladders and avoiding three meanies. The only advantage you have is you can fall off...
- Fri Jul 11, 2008 9:39 pm
- Forum: Level and Artwork Design
- Topic: RnDBook
- Replies: 9
- Views: 12158
- Fri Jul 11, 2008 9:14 pm
- Forum: Programmer's Corner
- Topic: Text to speech
- Replies: 3
- Views: 12686
Text to speech
I have been doing lots of HTA stuff recently......here's an ultra small text to speech wrapper for Microsoft SAM (Windows only). SAM isn't installed on Win 98 or 2000 by default (I think), but is in XP. Save this as speech.HTA and double click it like an EXE. Then just type something in the text are...
- Fri Jul 04, 2008 2:25 pm
- Forum: Level and Artwork Design
- Topic: RnDBook
- Replies: 9
- Views: 12158
RnDBook
http://ambience.artsoft.org/rndbook.zip This may well be the first level set that turns RnDs into a real working application.....an EBook! If you think about it, RnDs is a perfect medium for it as it has lots of pages (levels), font definition, bookmarks (cool!) and loading of other books (level gro...
- Thu Jul 03, 2008 12:53 am
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 31800
In the game data itself, yes. But, in the actual game the number is only 50, because the diamond requirement in the BD1 engine cannot have more than 2 digits. As such, the original game ignores the hundreds place digit and, therefore, the cave is solvable. Oh well, I better update update it. BD3 ac...
- Wed Jul 02, 2008 7:09 pm
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 31800
BD3 cave F requires 150 diamonds. at start, there are 104 in the level, and many destroy themselves smashing fireflies. The are no magic walls, no butterflies... what is one supposed to do? Wow, you're right! Here's BD3's info:- http://www.boulder-dash.nl/down/maps/AmericanAction/BoulderDash03.html...
- Tue Jul 01, 2008 7:24 pm
- Forum: Off Topic
- Topic: Emoticons running wild :-)
- Replies: 33
- Views: 65259
Moderator scissors please?
It's probably my fault, I used a custom emoticon on this page:- viewtopic.php?t=1828&start=15
I should of known that somebody would start to post them everywhere
It's probably my fault, I used a custom emoticon on this page:- viewtopic.php?t=1828&start=15
I should of known that somebody would start to post them everywhere
- Mon Jun 30, 2008 7:19 pm
- Forum: New Ideas
- Topic: Level seed
- Replies: 4
- Views: 8995
Cool, I hope it works! Actually, I made this level not long ago (random is in my mind a lot recently ;-) ). It simply prints out a random readable word when the level starts. Obviously nonsense words, but you can sound them out (cadence?) Much better for you than looking at random numbers or randoml...
- Mon Jun 30, 2008 6:39 pm
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 31800
- Sat Jun 28, 2008 1:14 pm
- Forum: New Ideas
- Topic: Level seed
- Replies: 4
- Views: 8995
However, if you remove the first two lines (Rnd (-1) and Randomize 2442), shouldn't it end up generating the same numbers every time? Hummm, yeah I know....VB's default random is already seeded....but that wouldn't of been a good example would it? ;-) Forget about the internals, typos, and VB's pro...