Search found 650 matches
- Thu Mar 26, 2015 7:40 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57111
single-stepping memory armageddon :)
Process grows about 1.6MB per player move. Probably level size-dependent: this is an EMC level of 64 x 32 dimensions. That's 2K cells. What's consuming 800 bytes per cell per move?! In any case, it needs to be deleted when that run goes away (when user starts playing same or different level from scr...
- Thu Mar 26, 2015 7:31 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57111
Re: where did Element Properties go?
Ok, I needed to copy graphics/gfx_classic/*.png to /usr/share/games/rocksndiamonds/graphics/gfx_classic/. The old ones were from February and had the 2013 copyright date. Running the latest binary on an EMC level (emc_beer_mine): I play a lot in single-step mode. Every step, I see the large 3-button...
- Thu Mar 26, 2015 7:12 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57111
Re: where did Element Properties go?
I've done `git pull` many times (just now it got some changes including an intriguing "added step-based engine snapshots to undo/redo single steps in game"?? -- before that it was quiet for a few days). I run ./rocksndiamonds out of the git repository / build directory, while having an old...
- Mon Mar 23, 2015 8:14 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57111
Re: where did Element Properties go?
I finally noticed: this problem occurs with some levelsets and not with others. I think it might be levels using the EMC engine vs. RnD engine. I noticed because I was playing through the EMC-engine-tagged set of BD4 levels and wanted to compare behavior in one case to the RnD level. Looking at thes...
- Wed Mar 04, 2015 5:17 am
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 14
- Views: 51673
Re: git repository now contains everthing to "make run"
OK!
$ git pull; make clean-git; make run RO_GAME_DIR=/usr/share/games/rocksndiamonds RW_GAME_DIR=/var/games/rocksndiamonds
... RnD pops up! With visible mouse cursor (when I move it) in the splash screen!
$ git pull; make clean-git; make run RO_GAME_DIR=/usr/share/games/rocksndiamonds RW_GAME_DIR=/var/games/rocksndiamonds
... RnD pops up! With visible mouse cursor (when I move it) in the splash screen!
- Tue Mar 03, 2015 12:00 pm
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 14
- Views: 51673
Re: git repository now contains everthing to "make run"
`make run` assumes sdl2; turns out this can be overridden, I now use: $ make run DEFAULT_TARGET=sdl RO_GAME_DIR=/usr/share/games/rocksndiamonds RW_GAME_DIR=/var/games/rocksndiamonds but basically "run" and the other makefile targets that invoke "all", e.g. "gdb", "...
- Tue Mar 03, 2015 11:48 am
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 14
- Views: 51673
Re: git repository now contains everthing to "make run"
Getting closer :) $ make sdl RO_GAME_DIR=/usr/share/games/rocksndiamonds RW_GAME_DIR=/var/games/rocksndiamonds ... ilbmtoppm RocksToons.ilbm | pnmtopng > RocksToons.png ilbmtoppm: unknown chunk type DPPS - skipping ilbmtoppm: input is a 6-plane EHB ILBM pnmtopng: 34 colors found ../../rocksndiamonds...
- Tue Mar 03, 2015 8:37 am
- Forum: New Ideas
- Topic: eats mouse cursor
- Replies: 2
- Views: 7742
Re: eats mouse cursor
Sounds like a good fix; can't test due to problems I just posted about.
- Tue Mar 03, 2015 8:12 am
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 14
- Views: 51673
Re: git repository now contains everthing to "make run"
I have to `make sdl` to override the default SDL2 choice. (Actually `make sdl RO_GAME_DIR=/usr/share/games/rocksndiamonds RW_GAME_DIR=/var/games/rocksndiamonds`, not wanting to maintain local edits to the makefile...) `make run` fails with a bunch of "sdl2-config: Command not found" `make ...
- Tue Mar 03, 2015 7:28 am
- Forum: Bug Reports
- Topic: + / - / 0 in play mode?
- Replies: 4
- Views: 6270
Re: + / - / 0 in play mode?
Sounds good, thanks... I already have all sorts of speed anomalies that I'd like to describe, but are currently too vague. Sometimes "warp forward" speed (fastest playback with drawing) is >100x realtime, sometimes it's less than 10x. This can vary for the same tape of the same level -- I ...
- Tue Feb 24, 2015 7:10 am
- Forum: New Ideas
- Topic: eats mouse cursor
- Replies: 2
- Views: 7742
eats mouse cursor
Probably an interaction with SDL libs? Ubuntu 12.04.5 LTS, linux 3.13.0-46-generic x86_64 [ RnD 3.3.1.2 || RnD 4.0.0.0-git ] build with SDL, not SDL2 Version Information reports SDL libs as same versions compiled as linked: SDL 1.2.14 SDL_image 1.2.10 SDL_mixer 1.2.11 SDL_net 1.2.7 Problem: when sta...
- Sat Feb 21, 2015 6:23 am
- Forum: Bug Reports
- Topic: request: finer control over audio volume
- Replies: 3
- Views: 5106
Re: request: finer control over audio volume
Thanks, looks great. Your reason for picklist vs. counter makes sense. But I still yearn for finer control :) I wonder if there's some way they could be combined? Could there be a pick item that means "user control" and presents a counter widget? I noticed if I set an odd volume (volume_mu...
- Sat Feb 21, 2015 6:07 am
- Forum: Bug Reports
- Topic: Request for improvements of automatic tape playback
- Replies: 13
- Views: 8901
Request for improvements of automatic tape playback
> To test the attached fixed tape, copy it to a "tape" sub-folder of that level set and type: > > shell> ./rocksndiamonds -e "autoplay emc_emerald_mine_original_1 071" The subdirectory name is "tapes", not "tape", at least on Linux. I verified that this works:...
- Tue Feb 17, 2015 9:24 am
- Forum: Bug Reports
- Topic: + / - / 0 in play mode?
- Replies: 4
- Views: 6270
+ / - / 0 in play mode?
The new( * ) + / - / 0 zoom keys in edit mode are great... [( * )Appeared in git a few days ago.] ... now can we have them in play mode? :) I'd actually been considering asking for this some time ago (though I was only thinking of a toggle between the two settings of Settings -> Graphics -> Small Ga...
- Thu Feb 12, 2015 9:03 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57111
Re: where did Element Properties go?
"warp forward" (Play, Eject) has the same problem. Play a level half-way, hit ESC, replay to that point with non-playfield-drawing "warp forward". Game pauses with the final frame of action, but everything in the score part of the display is as it was before starting replay. (Hit...