Search found 339 matches
- Mon Nov 20, 2006 8:51 pm
- Forum: Bug Reports
- Topic: Meaningless loop in LoadLevel_HEAD (3.2.2)
- Replies: 1
- Views: 4064
Meaningless loop in LoadLevel_HEAD (3.2.2)
In 3.2.2, in files.c, in LoadLevel_HEAD: for (i = 0; i < MAX_PLAYERS; i++) level->initial_player_stepsize[0] = initial_player_stepsize; This doesn't make any sense. You probably meant initial_player_stepsize . (Probably this was already reported and fixed in 3.2.3-0, but I'm using the last stable ve...
- Mon Nov 20, 2006 7:54 pm
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 133685
So, I finally got the time to stop working on... RnD related projects and look at your solution, Zomis. Well, what can I say? It's great, and works perfectly. I hope someone soon makes levelsets using it. (Even I may, if I'll have the time...) Actually, to create (or at least, to help create or to s...
- Mon Nov 20, 2006 7:15 pm
- Forum: New Ideas
- Topic: Editor: Pressing button to change current change page
- Replies: 11
- Views: 12627
- Mon Nov 20, 2006 3:56 pm
- Forum: New Ideas
- Topic: Editor: Pressing button to change current change page
- Replies: 11
- Views: 12627
- Sun Nov 19, 2006 2:21 pm
- Forum: Programmer's Corner
- Topic: Designtime and runtime variables types...
- Replies: 8
- Views: 16588
> But then the question is, why does Holger have all this code if xx_num_contents is always 1? The answer is - he doesn't. He has to use some variable (because if he used NULL in the LevelFileConfigInfo, it would produce errors when the program tried to write to num_entities), so lines 128, 942 and ...
- Sun Nov 19, 2006 10:49 am
- Forum: Programmer's Corner
- Topic: Designtime and runtime variables types...
- Replies: 8
- Views: 16588
Ruby is an interpreted language, so there isn't any compiler that could complain. Here are my reasons why I believe that reading xx_num_contents always returns 1. I can't find a flaw in them, so if you can, please tell me. I'd like it confirmed by another person, because if I can assume that xx_num_...
- Sat Nov 18, 2006 3:20 pm
- Forum: General Discussion
- Topic: Things for a CE Scripter
- Replies: 16
- Views: 20526
By the way, could you please answer my question posted in Programmer's Corner? (It seems that Holger is currently away from the forum for a while.) It's critical for my design and while I'm not sure, I can't continue on my MicroChunks implementation. Is xx_num_contents always 1? (Or I'll ask more sp...
- Sat Nov 18, 2006 3:17 pm
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 133685
- Sat Nov 18, 2006 11:29 am
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 133685
- Sat Nov 18, 2006 8:48 am
- Forum: General Discussion
- Topic: Things for a CE Scripter
- Replies: 16
- Views: 20526
- Fri Nov 17, 2006 7:32 pm
- Forum: General Discussion
- Topic: Things for a CE Scripter
- Replies: 16
- Views: 20526
- Fri Nov 17, 2006 4:03 pm
- Forum: Programmer's Corner
- Topic: Designtime and runtime variables types...
- Replies: 8
- Views: 16588
- Thu Nov 16, 2006 6:59 pm
- Forum: Programmer's Corner
- Topic: Designtime and runtime variables types...
- Replies: 8
- Views: 16588
- Tue Nov 14, 2006 8:00 pm
- Forum: New Ideas
- Topic: Editor: Pressing button to change current change page
- Replies: 11
- Views: 12627
- Mon Nov 13, 2006 7:26 pm
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 133685
http://www.bd-fans.com/Files/RnD/Levels ... ling_2.zip
but the version in Zelda will probably better suite your needs.
but the version in Zelda will probably better suite your needs.