Search found 3364 matches
- Sun Feb 11, 2024 11:34 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 145943
Re: HaG@HaG
The Boulder Dash level format stuff (loading native BD style files in BD, BDCFF and GAMEBD format) looks promising. I have compiled the modified game and was successfully able to load some of the included native BD levels! However, I also got a crash (Segmentation fault) on level set "BDCFF&quo...
- Sat Feb 10, 2024 9:18 am
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 7290
Re: Restart on GUI
the point of this idea was just higher accessibility to object rotation for mobile users That's right, but the question is: Are there really any people out there which create new levels on a mobile device? I think R'n'D should definitely be playable on mobile devices, and it should also be possible...
- Sat Feb 10, 2024 9:07 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1745
Re: glitch screen
by "BBcode" i meant phpBB. i'm daft No problem, I did understand what you meant. :) However, I think I will go without such plugin (which may exist or not, not sure), because my experience with phpBB is that any change from "vanilla" phpBB makes upgrading harder, and more work. ...
- Thu Feb 08, 2024 8:25 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1745
Re: glitch screen
First of all, thanks a lot for your comments on this topic, which I consider quite important. I think that Eizzoux is perfectly right that it would be *very* helpful to know (for a bug reporter, and for others) to be able to see if a reported bug was (a) noticed at all, (b) confirmed, (c) considered...
- Wed Feb 07, 2024 9:36 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1745
Re: glitch screen
Hi Jamie, yes, that's possible, and probably indeed a good idea, which could be done by adding a sticky post to the "Bug Reports" sub-forum. However, I don't want to force anyone to anything, and I am happy about every bug report I get, to be able to make the game better and improve things...
- Tue Feb 06, 2024 2:32 pm
- Forum: R'n'D Announcements
- Topic: User registration temporarily disabled
- Replies: 0
- Views: 2730
User registration temporarily disabled
Due to lots of spam user registrations during the last few days, I have temporarily disabled user registration for now. If you want to register, please just send me an e-mail (to info at artsoft dot org).
I will try to re-enable user registrations in a few days again.
Sorry for the inconvenience!
I will try to re-enable user registrations in a few days again.
Sorry for the inconvenience!
- Tue Feb 06, 2024 2:18 pm
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1745
Re: glitch screen
Yes, I do remember reports of such somehow similarly looking issues. And, unfortunately, I not only have not the slightest idea what might have caused such strange visual glitches, but also wasn't able to reproduce something like that so far (although I really tried hard, especially on Windows, as I...
- Tue Feb 06, 2024 8:41 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1745
Re: glitch screen
If you do not describe in detail what you have done exactly, nobody will be able to help you.
- Mon Feb 05, 2024 3:28 pm
- Forum: General Discussion
- Topic: what if Custom elements with filetype levels?
- Replies: 5
- Views: 1487
Re: what if Custom elements with filetype levels?
I do not see how exactly your last question relates to what you have quoted in that same post. Nor do I see what it has to do with the topic of this thread. So please stay on topic, or just open a new thread for a new topic. BTW: Asking for the next update of R'n'D (without any reference to some fea...
- Wed Jan 31, 2024 7:24 am
- Forum: General Discussion
- Topic: what if Custom elements with filetype levels?
- Replies: 5
- Views: 1487
Re: what if Custom elements with filetype levels?
Unfortunately, I am not sure what you mean here. Could you please explain it a little bit more? It is nice that you have so many ideas for R'n'D (which, btw, should better be posted in the "New Ideas" forum), but I think it would be helpful if you would concentrate on only a few of them, t...
- Wed Jan 24, 2024 10:09 am
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 1926
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
if you really want all this to be in then the first step should probably be detailing all the individual mechanics and what they do, as i did with DC3 a while ago: https://www.artsoft.org/forum/viewtopic.php?t=2686 the second step is to accept holger is likely done with adding new mechanics to rnd ...
- Wed Jan 24, 2024 9:55 am
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 1926
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
Where do you see dead links? They all work fine for me.i think DC3 Elements update is dead link
- Wed Jan 24, 2024 9:53 am
- Forum: General Discussion
- Topic: what if mirror magic with the custom elements?
- Replies: 2
- Views: 1439
Re: what if mirror magic with the custom elements?
Yes, that's right, and a fairly complete answer to the question. The Mirror Magic game engine is (and will always be) some sort of foreign body in R'n'D. The reason I integrated it into R'n'D was not because I thought it was the addition most needed in R'n'D (which it isn't), but because I wanted to...
- Wed Jan 24, 2024 9:40 am
- Forum: General Discussion
- Topic: might levelsets
- Replies: 9
- Views: 1873
Re: might levelsets
I don't understand what you mean. Are you looking for some specific level sets for R'n'D that you cannot find? Off-topic: To make your posts better understandable, and maybe get more and better answers, you might have a look at the web tool "DeepL Write" (https://deepl.com/write). It can h...
- Mon Jan 22, 2024 12:42 am
- Forum: General Discussion
- Topic: Does anyone know where these audio clips used in BD2K3 came from?
- Replies: 4
- Views: 10145
Re: Does anyone know where these audio clips used in BD2K3 came from?
That's cool, and yes, all three audio sources (that is, the original songs) are very likely what I would have expected Alan Bond to use for his level sets!