Search found 571 matches

by Eizzoux
Tue Sep 19, 2023 8:41 pm
Forum: Bug Reports
Topic: Random element placement restriction can act a bit scummy
Replies: 1
Views: 4446

Random element placement restriction can act a bit scummy

sdasdadadd.png Honestly, a while ago I got problem that pretty much broke one of my levels (that was, like, in 2012-13 or like that), and since then I was avoiding that feature for pretty much decade at this point. Just today I decided to try it just for testing (and out of curiosity) and... And it...
by Eizzoux
Sat Sep 16, 2023 7:16 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 41136

Tile cursor renders over envelopes

That also reminds me, this one probably can't really be prevented because of cursor's "global anim" kind of nature, but cursor also can render over request and envelopes.
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by Eizzoux
Mon Sep 11, 2023 1:50 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 36003

Re: Empty space in EM engine... + something else

I meant that empty space here is the same color as the background, dark pinkish red, but of course there are black gaps around the mini-tile walls which I can't exactly deal with for now because I can't apply texture for those parts. I hope we will rather be able to apply custom sprites for them or ...
by Eizzoux
Sun Sep 10, 2023 2:46 pm
Forum: New Ideas
Topic: Restart on GUI
Replies: 8
Views: 4823

Restart on GUI

I think it could be pretty reasonable to add restart button not just as a shortcut, but also as additional button for panel. Not sure about fully adding it to the vanilla game, but at least as a button anyone could implement into their levelsets/graphicsets. Also, possibly, buttons related to some o...
by Eizzoux
Thu Sep 07, 2023 6:07 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 832600

[RF] Global anims on android (2)

Recently I decided to check how Reflektor works on Android (and since it's much easier to import custom levels now), but I've stumbled upon one problem. After I start the game and leave to the main menu, some of global anims are just fading out along with the touch... well, touch control buttons, I...
by Eizzoux
Tue Aug 22, 2023 11:35 am
Forum: General Discussion
Topic: Help! New version messed something up in editor
Replies: 4
Views: 4849

Re: Help! New version messed something up in editor

Do they have separate sprites for the editor (bd_wall.EDITOR) defined or do they just have the element itself (bd_wall)? If some sprites are missing, I recommend you to check 'rocksndiamonds.log' (it's located in Username\Documents\Rocks'n'Diamonds\, but you can just search it in the Start search ba...
by Eizzoux
Fri Aug 18, 2023 1:54 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 36003

Empty space mini-tiles

Speaking of empty space, will we ever be able to apply texture to empty sub-tiles of walls. I did this kind of level preview in main menu with non-black background color, and, obviously, I can't really do much right now with those, so there's a lot of black space around any mini walls
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by Eizzoux
Thu Aug 17, 2023 7:30 am
Forum: Bug Reports
Topic: Music doesn't start up on title screen with very specific setup
Replies: 4
Views: 5162

Re: Music doesn't start up on title screen with very specific setup

Forgot to specify something related to that. It seems like it can not only happen when the first screen with global anim music instantly switches to second one with background music with no delay. You see, after posting that I decided to make some kind of manual workaround for such inconvenience. I ...
by Eizzoux
Wed Aug 16, 2023 11:17 am
Forum: Bug Reports
Topic: rhythmloop.wav seems to be playing in levels now
Replies: 2
Views: 5232

rhythmloop.wav seems to be playing in levels now

Anyone noticed how for some reason vanilla music can now play rhythmloop.wav file as a song for each 4th level? Or is it just for me?
by Eizzoux
Wed Aug 16, 2023 11:08 am
Forum: Bug Reports
Topic: Animating in MM
Replies: 4
Views: 4978

Re: Animating in MM

Oh, oops, didn't even notice. I have removed it anyways, but yeah, sometimes I'm just straight up blind.
by Eizzoux
Wed Aug 16, 2023 11:07 am
Forum: Bug Reports
Topic: Really strange request envelope behavior
Replies: 1
Views: 4240

Really strange request envelope behavior

Game's viewports are starting to break when request goes away. To be more specific, when you're playing a levelset in R'n'D engine and, from what I can see, specifically with envelope-styled request window, forcing it to pop up and then close causes the screen to go all haywire while a trace of the ...
by Eizzoux
Wed Aug 16, 2023 9:07 am
Forum: Bug Reports
Topic: Animating in MM
Replies: 4
Views: 4978

Re: Animating in MM

Partly related, but just noticed that the log actually specifies MM elements not knowing what is global sync. Strange that I didn't notice before, yeah, but I just didn't for some reason.
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by Eizzoux
Mon Aug 14, 2023 1:39 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 832600

[DF] Fixed mirrors (2)

I think I have come up with a possible solution. Today I just revisited this topic and got a random thought of the mirrors being fixed with... staples... or metal frames, I guess. Anyways, here's what I have come up with for the fixed mirrors. Done both with vanilla DF mirrors and redone RF ones. (...
by Eizzoux
Fri Aug 04, 2023 11:21 am
Forum: General Discussion
Topic: GUI key logic
Replies: 3
Views: 4886

Re: GUI key logic

Extending the MM engine to four keys and four locks would be nice indeed, and also showing collected keys in the game panel. I am currently not sure if it is even possible to show a collected key in the MM engine on a custom game panel; if not, support for it should probably be added. Well, maybe a...
by Eizzoux
Thu Aug 03, 2023 7:17 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 832600

[RF] Cyrillic

Out of context, but for some reason I added Russian characters, even though it's just a separate font.

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