Search found 131 matches
- Wed Jul 19, 2006 10:03 pm
- Forum: Bug Reports
- Topic: Contributions 2004/05 bugs.
- Replies: 45
- Views: 51010
Who decides which levelsets are put into the contributions packs and who decided to put Bill Cotters levelset in? :? They are very, very bug gy ... and the worst: they are all very similar: exit behind four doors, the four keys spread in huge areas of dead amoeba and many, many bugs ... At the end o...
- Wed Jul 19, 2006 9:10 pm
- Forum: New Ideas
- Topic: Keep brush after "uses gfx of"
- Replies: 12
- Views: 14387
but if levels could be set temporarily to show these numbers while playing the level, that could help with CE debugging! Indeed, that would be very useful! :) What about a key to toggle the numbers on/off? I wish that there were 267 CEs! Ooops, I was looking forward to RnD 4.2.0, there you'll have ...
- Wed Jul 19, 2006 8:11 pm
- Forum: New Ideas
- Topic: Keep brush after "uses gfx of"
- Replies: 12
- Views: 14387
I agree, there is often confusion about similar looking elements; you never know if it is the standard element, CE 1 or CE 267, until you hover it with Ctrl. Here's my idea to make the CE stuff easier: What about drawing the number of the CE over the CE image; at least in the config screens, but may...
- Wed Jul 19, 2006 10:40 am
- Forum: Off Topic
- Topic: Forum not working properly?
- Replies: 8
- Views: 9588
This morning http://www.artsoft.org was down again, at least between about 8 and 10 am (CEST).
- Tue Jul 18, 2006 2:24 pm
- Forum: Bug Reports
- Topic: Contributions 2004/05 bugs.
- Replies: 45
- Views: 51010
As soon as I solve another level, I'll update the post above, so that you can always see, which levels are done by me. And sure, I will mail them to you. About Remco Mooij's level 002: it's very tricky, but possible! You need to entice the scissors behind you, so that you can still enter the exit wi...
- Tue Jul 18, 2006 4:41 am
- Forum: Bug Reports
- Topic: Contributions 2004/05 bugs.
- Replies: 45
- Views: 51010
Just solved: Contributions 2002: Done: LEVELDIR 'rnd_conor_mancone', SOLVED: 014 015 Contributions 2004: Done: LEVELDIR 'rnd_falk_sobe': - SOLVED : 001 004 006 015 017 019 020 021 024 027 030 039 042 043 048 050 051 - ADDED MISSING TAPES: 006 030 043 - CHANGED: 017 (made CE 2 pushable) - CHANGED: 0...
- Mon Jul 17, 2006 4:44 pm
- Forum: Bug Reports
- Topic: very slow bug
- Replies: 10
- Views: 10770
- Mon Jul 17, 2006 4:38 pm
- Forum: Level and Artwork Design
- Topic: Pac-man
- Replies: 22
- Views: 28865
- Mon Jul 17, 2006 11:48 am
- Forum: Level and Artwork Design
- Topic: Jannik Two: A remake of the classic DOS game Micemen
- Replies: 1
- Views: 4015
Jannik Two: A remake of the classic DOS game Micemen
Here's my second levelset (requires Rocks'n'Diamonds v3.2.0): Jannik Two (including Jannik One) I tried to remake a classic DOS game: Micemen by William Soleau 001: Moving Colour Snake (improved version of my Moving Colour Column) 002: RnDGem (1 Player) 003: RnDGem (2 Players) 004: RnDGem (2 Players...
- Mon Jul 17, 2006 11:28 am
- Forum: Level and Artwork Design
- Topic: Jannik One: 10 small multiplayer levels
- Replies: 10
- Views: 11724
- Mon Jul 17, 2006 8:53 am
- Forum: Bug Reports
- Topic: RnD 3.2.0 windows installer causes access violation in Win2K
- Replies: 2
- Views: 4578
RnD 3.2.0 windows installer causes access violation in Win2K
The windows installer runs fine here (WinXP) but crashes with an access violation on my friends PC (Win 2000).
- Sun Jul 16, 2006 11:19 am
- Forum: General Discussion
- Topic: Rocks'n'Diamonds 3.2.0
- Replies: 2
- Views: 4674
- Sun Jul 16, 2006 11:16 am
- Forum: Level and Artwork Design
- Topic: Jannik One: 10 small multiplayer levels
- Replies: 10
- Views: 11724
Did anyone solve level 10? In my opinion it's a really great level, but I wonder if someone besides me can solve it (at least with a look into the level creator) or if it's too difficult? :roll: Soon I will release the tapes, so if you want to win the crown of honour, maybe you should give it a try ...
- Sat Jul 08, 2006 4:53 pm
- Forum: Level and Artwork Design
- Topic: Moving Colour Column
- Replies: 13
- Views: 15803
With digging spaceCE and leave behind spaceCE it works to move the rockCE down, but my problem is, that the rockCE has to move RIGHT AND DOWN. But there's no option to move a CE into these directions. :( I tought I could get it to work with move right and fall down ... :roll: Edit: I found a workaro...