Search found 3352 matches

by Holger
Thu Dec 07, 2023 4:14 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 33629

Re: Tile cursor renders over global animations

Thanks for reporting this bug which I was easily able to reproduce. In fact, this bug must be quite old, as I could not find an older version where this worked. :shock: Apparently this does not work anymore since I introduced using textures to display the request dialog, which apparently was quite s...
by Holger
Thu Nov 30, 2023 8:25 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 28232

Re: Empty space in EM engine... + something else

can i get a 2-4 magicians levelsets please? Yeah, you're definitely in the wrong thread here... :D Yeah, but the thing is this is preview area, I feel like I mentioned that before. Ouch, now I understand. Sorry, you did mention it, but for whatever reason I didn't get it and assumed live game playi...
by Holger
Wed Nov 29, 2023 7:59 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 28232

Re: Empty space in EM engine... + something else

Cool workaround, but I should fix this "the right way".

BTW: Does it really work? The "empty tiles" global animation will cover the laser beam, won't it? :?
by Holger
Mon Nov 13, 2023 10:14 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.7.1 released!
Replies: 4
Views: 6217

Re: Rocks'n'Diamonds 4.3.7.1 released!

All that new "global animations triggered by custom elements" stuff introduced by 4.3.7.0 and 4.3.7.1 definitely needs some tutorial level set to show how it works! I will try to add one here as soon as possible! :)
by Holger
Mon Nov 13, 2023 10:06 pm
Forum: Level and Artwork Design
Topic: Trying out some things from the update (not all yet)
Replies: 3
Views: 3826

Re: Trying out some things from the update (not all yet)

Hey, that's cool trickery using the new ".anim_mode: level_nr" feature!

Didn't know that it could be used also for the screen border! :-o :-)

Update: OK, it's done using global animations, too -- I should have known. :D
by Holger
Mon Nov 13, 2023 9:38 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.7.1 released!
Replies: 4
Views: 6217

Rocks'n'Diamonds 4.3.7.1 released!

This patch release contains the following additions and changes:
  • added using trigger element position for CE triggered global animations
  • added pausing global animations on doors if game engine is paused
The new version is available from the download page!
Or play in your web browser now!
by Holger
Thu Nov 02, 2023 11:59 pm
Forum: Programmer's Corner
Topic: "git clone" on R'n'D repo slow?
Replies: 4
Views: 4982

Re: "git clone" on R'n'D repo slow?

It's this one: https://github.com/ArtsoftEntertainment/rocksndiamonds And it's indeed much faster: $ time git clone https://git.artsoft.org/rocksndiamonds.git Cloning into 'rocksndiamonds'... real 0m45.317s user 0m32.230s sys 0m2.640s $ time git clone https://github.com/ArtsoftEntertainment/rocksndi...
by Holger
Thu Nov 02, 2023 7:45 pm
Forum: Programmer's Corner
Topic: "git clone" on R'n'D repo slow?
Replies: 4
Views: 4982

Re: "git clone" on R'n'D repo slow?

Moved the topic. And did a "git clone" by myself. Indeed it seems slow, although not as slow as on your end. But definitely slower than expected. For me, it took 53 seconds (for a 95 MB repo). But then, using a 16 Mbit/s DSL connection here at home, this is in fact more or less exactly wha...
by Holger
Thu Nov 02, 2023 7:27 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 110994

Re: HaG@HaG

-- not my code, I was just doing web archaeology :) Oops, sorry, I thought I was answering a post of HerzAusGold (HaG), not you. :o Hmmm, a new `git pull` pulls nothing else ... Sorry, forgot to "git push" last night -- done now! (Also forgot to tag the new release... not everything's tag...
by Holger
Thu Nov 02, 2023 12:30 am
Forum: R'n'D Announcements
Topic: Mirror Magic 3.3.1 released!
Replies: 0
Views: 8913

Mirror Magic 3.3.1 released!

A new patch release version of Mirror Magic is available which contains the following changes: added highlighting similar elements in editor when pressing Alt+Shift keys added highlighting single MM wall tiles in editor when pressing Alt key fixed drawing (maybe redefined) empty space around MM styl...
by Holger
Thu Nov 02, 2023 12:29 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.7.0 released!
Replies: 0
Views: 8056

Rocks'n'Diamonds 4.3.7.0 released!

A new minor release version is available which contains the following changes: added highlighting similar elements in editor when pressing Alt+Shift keys added highlighting single MM wall tiles in editor when pressing Alt key added options “played_header” and “played” to music file info added suppor...
by Holger
Wed Nov 01, 2023 1:12 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 110994

Re: HaG@HaG

Regarding the URL, you can simply right-click on the link on your web page, select "Copy Link Location" (at least that's what it is called in Firefox), and then paste here as usual (Ctrl-v), which should give a working download link: http://www.arthurdent.de/gallery/Rocks'n'Diamonds%204.3....
by Holger
Tue Oct 31, 2023 6:33 pm
Forum: Level and Artwork Design
Topic: Boulderdash conversion
Replies: 21
Views: 14383

Re: Boulderdash conversion

Looks impressive! :) But how to play all those levels in R'n'D? Seems like some additional level file loader is required for all these GAM and CAV and INT files... @Holger: It's time to make the Boulderdash engine. :) Yes, indeed! :D I just thought about this long outstanding TODO just a few days ag...
by Holger
Tue Oct 31, 2023 6:26 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 110994

Re: HaG@HaG

Sounds cool! But where's the code? Can't find it in the zip!

Maybe I missed something...? :?
by Holger
Tue Oct 31, 2023 9:54 am
Forum: Level and Artwork Design
Topic: How to create custom graphics: The basics
Replies: 6
Views: 5120

Re: How to create custom graphics: The basics

Just to say that I totally agree 100% with every word you have written in your last two posts, filbo. So, no, I won't change the current "status quo", on any platform, even though it is either inconsistent, wrong, or confusing on all of them. :? To go into some more detail: Yes, I do see t...