Search found 3352 matches
- Thu Dec 07, 2023 4:14 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Tile cursor renders over global animations
- Replies: 14
- Views: 33629
Re: Tile cursor renders over global animations
Thanks for reporting this bug which I was easily able to reproduce. In fact, this bug must be quite old, as I could not find an older version where this worked. :shock: Apparently this does not work anymore since I introduced using textures to display the request dialog, which apparently was quite s...
- Thu Nov 30, 2023 8:25 pm
- Forum: Bug Reports
- Topic: Empty space in EM engine... + something else
- Replies: 16
- Views: 28232
Re: Empty space in EM engine... + something else
can i get a 2-4 magicians levelsets please? Yeah, you're definitely in the wrong thread here... :D Yeah, but the thing is this is preview area, I feel like I mentioned that before. Ouch, now I understand. Sorry, you did mention it, but for whatever reason I didn't get it and assumed live game playi...
- Wed Nov 29, 2023 7:59 pm
- Forum: Bug Reports
- Topic: Empty space in EM engine... + something else
- Replies: 16
- Views: 28232
Re: Empty space in EM engine... + something else
Cool workaround, but I should fix this "the right way".
BTW: Does it really work? The "empty tiles" global animation will cover the laser beam, won't it?
BTW: Does it really work? The "empty tiles" global animation will cover the laser beam, won't it?
- Mon Nov 13, 2023 10:14 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.7.1 released!
- Replies: 4
- Views: 6217
Re: Rocks'n'Diamonds 4.3.7.1 released!
All that new "global animations triggered by custom elements" stuff introduced by 4.3.7.0 and 4.3.7.1 definitely needs some tutorial level set to show how it works! I will try to add one here as soon as possible!
- Mon Nov 13, 2023 10:06 pm
- Forum: Level and Artwork Design
- Topic: Trying out some things from the update (not all yet)
- Replies: 3
- Views: 3826
Re: Trying out some things from the update (not all yet)
Hey, that's cool trickery using the new ".anim_mode: level_nr" feature!
Didn't know that it could be used also for the screen border!
Update: OK, it's done using global animations, too -- I should have known.
Didn't know that it could be used also for the screen border!
Update: OK, it's done using global animations, too -- I should have known.
- Mon Nov 13, 2023 9:38 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.7.1 released!
- Replies: 4
- Views: 6217
Rocks'n'Diamonds 4.3.7.1 released!
This patch release contains the following additions and changes:
Or play in your web browser now!
- added using trigger element position for CE triggered global animations
- added pausing global animations on doors if game engine is paused
Or play in your web browser now!
- Thu Nov 02, 2023 11:59 pm
- Forum: Programmer's Corner
- Topic: "git clone" on R'n'D repo slow?
- Replies: 4
- Views: 4982
Re: "git clone" on R'n'D repo slow?
It's this one: https://github.com/ArtsoftEntertainment/rocksndiamonds And it's indeed much faster: $ time git clone https://git.artsoft.org/rocksndiamonds.git Cloning into 'rocksndiamonds'... real 0m45.317s user 0m32.230s sys 0m2.640s $ time git clone https://github.com/ArtsoftEntertainment/rocksndi...
- Thu Nov 02, 2023 7:45 pm
- Forum: Programmer's Corner
- Topic: "git clone" on R'n'D repo slow?
- Replies: 4
- Views: 4982
Re: "git clone" on R'n'D repo slow?
Moved the topic. And did a "git clone" by myself. Indeed it seems slow, although not as slow as on your end. But definitely slower than expected. For me, it took 53 seconds (for a 95 MB repo). But then, using a 16 Mbit/s DSL connection here at home, this is in fact more or less exactly wha...
- Thu Nov 02, 2023 7:27 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 110994
Re: HaG@HaG
-- not my code, I was just doing web archaeology :) Oops, sorry, I thought I was answering a post of HerzAusGold (HaG), not you. :o Hmmm, a new `git pull` pulls nothing else ... Sorry, forgot to "git push" last night -- done now! (Also forgot to tag the new release... not everything's tag...
- Thu Nov 02, 2023 12:30 am
- Forum: R'n'D Announcements
- Topic: Mirror Magic 3.3.1 released!
- Replies: 0
- Views: 8913
Mirror Magic 3.3.1 released!
A new patch release version of Mirror Magic is available which contains the following changes: added highlighting similar elements in editor when pressing Alt+Shift keys added highlighting single MM wall tiles in editor when pressing Alt key fixed drawing (maybe redefined) empty space around MM styl...
- Thu Nov 02, 2023 12:29 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.7.0 released!
- Replies: 0
- Views: 8056
Rocks'n'Diamonds 4.3.7.0 released!
A new minor release version is available which contains the following changes: added highlighting similar elements in editor when pressing Alt+Shift keys added highlighting single MM wall tiles in editor when pressing Alt key added options “played_header” and “played” to music file info added suppor...
- Wed Nov 01, 2023 1:12 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 110994
Re: HaG@HaG
Regarding the URL, you can simply right-click on the link on your web page, select "Copy Link Location" (at least that's what it is called in Firefox), and then paste here as usual (Ctrl-v), which should give a working download link: http://www.arthurdent.de/gallery/Rocks'n'Diamonds%204.3....
- Tue Oct 31, 2023 6:33 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 21
- Views: 14383
Re: Boulderdash conversion
Looks impressive! :) But how to play all those levels in R'n'D? Seems like some additional level file loader is required for all these GAM and CAV and INT files... @Holger: It's time to make the Boulderdash engine. :) Yes, indeed! :D I just thought about this long outstanding TODO just a few days ag...
- Tue Oct 31, 2023 6:26 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 110994
Re: HaG@HaG
Sounds cool! But where's the code? Can't find it in the zip!
Maybe I missed something...?
Maybe I missed something...?
- Tue Oct 31, 2023 9:54 am
- Forum: Level and Artwork Design
- Topic: How to create custom graphics: The basics
- Replies: 6
- Views: 5120
Re: How to create custom graphics: The basics
Just to say that I totally agree 100% with every word you have written in your last two posts, filbo. So, no, I won't change the current "status quo", on any platform, even though it is either inconsistent, wrong, or confusing on all of them. :? To go into some more detail: Yes, I do see t...