Search found 57 matches
- Mon Jan 07, 2008 1:49 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
Dave said: i have posted some files which you might find useful. http://www.geocities.com/atwukonn/ Thanks Dave! Great help. I never bothered much with the EMC additions to Emerald mines, but now I notice I misted a few properties. wind_time: hmm ... I always thought the wind_time was infinite ... ...
- Sat Jan 05, 2008 7:37 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
- Fri Jan 04, 2008 9:33 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
If you're really interested that much on internal codes, you can find the BD codes in my Dash-FAQ. Hehe :-) you keep deeplinking to really interesting information that somehow I can't seem to find from the frontpage of your site. Thanks! I tend to add the internal codes as well because I use that s...
- Fri Jan 04, 2008 3:59 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
- Fri Jan 04, 2008 11:20 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
Take a look at my demo game for newbies: http://www.gratissaugen.de/erbsen/tutor.zip :-) Mutant stones? Bladders? Sounds scary! I have never heard of them until today. (I though they where new additions to your Crazy Dream 9) Btw. all elements in my BDCFF extension for Crazy Dream PC proposal exist...
- Thu Jan 03, 2008 9:44 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
- Thu Jan 03, 2008 2:53 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
- Thu Jan 03, 2008 10:46 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
Doh!
You are right offcourse ... I mixed them up.
It's fixed now.
I also added a bunch of new objects and some graphics to the list.
http://www3.stef.be/projects/boulderflash/bdcff/
Steffest
You are right offcourse ... I mixed them up.
It's fixed now.
I also added a bunch of new objects and some graphics to the list.
http://www3.stef.be/projects/boulderflash/bdcff/
Steffest
- Wed Jan 02, 2008 8:42 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
In that case, you are absolutely right!
I updated the table at http://www3.stef.be/projects/boulderflash/bdcff/
Steffest
P.S. HerzAusGold: 1 more post and your post-count will be 2 bytes also
I updated the table at http://www3.stef.be/projects/boulderflash/bdcff/
Steffest
P.S. HerzAusGold: 1 more post and your post-count will be 2 bytes also
- Wed Jan 02, 2008 8:52 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
- Sun Dec 30, 2007 9:19 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
- Sun Dec 30, 2007 12:01 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
Hey I extended the BDCFF to hold all the Emerald Mines objects. You can find this proposal at http://www3.stef.be/projects/boulderflash/bdcff/ If you were planning on doing the same for R'n'D - it would make sense to keep our objectcodes in line :-) My extentions are only a proposal, and only used i...
- Wed Dec 19, 2007 10:56 am
- Forum: General Discussion
- Topic: looking for dx-diggem
- Replies: 26
- Views: 33954
Hey! Guess what I found on an old laptop: The sourcecode for DX-diggem. Apparently its version 0.45 alpha. the last stable version (0.44, seems to be lost though) I allready forgot: It has a rather cool feature to extract the graphics directly from Emerald Mine adf disks. Man ... I can't believe how...
- Wed Dec 19, 2007 10:48 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 388181
LogicDeLuxe: The walking BoulderDash encyclopedia :-) I dug out my old DX Boulderdash leveleditor from under the pile of sourcecode-crap, spend half a day to get the stupid thing to compile on Delphi 7 and added a BDCFF export filter. Since it can also import from various levelformats and media, I u...
- Fri Dec 14, 2007 7:49 pm
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 45494
Hey Dave, hmm ... The BD4 levelformat seems to have changed a bit since the last time I checked (which is years ago) e.g. the 8 yam explosion slots. Paul Williams did add some new elements to his bd4, like a wizard and a smart type of android that actually calculates the best path to chase you (pesk...