Search found 57 matches

by Steffest
Mon Jan 07, 2008 1:49 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

Dave said: i have posted some files which you might find useful. http://www.geocities.com/atwukonn/ Thanks Dave! Great help. I never bothered much with the EMC additions to Emerald mines, but now I notice I misted a few properties. wind_time: hmm ... I always thought the wind_time was infinite ... ...
by Steffest
Sat Jan 05, 2008 7:37 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

OK, Added those. One might argue that a Graphicset is the same thing as a Charset, but Charset sounds so 8-bit :-) BTW: The property table and elements table are editable, so if you feel like it you could add new elements or edit existing ones. Probably I should add some "sections' to the prope...
by Steffest
Fri Jan 04, 2008 9:33 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

If you're really interested that much on internal codes, you can find the BD codes in my Dash-FAQ. Hehe :-) you keep deeplinking to really interesting information that somehow I can't seem to find from the frontpage of your site. Thanks! I tend to add the internal codes as well because I use that s...
by Steffest
Fri Jan 04, 2008 3:59 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

That's up to the cave author. It's certainly better than existing caves not convertible to BDCFF due to restrictions. Good point! The thing with the "BASIC" objects and the "EXTENDED" objects is mainly to have an indication how "common" an object is. On the one hand th...
by Steffest
Fri Jan 04, 2008 11:20 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

Take a look at my demo game for newbies: http://www.gratissaugen.de/erbsen/tutor.zip :-) Mutant stones? Bladders? Sounds scary! I have never heard of them until today. (I though they where new additions to your Crazy Dream 9) Btw. all elements in my BDCFF extension for Crazy Dream PC proposal exist...
by Steffest
Thu Jan 03, 2008 9:44 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

Hey! HerzAusGold wrote: You should add the internal id - for discussion. Done! HerzAusGold wrote: In the new release of rndTest ("rndTest325-tc7" uploaded to zomis filearchiv) there is a configurable BDCFF support included. (File "bdcff.conf") Cool !!!! Seems to be very flexible!...
by Steffest
Thu Jan 03, 2008 2:53 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

:-) http://www.artsoft.org/forum/viewtopic.php?t=1564 Hey, thats a nice list. Yes, it would make sense to keep the naming in line. Maybe with some small changes? like "key_red" maybe is more relevant then "key_1" ? (Allthough it also would make sense that a key_1 is needed to ope...
by Steffest
Thu Jan 03, 2008 10:46 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

Doh!
You are right offcourse ... I mixed them up.

It's fixed now.
I also added a bunch of new objects and some graphics to the list.
http://www3.stef.be/projects/boulderflash/bdcff/

Steffest
by Steffest
Wed Jan 02, 2008 8:42 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

In that case, you are absolutely right!
I updated the table at http://www3.stef.be/projects/boulderflash/bdcff/

Steffest

P.S. HerzAusGold: 1 more post and your post-count will be 2 bytes also :-)
by Steffest
Wed Jan 02, 2008 8:52 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

Hey! The full name of the object doesn't matter much, do they? I think they only are used as a label and never in a level file? Anyway: as you know in BD-C64 the boulders and diamonds behave slightly different then the boulders and diamonds in Emerald Mines. Thats why I named them "C64BOULDER&q...
by Steffest
Sun Dec 30, 2007 9:19 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

Hey! Yes, The editor will certainly be open source and will fall under GPL. I have to clear some dependant components first, so that it would compile "out of the box" It's written in Delphi (That's Pascal) In fact - The editor is over 10 years old, I just recently dug it back up to add BDC...
by Steffest
Sun Dec 30, 2007 12:01 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

Hey I extended the BDCFF to hold all the Emerald Mines objects. You can find this proposal at http://www3.stef.be/projects/boulderflash/bdcff/ If you were planning on doing the same for R'n'D - it would make sense to keep our objectcodes in line :-) My extentions are only a proposal, and only used i...
by Steffest
Wed Dec 19, 2007 10:56 am
Forum: General Discussion
Topic: looking for dx-diggem
Replies: 26
Views: 33954

Hey! Guess what I found on an old laptop: The sourcecode for DX-diggem. Apparently its version 0.45 alpha. the last stable version (0.44, seems to be lost though) I allready forgot: It has a rather cool feature to extract the graphics directly from Emerald Mine adf disks. Man ... I can't believe how...
by Steffest
Wed Dec 19, 2007 10:48 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 388181

LogicDeLuxe: The walking BoulderDash encyclopedia :-) I dug out my old DX Boulderdash leveleditor from under the pile of sourcecode-crap, spend half a day to get the stupid thing to compile on Delphi 7 and added a BDCFF export filter. Since it can also import from various levelformats and media, I u...
by Steffest
Fri Dec 14, 2007 7:49 pm
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45494

Hey Dave, hmm ... The BD4 levelformat seems to have changed a bit since the last time I checked (which is years ago) e.g. the 8 yam explosion slots. Paul Williams did add some new elements to his bd4, like a wizard and a smart type of android that actually calculates the best path to chase you (pesk...