Search found 219 matches

by BryanFRitt
Sat Jan 21, 2023 11:02 am
Forum: Bug Reports
Topic: Hours >= 1 info missing from HALL OF FAME
Replies: 0
Views: 7782

Hours >= 1 info missing from HALL OF FAME

For game plays that are at least an hour of play time*, the hour(s) is(are) currently dropped from the TIME info of a BEST SCORE details list. For times less than an hour this makes since, but for times of at least an hour, hour info should be included. HH:MM:SS, if HH >= 1 MM:SS, if HH < 1 MAIN MEN...
by BryanFRitt
Sat Jan 21, 2023 10:34 am
Forum: Level and Artwork Design
Topic: Zelda II, view best scores and tapes, ...
Replies: 5
Views: 3999

Re: Zelda II, view best scores and tapes, ...

Technically, all levelsets have all main menu buttons, but to choose them, you need to blindly scroll up or down with arrow keys. Cool! This together with the code you gave above, works around the issue! :) Also, If you know where it is at in this menu you can press up/down the number of times base...
by BryanFRitt
Sat Jan 21, 2023 8:06 am
Forum: Level and Artwork Design
Topic: Zelda II, view best scores and tapes, ...
Replies: 5
Views: 3999

Re: Zelda II, view best scores and tapes, ...

Well, it can be sorta updated if instead of hiding the SCORES fonts and using victory screen picture as "background.SCORES", it would keep the scores on screen, but get covered by global animation of same victory screen on SCORESNEW (SCORESNEW is scores shown after completing a level, SCO...
by BryanFRitt
Sat Jan 21, 2023 12:26 am
Forum: Level and Artwork Design
Topic: Zelda II, view best scores and tapes, ...
Replies: 5
Views: 3999

Zelda II, view best scores and tapes, ...

On the Zelda II there isn't a way to view hall of fame server scores, and play back those tapes from servers* due to the fact that there's isn't a HALL OF FAME link in it's main screen. *(unless a different CUSTOM ARTWORK theme is chosen, but that shows messed up the level ARTWORK when played back) ...
by BryanFRitt
Wed Jan 18, 2023 10:01 am
Forum: Bug Reports
Topic: Segmentation fault on Rüdiger Schäfer Level 89
Replies: 13
Views: 10848

Re: Segmentation fault on Rüdiger Schäfer Level 89

Don't know if this is related or not, but after exiting all Rocks'n'Diamonds windows, I found this in ksysguard.
ExtraRocksNDiamonds.png
ExtraRocksNDiamonds.png (57.9 KiB) Viewed 10833 times
by BryanFRitt
Wed Jan 18, 2023 8:57 am
Forum: Bug Reports
Topic: Segmentation fault on Rüdiger Schäfer Level 89
Replies: 13
Views: 10848

Segmentation fault on Rüdiger Schäfer Level 89

I've gotten this segmentation fault 3 times on this level. Earlier in this level I did the technique to continue from middle of a bad tape. No other level so far/since has given me this issue. I'm thinking every time it was along the wall in roughly this position. (not sure of the 1st time). After e...
by BryanFRitt
Tue Jan 17, 2023 3:18 pm
Forum: Bug Reports
Topic: Occasionally a segmentation fault when switching 'CUSTOM ARTWORK' graphics
Replies: 2
Views: 1567

Re: Occasionally a segmentation fault when switching 'CUSTOM ARTWORK' graphics

It could either be a "general" programming bug that happens when changing custom artwork sets "too often" (that is, it should of course not happen, but is an existing program bug that happens if a valid action is repeated many times, triggering a bug only in such cases). Those t...
by BryanFRitt
Mon Jan 16, 2023 12:57 pm
Forum: Bug Reports
Topic: Occasionally a segmentation fault when switching 'CUSTOM ARTWORK' graphics
Replies: 2
Views: 1567

Occasionally a segmentation fault when switching 'CUSTOM ARTWORK' graphics

Occasionally(not that often), when switching 'CUSTOM ARTWORK' graphics theme or when switching levelsets that would do this, I've gotten a segmentation fault; on the screen there was a message about a config file. (Should have taken screenshot at least one of these times, but didn't) EDIT: Could thi...
by BryanFRitt
Mon Jan 16, 2023 10:33 am
Forum: Bug Reports
Topic: View jumps when play starts after doing a quick restore
Replies: 9
Views: 4434

Re: View jumps when play starts after doing a quick restore

Maybe the two 'CUSTOM ARTWORK' themes have to be different view sizes for the bug to show up.
by BryanFRitt
Mon Jan 16, 2023 10:24 am
Forum: Bug Reports
Topic: View jumps when play starts after doing a quick restore
Replies: 9
Views: 4434

Re: View jumps when play starts after doing a quick restore

1. Describe what to do to reproduce the problem. 2. Describe what you expect to happen. 3. Describe what really happens. 1. Chose a level big enough to be able to scroll around(for both artwork themes, or just new/old?) at some point. Get to a point where scrolling would occur from moving around. (...
by BryanFRitt
Mon Jan 16, 2023 10:04 am
Forum: Bug Reports
Topic: View jumps when play starts after doing a quick restore
Replies: 9
Views: 4434

Re: View jumps when play starts after doing a quick restore

start with "vanilla R'n'D" (default setup settings, default artwork, default tutorial level set) Starting from "default artwork" Well for this I was going through different artwork themes. Mainly the leveset's default, the default R'n'D one, jue64, jue64 mod to 3840x2160, and th...
by BryanFRitt
Sun Jan 15, 2023 8:23 pm
Forum: Bug Reports
Topic: View jumps when play starts after doing a quick restore
Replies: 9
Views: 4434

Re: View jumps when play starts after doing a quick restore

I do not understand what I have to do to reproduce the problem you described. Could you give me a hint (or step-by-step instructions) on how to reproduce this? Find a level that requires scrolling, and a spot roughly in the middle / center. Quick save / restore. I've seen this happen with several d...
by BryanFRitt
Sun Jan 15, 2023 3:43 pm
Forum: Bug Reports
Topic: View jumps when play starts after doing a quick restore
Replies: 9
Views: 4434

View jumps when play starts after doing a quick restore

Quick restore starts with the view at one position, and once play starts happening the view will jump to a different position. Note: START GAME IN PAUSE MODE is ON. MAIN MENU > GAME & MENU > START GAME IN PAUSE MODE > ON For these images the only thing done was UNPAUSE and PAUSE with spacebar. Q...
by BryanFRitt
Thu Jan 05, 2023 9:07 pm
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 25988

Re: Widescreen Mode 1920x1080 (zip)

ACME wrote: Thu Jan 05, 2023 2:04 pm Thanks but for these resolutions a new RocksDoorK2.png is needed.
You can use one from a previous post, or are you saying the RocksDoorK2.png from there isn't good enough?
BryanFRitt wrote: Tue Jun 22, 2021 6:14 am Attachments
1920x1080_by_rjkole_fix_num_3_with_level_preview.zip
(56.17 KiB)
by BryanFRitt
Thu Jan 05, 2023 12:58 pm
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 25988

Re: Widescreen Mode 1920x1080 (zip)

Did these conf mods a while back, even though I'm posting them now. May still need some changes. config to make this work at 2048x1080, a lot of levels fit perfectly at this resolution graphicsinfo.conf config to make this work at 3840x2160, another common display resolution, (probably too much for ...