Search found 648 matches

by filbo
Sun Oct 15, 2017 6:52 am
Forum: New Ideas
Topic: More Envelopes or Custom Envelopes?
Replies: 8
Views: 7047

Re: More Envelopes or Custom Envelopes?

> (But I will never write the words "CE" and "impossible" in the same sentence again, or else Alan Bond would prove me wrong. ;-) )

... but then you should do it!
by filbo
Sun Oct 15, 2017 6:51 am
Forum: Bug Reports
Topic: 4.0.1.0 bugs
Replies: 10
Views: 5835

Re: 4.0.1.0 bugs

> only the following part of the patch was required to fix the problem:

heh. Just moving a brace...

> Please "git pull && make run"!

I'm traveling this week, laptop not setup right for that, but I'll look at it next weekend... thanks!
by filbo
Fri Oct 06, 2017 11:59 pm
Forum: Bug Reports
Topic: 4.0.1.0 bugs
Replies: 10
Views: 5835

Re: 4.0.1.0 bugs

Ah, did not mean to say that capslock or numlock was the cause in my cases; only that I was able to intentionally reproduce it by turning those on. I think it was *not*, because my keyboard has lights for those states and I would have noticed. (Except of course if X or whatever had gotten one of the...
by filbo
Thu Oct 05, 2017 5:25 am
Forum: Bug Reports
Topic: 4.0.1.0 bugs
Replies: 10
Views: 5835

Re: 4.0.1.0 bugs

Of course it is *my* fault, from some time ago, that the speed keys are mapped to [any modifier]-[digit]. I still think that's right, it just needs to be restricted to modifiers that actually make sense. I wanted it to respond to all modifiers because different GUIs trap or otherwise allocate differ...
by filbo
Thu Oct 05, 2017 5:23 am
Forum: Bug Reports
Topic: 4.0.1.0 bugs
Replies: 10
Views: 5835

Re: 4.0.1.0 bugs

FPS display actually works very nicely with the patch I posted. As I said, it's wrong, needs your touch to make it right, but it's basically what's needed. Drawing every .5s seems fine; even if it was .1s it wouldn't noticeably slow things down (vs. the .00025s it was actually doing...) Not sure if ...
by filbo
Wed Oct 04, 2017 3:58 am
Forum: Bug Reports
Topic: 4.0.1.0 bugs
Replies: 10
Views: 5835

Re: 4.0.1.0 bugs

This fixes it (part 7), and I promise it's wrong :) It causes recalc and draw every .5s. Problems: - looks like if FPS goes down a digit (1000 to 999), doesn't erase the high digit(s) - the actual calculated numbers look crazy to me - is probably FP(game-second) rather than FP(realtime-second) - mig...
by filbo
Wed Oct 04, 2017 3:32 am
Forum: Bug Reports
Topic: 4.0.1.0 bugs
Replies: 10
Views: 5835

Re: 4.0.1.0 bugs

Actually it seems like it would be better to use gettimeofday() / equivalent, to actually issue FPS at .5s intervals rather than some crazy calculated thing. Didn't even try to figure out the correct way to calculate the *value* of FPS, I'm just worrying about the interval between reports. 4000 time...
by filbo
Wed Oct 04, 2017 3:21 am
Forum: Bug Reports
Topic: 4.0.1.0 bugs
Replies: 10
Views: 5835

Re: 4.0.1.0 bugs

Part 7 is caused by redrawing the FPS about 4000 times per second. It needs to be scaled according to GameFrameDelay.

And is that actually calculating frames per second, or frames per GameFrameDelay-adjusted game-time-second?
by filbo
Tue Oct 03, 2017 4:49 pm
Forum: Bug Reports
Topic: 4.0.1.0 bugs
Replies: 10
Views: 5835

4.0.1.0 bugs

I 'pulled' last night, built, and the result was nearly unusable for me -- then today I see it's a declared version :( A confluence of small things adds up to pain: 1. There's a longstanding bug I've been chasing where *sometimes* RnD gets in a mood where typing number keys changes the speed, despit...
by filbo
Thu Sep 21, 2017 5:05 am
Forum: Bug Reports
Topic: 4.0.1.0 playback problems
Replies: 4
Views: 3713

Re: 4.0.1.0 playback problems

BTW, I just thought to check whether the other TAS bug was fixed, and it was not: that quickly typing a TAS key followed by another action, the TAS key is often missed; 0-key rollover as it were... I don't expect you had intended the current work to fix that, but just in case you did, it isn't...
by filbo
Wed Sep 20, 2017 6:22 am
Forum: Bug Reports
Topic: 4.0.1.0 playback problems
Replies: 4
Views: 3713

Re: 4.0.1.0 playback problems

Hmmm. Here's an archive of two tapes from the same levelset -- one is the same as before. Tape ................................ 046.tape .. 065.tape Created under ................. 4.0.1.0 .... 4.0.1.0 Playback under 4.0.0.2 ... Fails ........ Works Playback under 4.0.1.0 ... Works ..... Fails Sugge...
by filbo
Wed Sep 20, 2017 4:59 am
Forum: Bug Reports
Topic: 4.0.1.0 playback problems
Replies: 4
Views: 3713

4.0.1.0 playback problems

Previous binary I was playing called itself 4.0.0.2 and was built 2017-04-11, most recent commit ad543757bee23838b7f1a58bd1eca6192a37af5e. New one is 4.0.1.0, 2017-09-16, most recent commit 25c22434b11938e230719d6f73df4ed7813570be. Today I am playing a level, finishing it, playing back the tape, and...
by filbo
Tue Sep 19, 2017 7:21 pm
Forum: New Ideas
Topic: Favorite levels
Replies: 2
Views: 3745

Re: Favorite levels

Same repository should contain other people's solutions (tapes), uploaded on an opt-in basis... I'm particularly interested in solutions to levels I've determined to be impossible (but contained in levelsets whose splash screens earnestly claim they're Now 100% Fixed And Really You Can Solve All Of ...
by filbo
Tue Sep 19, 2017 7:06 pm
Forum: Bug Reports
Topic: [v4.0.0.2] TAS keys broken and potential key-input (timing?) problem(s)
Replies: 9
Views: 6165

Re: [v4.0.0.2] TAS keys broken and potential key-input (timing?) problem(s)

I noticed that fix go by : ) Built and have been using it for some amount of game play. On the very first level I played with the change, I noticed one instance of unexpected movement when using TAS keys. But I have not been able to reproduce it since then, even with vigorous key-mashing. At the tim...