Search found 599 matches
- Fri Jun 27, 2008 2:45 pm
- Forum: New Ideas
- Topic: Level seed
- Replies: 4
- Views: 9164
Level seed
Simply a number you can set in the level properties that is the seed for the random number. If set to the default 0 then it uses the normal RnDs random method (using milliseconds to get a "real" random number, I guess), otherwise use a seed. RnDs random elements would react the same every ...
- Thu Jun 26, 2008 8:45 pm
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 32424
There's only one CE that ruins the order (I forgot about it), so it isn't a straight 360 onwards...... 360: Empty space (you can't use RnDs space) 361: Dirt 362: Boulder ............. <---doh! 364: Diamond 365: Slime 366: Enchanted wall 367: Amoeba 368: Wall 369: Titanium wall 370: Firefly left 371:...
- Thu Jun 26, 2008 8:13 pm
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 32424
Here's a version of BD84 that RTAdash has kindly converted to actual C64-BD colours! (which is no mean feat I can tell you!). http://www.megaupload.com/?d=EKQY3O2U Gives it an even more authentic feel! :-) Crosspost! Good work as usual. As far as I have time, I want to map the BD element from BDCFF ...
- Mon Jun 23, 2008 2:05 pm
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 32424
Thanks RTAdash! Well, 50 people have downloaded this and I've got one comment! I guess I've reached that stage then....oh well! (curse you circle of life!) Still, with all the BD heads floating around this forum I thought.......well, some discussion about the finer points of the amoeba would pop-up ...
- Fri Jun 20, 2008 9:01 pm
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 32424
BD84
http://ambience.artsoft.org/BD84.ZIP This levelset is a near perfect clone of the original Commodore 64 Boulderdash. Graphicly the same in terms of movement....everything except the scroller is jerky (by intention of course). All the original timings, for well......everything! All sounds, intros, ex...
- Thu Jun 19, 2008 5:52 pm
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28540
- Thu Jun 12, 2008 1:07 pm
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28540
- Thu Jun 12, 2008 2:02 am
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28540
- Fri Jun 06, 2008 5:44 pm
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28540
- Thu Jun 05, 2008 12:03 pm
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28540
- Wed Jun 04, 2008 2:16 pm
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28540
- Tue Jun 03, 2008 12:42 pm
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28540
- Sat May 24, 2008 1:19 pm
- Forum: Level and Artwork Design
- Topic: bd2k3 template
- Replies: 9
- Views: 14378
- Thu Oct 18, 2007 2:53 pm
- Forum: Testing Area
- Topic: 今日は - signs
- Replies: 11
- Views: 26060
I used to not be able to see any Asian characters on my computer - they came as out as boxes. After a full install of Office 2003 though This is just a missing font problem. If you ever want to fix this without reinstalling anything, just visit a few Asian websites and it'll ask you to download the...
- Thu Oct 18, 2007 2:45 pm
- Forum: Bug Reports
- Topic: growing steel walls decay
- Replies: 13
- Views: 12974
Everything is prioritized by the scanline (left+top 1st, then right+bottom) so any grow wall above or to the left of another will finish first. You can change this though by setting engine actions to reverse. See this thread for more scanline stuff..... http://www.artsoft.org/forum/viewtopic.php?t=658