Search found 62 matches

by mat
Sat Dec 12, 2020 12:44 am
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 2767

Off-beam exit icons in Elements info

It's a more decorative bug. 1. Choose any set from Emerald Mine Club collection. 2. Go to Info Screen -> Elements Info and press a key until you get through to the last page. The exits should appear like the EM exits. It involves also personal level sets (generally it depends on which game is contai...
by mat
Thu Dec 10, 2020 2:46 pm
Forum: Bug Reports
Topic: Incorrect default artworks in EMC
Replies: 3
Views: 2643

Incorrect default artworks in EMC

It seems that some EMC sets use incorrect graphics artworks. For example:
- Tutorial 1 - in level 0, it's written "Green diamonds" though the diamonds are yellow.
- Emerald Mine Final - https://youtu.be/VrC8_AEpJwM (I suppose it's just a remake - I don't know...)
by mat
Tue Dec 08, 2020 10:52 pm
Forum: Bug Reports
Topic: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)
Replies: 3
Views: 3097

Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)

The mechanism of calculation of additional points differs between original EM and EM engine in RND. Have a look at the video below (first level is enough): https://youtu.be/fxaZkMW8454 When a fellow goes into an exit, their's final score is 725 and remaining time is about 107 - 108 seconds. If you w...
by mat
Sun Dec 06, 2020 10:55 pm
Forum: Bug Reports
Topic: Two small DC2 bugs
Replies: 5
Views: 2618

Re: Two small DC2 bugs

I've noticed that a player that has the deadly shield can't walk into a mine until it explodes in RND. In DC2, the player is able to get into the mine as though it was a normal sand.

Thanks for implementing the fixes. Really appreciate it! :)
by mat
Wed Nov 11, 2020 11:10 am
Forum: Programmer's Corner
Topic: Segmentation fault (core dumped) when adding new setting to Setup
Replies: 11
Views: 11926

Re: Segmentation fault (core dumped) when adding new setting to Setup

filbo wrote: Wed Nov 11, 2020 7:43 am (mat: should be sufficient for you to run `make dep; make`)
It works! :D
Thank you, filbo :)
by mat
Tue Nov 10, 2020 8:35 pm
Forum: Programmer's Corner
Topic: Segmentation fault (core dumped) when adding new setting to Setup
Replies: 11
Views: 11926

Re: Segmentation fault (core dumped) when adding new setting to Setup

Hash: 84a28d5bf05056e1a70eeb37ff6b73aca21c5533
Patch below.

Thank you in advance :)
by mat
Tue Nov 10, 2020 2:46 pm
Forum: Bug Reports
Topic: Two small DC2 bugs
Replies: 5
Views: 2618

Re: Two small DC2 bugs

The next inadequacy: you put deadly shields into DC2 levels but a duration of them is assigned to normal shields, not the first ones. Thank you very much for these improvements! Not at all :) I have been rummaging in the source code since sometime and I thought of adding better support for native DC...
by mat
Mon Nov 09, 2020 7:17 pm
Forum: Programmer's Corner
Topic: Segmentation fault (core dumped) when adding new setting to Setup
Replies: 11
Views: 11926

Segmentation fault (core dumped) when adding new setting to Setup

As an example, I've added "Show level preview" option to Setup -> Graphics. I've inserted all needed things to some files (files.c, screens.c, tools.c, system.h). The compilation is ok but when I want to run the compiled game, a message appears: "Segmentation fault (core dumped)"...
by mat
Mon Nov 09, 2020 6:17 pm
Forum: Bug Reports
Topic: Two small DC2 bugs
Replies: 5
Views: 2618

Re: Two small DC2 bugs

I found another improvements: in DC2 there is no bonus score for collecting extra shield and extra time. In RND, the values are set to 10.
by mat
Sat Nov 07, 2020 2:38 pm
Forum: Bug Reports
Topic: Two small DC2 bugs
Replies: 5
Views: 2618

Two small DC2 bugs

I can even present quick solutions for fixing the bugs :D 1. In DC2, eaters (yam yams) move up at startup. In RND, they move in a random direction. Solution File: files.c, line 4276 (according to RND 4.2.0.3) Just add _UP. ... case 0x13f5: element = EL_YAMYAM_UP; break; ... 2. Gray doors are interpe...
by mat
Wed Nov 04, 2020 12:12 am
Forum: New Ideas
Topic: Server for playing levels / levelsets
Replies: 3
Views: 8163

Server for playing levels / levelsets

I would like to extend the topic it was put forward on this forum: https://www.artsoft.org/forum/viewtopic.php?f=6&t=2613 That extension is an ability of creating "rooms" on the server and playing levels (and levelsets) with others users. For example, a user creates a room other people...
by mat
Fri Oct 16, 2020 7:47 pm
Forum: New Ideas
Topic: Disabling animation of calculating score for each second left
Replies: 2
Views: 11446

Disabling animation of calculating score for each second left

There's no point-reward system playing original Supaplex levels so counting the time to 16:39 after solving a level is not needed. Especially since the original game doesn't do anything with time.

It could be done this way: if an interface doesn't contain the level score, just skip counting.
by mat
Thu Oct 15, 2020 8:57 pm
Forum: Bug Reports
Topic: Overwritting virtual buttons
Replies: 2
Views: 2150

Re: Overwritting virtual buttons

I was always able to restore the virtual buttons to correct dimensions by rotating the device once. Yeah, I meant that changing the orientation twice is necessary if you want to play with correct buttons in the orientation chosen at the beginning. Rotating the device once is enough for correctness ...
by mat
Sat Oct 10, 2020 10:15 pm
Forum: Bug Reports
Topic: Overwritting virtual buttons
Replies: 2
Views: 2150

Overwritting virtual buttons

Steps to reproduce: 1. Run the game in any orientation. 2. Change levelset to another that requires loading new artwork / graphicsinfo.conf file. 3. While the levelgroup loads, change orientation to the second one. 4. Play the level. Virtual buttons look flattened when playing in landscape mode and ...
by mat
Tue Oct 06, 2020 10:27 pm
Forum: Bug Reports
Topic: Supaplex graphical weird thing
Replies: 4
Views: 2683

Re: Supaplex graphical weird thing

Oh, I thought so. Thanks very much :) Sorry for sharing the links instead of presenting the problem in a text / picture form. I see you take screenshots of my videos whereby I busy you... Sorry again :(