Search found 62 matches

by mat
Fri Apr 22, 2022 12:32 pm
Forum: Bug Reports
Topic: Preferred network player selection looks ugly in Emerald Mine artwork
Replies: 2
Views: 1078

Preferred network player selection looks ugly in Emerald Mine artwork

rnd_bug.png
rnd_bug.png (324.64 KiB) Viewed 1078 times
The player icons should be positioned in single file. They could also be a bit larger to be more legible.
by mat
Sun Mar 14, 2021 12:45 pm
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 10
Views: 4870

Re: "Last played sets" bugs

I will describe my steps to reproduce to be sure: 1. Make one (or more) levelsets visible on the Last played sets. 2. Choose other set as currently selected. 3. Quit the game, then run it again. 4. Choose the levelsets from the first item (from Last played - one after another; without playing them)....
by mat
Sun Mar 14, 2021 1:06 am
Forum: Bug Reports
Topic: Improvement of loading artworks
Replies: 0
Views: 13955

Improvement of loading artworks

In my opinion, loading new artworks in a moment of choosing a set isn't always a good thing. For example, if you set Override level graphics to Yes and choose the set with a different graphics than the overridden one, the game will try to load it anyway but the overridden graphics will be left intac...
by mat
Sun Mar 14, 2021 1:04 am
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 10
Views: 4870

Re: "Last played sets" bugs

Unfortunately, I found the next bug :( (in a similar level of horribleness). If you want to change a levelset after running the game, be careful not to select the sets from Last played sets (especially more than once) because this maneuver causes resetting a completion state of those levelgroups and...
by mat
Sun Feb 28, 2021 12:13 pm
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 10
Views: 4870

Re: "Last played sets" bugs

As far as I can see, the defects have been removed :)
Holger wrote: Sun Feb 28, 2021 12:18 am Thanks again for quickly reporting these show-stopper bugs!
Not at all :)
by mat
Wed Feb 24, 2021 10:02 pm
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 10
Views: 4870

"Last played sets" bugs

I've tested only on Android. First: 1. Choose any levelset. 2. Choose the same levelset but this time choose it from "Last played sets". 3. Go to "Last played sets" again. The game crashes. Second (two bugs in one): 1. Choose any levelset from "Last played sets" (e.g. E...
by mat
Sun Feb 21, 2021 12:02 pm
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 3073

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

This is not a good information for me :(. Sometimes I kill a player because of the snap... (in a moment when a chunk of a level is completed). Will it be possible to add an option to disable a drop with the snap?
by mat
Sun Feb 21, 2021 9:58 am
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 2893

Scrolling Hall of fame on Android is impossible

Whenever I want to scroll (swipe) high-scores, the game always goes back to the main menu. There is no way to look at further results.
by mat
Sun Feb 21, 2021 12:29 am
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 3073

A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines

Like above. Observed on Android, not tested on desktop systems. It doesn't occur when RND engine is set.
by mat
Fri Jan 08, 2021 10:03 pm
Forum: Bug Reports
Topic: Incorrect default artworks in EMC
Replies: 3
Views: 2501

Re: Incorrect default artworks in EMC

Oh, I see. It's not your mistake but an authors' invention.

I can continue to play RND easy :) Thanks for reply.
by mat
Fri Jan 08, 2021 9:54 pm
Forum: Bug Reports
Topic: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)
Replies: 3
Views: 2962

Re: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)

Do you think I should add an option to emulate this behaviour? This could be a setup option or even a directive for the artwork set config file to force it independently from setup options. But I think a setup option might be the better choice here. In the beginning, I would like to give an opinion...
by mat
Thu Dec 17, 2020 12:31 am
Forum: Bug Reports
Topic: Two nuts move left just like that
Replies: 1
Views: 2240

Two nuts move left just like that

In Super Mine level 0, the two nuts that are visible at start move left despite of no empty space around them destructing a sand placed to the left of them. If you play the level within the editor, everything is fine.
by mat
Tue Dec 15, 2020 11:25 pm
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 2704

Re: Off-beam exit icons in Elements info

Appearance of dynamite is also incorrect:
Screenshot_2020-12-16-00-21-19-480_org.artsoft.rocksndiamonds.jpg
Screenshot_2020-12-16-00-21-19-480_org.artsoft.rocksndiamonds.jpg (622.2 KiB) Viewed 2675 times
by mat
Sat Dec 12, 2020 11:14 pm
Forum: Bug Reports
Topic: Incorrect default artworks in EMC
Replies: 3
Views: 2501

Re: Incorrect default artworks in EMC

- Tutorial 3 - in level 1, blue diamonds are called purple diamonds
by mat
Sat Dec 12, 2020 12:20 pm
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 2704

Re: Off-beam exit icons in Elements info

Screenshot at 2020-12-12 13-14-58.png
Screenshot at 2020-12-12 13-14-58.png (230.05 KiB) Viewed 2696 times