Search found 131 matches

by Jannik
Mon Nov 27, 2006 12:55 am
Forum: Level and Artwork Design
Topic: Educational Games
Replies: 17
Views: 23563

Just my 2 cents: Learning should be as much fun as possible. If you just replace the chalkboard with a monitor and keep writing down a dull formula (x+y=), I don't think it becomes a better way of teaching. It's quite the opposite: it's more complicated to collect the solution CEs and remember the s...
by Jannik
Sun Nov 26, 2006 10:42 pm
Forum: Puzzles
Topic: Blow the wall
Replies: 5
Views: 18980

Dynamite rocks! :twisted: Even that one works (don't know whether it makes the puzzle harder or not): `013`013`013`013`013`013`013`013`013`013`013 `013`008`044`044`044`044`044`044`044`000`013 `013`000`000`000`000`000`000`000`000`000`013 `013`000`000`049`049`049`049`049`000`000`013 `013`000`000`049`0...
by Jannik
Thu Nov 23, 2006 10:15 pm
Forum: Level and Artwork Design
Topic: Educational Games
Replies: 17
Views: 23563

Here it's working, even with a zero sum: 002.level :D But the solution isn't very elegant. :? The MathBot `182 (initial CE value=1) passes the problem and all possible-solution-CEs (0-9). Touching a number adds the number to the CE value. Touching a possible-solution-CE reduces the CE value by 1. If...
by Jannik
Thu Nov 23, 2006 8:57 pm
Forum: Level and Artwork Design
Topic: Educational Games
Replies: 17
Views: 23563

Hi DarbCal! I just gave it a try: 001.level The problem is created by two group elements (0-4 and 1-5 because a two-digit sum or zero sum are difficult). If a solution CE (1-9) is dropped, a 'MathBot' will be created that moves along the problem and gets destroyed at the STOP sign. It adds the probl...
by Jannik
Sun Nov 19, 2006 10:53 pm
Forum: General Discussion
Topic: Time limit setting (Splitted)
Replies: 17
Views: 21338

I just played veysiorak's levelset and there were again two levels with a time limit of 100 seconds which can't be solved in that time. So it's still a common problem. I suggest to set the default time limit to 0 in new releases until a better solution is implemented, just as a temporary workaround....
by Jannik
Sun Nov 19, 2006 10:27 pm
Forum: Level and Artwork Design
Topic: rocksdiamons love
Replies: 9
Views: 14589

Really nice levels with different styles and many good ideas! Some comments: 18: looks similar to level 16, 39 gems needed instead of 38 20: solved with 1 second left :wink: 39: great level!!! very hard, but I solved it 8) I wonder how someone else would solve it ... 63: rather easy with no gems nee...
by Jannik
Sun Nov 19, 2006 8:10 pm
Forum: Bug Reports
Topic: Sokoban open exit issue
Replies: 4
Views: 7092

In my opinion it looks somewhat incomplete when not all bulbs are glowing, but ok, you're the boss. :wink:
by Jannik
Sat Nov 18, 2006 4:16 pm
Forum: General Discussion
Topic: Things for a CE Scripter
Replies: 16
Views: 20473

A CE-Scripter? How does it work? Is it just a tool to create a .level file with many CEs or will it communicate with rocksndiamonds.exe and run the scripts during runtime? That would be really great ...
Can't wait for a public beta ... :wink:
by Jannik
Sat Nov 11, 2006 7:01 pm
Forum: General Discussion
Topic: Playing the good old Supaplex in Windows XP
Replies: 18
Views: 25766

Maybe the BIOS of the mainboard supports USB mass storage devices so that an USB stick will behave like a floppy disk ... And maybe you can get NTFS support into your DOS with this: http://www.free-av.de/antivirclassic/avira_ntfs4dos.html Btw.: Before you let Partition Magic convert your file system...
by Jannik
Thu Nov 09, 2006 2:16 pm
Forum: General Discussion
Topic: Playing the good old Supaplex in Windows XP
Replies: 18
Views: 25766

Maybe with VMWare and install real DOS on the virtual PC? But I doubt that's more compatible than DOSBox ... :?
by Jannik
Thu Nov 09, 2006 7:28 am
Forum: Bug Reports
Topic: Sokoban open exit issue
Replies: 4
Views: 7092

Sokoban open exit issue

I just played Venatirs 5 levels and found a strange behaviour: If you push the last Sokoban object into the last empty field, the closed exit will open. But if you push the Sokoban object then one step further, so that there's an empty field, the exit won't close, it stays open. Is that a bug or int...
by Jannik
Thu Nov 09, 2006 7:23 am
Forum: Testing Area
Topic: Flying pictures
Replies: 15
Views: 39364

I couldn't get javascript-URLs to work in Internet Explorer (although Scripting was enabled), even something simple like javascript:alert('hi'); didn't work.
In Mozilla Firefox it works.
by Jannik
Thu Nov 09, 2006 7:03 am
Forum: Level and Artwork Design
Topic: 5 levels
Replies: 4
Views: 7388

Nice levels! Especially Snällis is a funny idea!
Just add some (95? :wink: ) more levels, rename them from 001.level upwards, add a levelinfo.conf, give it a name and you've got your own levelset. 8)
by Jannik
Sat Nov 04, 2006 2:45 am
Forum: Puzzles
Topic: Noob run2
Replies: 5
Views: 19333

Nice puzzle, again! Solved it in 8 seconds, but the time depends strongly on the cooperation of the yamyam ... :roll:
by Jannik
Sun Oct 29, 2006 8:37 pm
Forum: Puzzles
Topic: The stone wall
Replies: 25
Views: 53403

VegaTen already gave an important hint (first I didn't understand it too, but when I got my solution, it became obvious :) ): The only trick you need to know is passing through a 2X3 rock walls. Try to solve this one: `013`013`013`013`013`013`013`013`013 `013`008`001`001`004`004`001`107`013 `013`001...