Search found 133 matches

by asiekierka
Wed Mar 07, 2007 5:35 pm
Forum: Off Topic
Topic: Pre-Release grammar
Replies: 3
Views: 5812

oh why i am still mistaking the darn new topic with post reply...
...and i like your proposition, Daniel H.
The "pre-release Rocks'n'Diamonds" one

EDIT: 128th post XD
by asiekierka
Tue Mar 06, 2007 6:31 am
Forum: Off Topic
Topic: Pre-Release grammar
Replies: 3
Views: 5812

Release a pre-release... i don't like the grammar.
more like, pre-release a beta of the release
by asiekierka
Wed Feb 21, 2007 5:12 pm
Forum: General Discussion
Topic: Porting RnD to DS/PSP
Replies: 25
Views: 39563

...

It was meant to be a reply to THIS topic.[/url]
by asiekierka
Sat Feb 17, 2007 9:14 am
Forum: General Discussion
Topic: Porting RnD to DS/PSP
Replies: 25
Views: 39563

sorry.
Another new topic instead of reply.
Please delete.
I am so de-noticable.
by asiekierka
Fri Feb 16, 2007 12:40 pm
Forum: General Discussion
Topic: Porting RnD to DS/PSP
Replies: 25
Views: 39563

Porting RnD to DS/PSP

You guys should port RnD to DS/PSP!
by asiekierka
Fri Feb 16, 2007 12:26 pm
Forum: Level and Artwork Design
Topic: A huge maze
Replies: 6
Views: 13582

No time for RnD these days...
I wanted to use the CEs to show 3d walls instead of normal maze.
by asiekierka
Thu Feb 15, 2007 7:13 am
Forum: Level and Artwork Design
Topic: A huge maze
Replies: 6
Views: 13582

I've had an idea to use CEs for changing from black to highlighted and back, and making a 2d map for CE reference.
by asiekierka
Wed Feb 14, 2007 9:18 am
Forum: New Ideas
Topic: Increasing max # changepages?
Replies: 11
Views: 14507

I think 99 should be enough.
Or 256.
Or 999.
ok. I like the 32767 idea of mine.
by asiekierka
Wed Feb 14, 2007 9:07 am
Forum: Level and Artwork Design
Topic: A huge maze
Replies: 6
Views: 13582

:O

3D MAZES? aMAZING!

I think we could do it with plenty of CEs. Like, 2 for walls, some for directions, some (or many) for generating stuff, 2 for showing walls if needed, 2 for hiding them, or somebody knows MORE efficent way?
by asiekierka
Wed Feb 14, 2007 9:02 am
Forum: Level and Artwork Design
Topic: Is it possible to do this?
Replies: 9
Views: 13095

Incerase "CE Value" to 32767 and "CE Score" to 32767 OR 99999.

Best range for both will be -9999 to 99999.
by asiekierka
Sun Nov 26, 2006 10:00 am
Forum: Level and Artwork Design
Topic: Educational Games
Replies: 17
Views: 23377

Icons

DarbCal, if you want some graphics for CEs, ask me!
I'm exporting (freely) CE graphics from icons.
by asiekierka
Mon Nov 13, 2006 2:18 pm
Forum: Off Topic
Topic: Back from the deaaaad...
Replies: 3
Views: 5669

zzzZZZzzz

He also joined DigitalMZX.
On another note, check out AsieKernal on DMZX!
by asiekierka
Sat Oct 14, 2006 8:19 am
Forum: New Ideas
Topic: CE-action Ideas.
Replies: 6
Views: 8236

That means "I'm done with adding NEW CE actions to my list."
And i updated my list (first post) AGAIN.
by asiekierka
Tue Oct 10, 2006 3:49 pm
Forum: New Ideas
Topic: CE-action Ideas.
Replies: 6
Views: 8236

"("("Done adding that stuff.")")"
by asiekierka
Mon Oct 09, 2006 4:46 pm
Forum: New Ideas
Topic: CE-action Ideas.
Replies: 6
Views: 8236

CE-action Ideas.

Ideas for CE-actions: - SET FOCUS ON: [PLAYER 1-4] or [ELEMENT: TARGET/TRIGGER] (Sascha) - PUT CE [1-256] at [X] [Y] (asiekierka) - SET CE GRAPHIC: [PLAYER 1-4] or [ELEMENT: TARGET/TRIGGER] (asiekierka) - [ ] [DELETE ELEMENT FROM PLAYFIELD] [ELEMENT: TARGET/TRIGGER] (Sascha) - [ ] [CHANGES ELEMENT T...