oh why i am still mistaking the darn new topic with post reply...
...and i like your proposition, Daniel H.
The "pre-release Rocks'n'Diamonds" one
EDIT: 128th post XD
Search found 133 matches
- Wed Mar 07, 2007 5:35 pm
- Forum: Off Topic
- Topic: Pre-Release grammar
- Replies: 3
- Views: 5812
- Tue Mar 06, 2007 6:31 am
- Forum: Off Topic
- Topic: Pre-Release grammar
- Replies: 3
- Views: 5812
- Wed Feb 21, 2007 5:12 pm
- Forum: General Discussion
- Topic: Porting RnD to DS/PSP
- Replies: 25
- Views: 39563
- Sat Feb 17, 2007 9:14 am
- Forum: General Discussion
- Topic: Porting RnD to DS/PSP
- Replies: 25
- Views: 39563
- Fri Feb 16, 2007 12:40 pm
- Forum: General Discussion
- Topic: Porting RnD to DS/PSP
- Replies: 25
- Views: 39563
Porting RnD to DS/PSP
You guys should port RnD to DS/PSP!
- Fri Feb 16, 2007 12:26 pm
- Forum: Level and Artwork Design
- Topic: A huge maze
- Replies: 6
- Views: 13582
- Thu Feb 15, 2007 7:13 am
- Forum: Level and Artwork Design
- Topic: A huge maze
- Replies: 6
- Views: 13582
- Wed Feb 14, 2007 9:18 am
- Forum: New Ideas
- Topic: Increasing max # changepages?
- Replies: 11
- Views: 14507
- Wed Feb 14, 2007 9:07 am
- Forum: Level and Artwork Design
- Topic: A huge maze
- Replies: 6
- Views: 13582
:O
3D MAZES? aMAZING!
I think we could do it with plenty of CEs. Like, 2 for walls, some for directions, some (or many) for generating stuff, 2 for showing walls if needed, 2 for hiding them, or somebody knows MORE efficent way?
I think we could do it with plenty of CEs. Like, 2 for walls, some for directions, some (or many) for generating stuff, 2 for showing walls if needed, 2 for hiding them, or somebody knows MORE efficent way?
- Wed Feb 14, 2007 9:02 am
- Forum: Level and Artwork Design
- Topic: Is it possible to do this?
- Replies: 9
- Views: 13095
- Sun Nov 26, 2006 10:00 am
- Forum: Level and Artwork Design
- Topic: Educational Games
- Replies: 17
- Views: 23377
Icons
DarbCal, if you want some graphics for CEs, ask me!
I'm exporting (freely) CE graphics from icons.
I'm exporting (freely) CE graphics from icons.
- Mon Nov 13, 2006 2:18 pm
- Forum: Off Topic
- Topic: Back from the deaaaad...
- Replies: 3
- Views: 5669
zzzZZZzzz
He also joined DigitalMZX.
On another note, check out AsieKernal on DMZX!
On another note, check out AsieKernal on DMZX!
- Sat Oct 14, 2006 8:19 am
- Forum: New Ideas
- Topic: CE-action Ideas.
- Replies: 6
- Views: 8236
- Tue Oct 10, 2006 3:49 pm
- Forum: New Ideas
- Topic: CE-action Ideas.
- Replies: 6
- Views: 8236
- Mon Oct 09, 2006 4:46 pm
- Forum: New Ideas
- Topic: CE-action Ideas.
- Replies: 6
- Views: 8236
CE-action Ideas.
Ideas for CE-actions: - SET FOCUS ON: [PLAYER 1-4] or [ELEMENT: TARGET/TRIGGER] (Sascha) - PUT CE [1-256] at [X] [Y] (asiekierka) - SET CE GRAPHIC: [PLAYER 1-4] or [ELEMENT: TARGET/TRIGGER] (asiekierka) - [ ] [DELETE ELEMENT FROM PLAYFIELD] [ELEMENT: TARGET/TRIGGER] (Sascha) - [ ] [CHANGES ELEMENT T...