Search found 3360 matches

by Holger
Mon Jan 08, 2024 7:53 am
Forum: Level and Artwork Design
Topic: mirror magic adventure is finally done! out now!!!!
Replies: 4
Views: 1803

Re: mirror magic adventure is finally done! out now!!!!

Hi Amir, I've just played the first 10 levels of your new level set, and my first impression is that it is quite some fun to play it! :D You also did a good job with all the graphics and sound customizations (although it's really a heavy load of ~70 MB of sounds and ~170 MB of music). You even added...
by Holger
Sun Jan 07, 2024 11:39 pm
Forum: Level and Artwork Design
Topic: mirror magic adventure is finally done! out now!!!!
Replies: 4
Views: 1803

Re: mirror magic adventure is finally done! out now!!!!

Hi amirnatsheh7, that one looks cool and like a lot of work -- 151 levels, wow! :D I'll give it a try soon! :) Hi ncrecc, i think this should be moved to the "level design and artwork" subforum... you're right -- done! didnt even know topics could be created in R'n'D Announcements Didn't k...
by Holger
Thu Jan 04, 2024 11:47 am
Forum: Bug Reports
Topic: [NEW] Window icon goes missing
Replies: 4
Views: 1729

Re: Window icon goes missing

Happy new year everybody! :-D These are in fact two bug reports (well, three, to be precise)... Not sure about the icon problems (not checked yet), but I just had a look at the second and third problem regarding global animations: pointer doesn't click because the entire screen is covered by an anim...
by Holger
Wed Jan 03, 2024 6:46 pm
Forum: Bug Reports
Topic: [RESOLVED] Problem RnD from flatpak
Replies: 3
Views: 885

Re: Problem RnD from flatpak

I'm glad to hear that you were able to solve the problem! :) Does the solution that works now uses a more recent version of the game? Just curious. BTW: It's very interesting to read about the systems you are using (especially the "immutable system" aspect), because I also have to set up a...
by Holger
Tue Jan 02, 2024 11:14 am
Forum: Bug Reports
Topic: [RESOLVED] Problem RnD from flatpak
Replies: 3
Views: 885

Re: Problem RnD from flatpak

X Error of failed request: BadValue (integer parameter out of range for operation) This seems to be the cause of the error, and it looks like an error in R'n'D itself, which apparently causes an unrecoverable error within the X11 server operation, which apparently causes the program to fail. Could ...
by Holger
Tue Jan 02, 2024 11:03 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.8.1 released!
Replies: 3
Views: 1646

Re: Rocks'n'Diamonds 4.3.8.1 released!

amirnatsheh7 wrote: Sun Dec 31, 2023 5:22 pm the 5.0.0.0 is coming soon!
No, it isn't. :roll:
by Holger
Fri Dec 29, 2023 9:28 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.8.1 released!
Replies: 3
Views: 1646

Rocks'n'Diamonds 4.3.8.1 released!

A new patch release version is available which contains the following changes: changed setup option to disable global animations to only affect toons fixed bug caused by support for only eight global animations in the past fixed correctly using defined draw order of global animations fixed always dr...
by Holger
Mon Dec 18, 2023 8:09 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 832341

Re: What if Deflektor had some elements from Mindbender

It looks really cool, and very xmas-ish -- especially when it's also snowing*! :-D And I wasn't able to break the christmas lights, even though I just tried very hard! ;-) If this should be reproducibly somehow, I could have a look what's going on, but so far everything looked just nicely! *Snow can...
by Holger
Mon Dec 18, 2023 11:38 am
Forum: Bug Reports
Topic: [RESOLVED] background of door_1 has a really strange behavior
Replies: 3
Views: 1298

Re: background of door_1 has a really strange behavior

Yes, that's indeed what had caused the visual glitch here. But this should not happen at all, as door_1 should already be in "closed" state when fading in on the main menu screen. This is fixed now, so that a closed door_1 is fading in now (instead of an open door with graphically broken c...
by Holger
Mon Dec 18, 2023 8:22 am
Forum: Bug Reports
Topic: [RESOLVED] background of door_1 has a really strange behavior
Replies: 3
Views: 1298

Re: background of door_1 has a really strange behavior

Thanks for your detailed description -- I was more or less directly able to reproduce this.

Now I have to find out what's going on here...
by Holger
Wed Dec 13, 2023 5:42 pm
Forum: Level and Artwork Design
Topic: Boulderdash conversion
Replies: 21
Views: 17596

Re: Boulderdash conversion

amirnatsheh7: well can you do engine rnd with repton, DC 3, DC steam, heartlight, Supaplex sr and ruby hunter for rndtest for next day or week? Would next hour also be fine for you? :lol: ncrecc: that sounds like a tall order; implementing another game into rnd (especially one as different as repton...
by Holger
Sun Dec 10, 2023 12:52 pm
Forum: General Discussion
Topic: Is it snowing?
Replies: 12
Views: 20795

Re: Is it snowing?

Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way? No magic here; the snowflakes are just simple sprites (but not stored as PN...
by Holger
Sat Dec 09, 2023 7:28 pm
Forum: Bug Reports
Topic: [RESOLVED] Global anim starts from non-first part
Replies: 2
Views: 10656

Re: Global anim starts from non-first part

I think I really should change this! :?
Just did that, and pushed everything out as a new game version 4.3.8.0! See the release notes for some more details. (Especially most of the quirks and issues with global animations that we discussed the last few days should be fixed now.)
by Holger
Sat Dec 09, 2023 7:23 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.8.0 released!
Replies: 1
Views: 8500

Re: Rocks'n'Diamonds 4.3.8.0 released!

Some details on how to use some of the new global animation features: Regarding "added support for fading in and fading out global animations": To fade global animations in or out, use the attribute ".fade_mode" with value "fade_in" or "fade_out" and the attri...
by Holger
Sat Dec 09, 2023 7:16 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.8.0 released!
Replies: 1
Views: 8500

Rocks'n'Diamonds 4.3.8.0 released!

This new minor release version contains the following additions and fixes: added random push delay for rocks, nuts and bombs to Emerald Mine game engine added support for fading in and fading out global animations added support for setting alpha value for global animations added support for setting ...