Search found 77 matches

by dave
Thu Apr 03, 2008 6:00 am
Forum: Bug Reports
Topic: quicksand into acid bug
Replies: 6
Views: 8437

quicksand into acid bug

dont know if this has been reported before but the stone doesnt go out of the quicksand into acid:

`002`004`002
`002`004`002
`002`000`002
`002`016`002
`100`022`101
`102`103`104

the rocks get stuck when they should fall through the quicksand, into the acid. both slow and fast quicksand is affected.
by dave
Thu Jan 10, 2008 3:44 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 387647

Dave wrote: these are not animations. they are equivalent to decor or the 4 different steel/wall/etc images. these occur in caves from the beginning. Hm, can you give an example? sure, play the original kingsoft emerald mine 1 level 4. run up and you see a long line of ameuba across the top which a...
by dave
Wed Jan 09, 2008 3:58 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 387647

wind_time: hmm ... I always thought the wind_time was infinite ... I guess I should check out the EMC editor you pointed out earlier. i added a few more options for things which i thought would be useful. everything else used a timer (wheel, wonderwall) so i thought wind should too. i also changed ...
by dave
Sat Jan 05, 2008 9:32 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 387647

I updated http://www3.stef.be/projects/boulderflash/bdcff/ again with structures for the Yam content, notes, and several scores and times for the EM objects. i have posted some files which you might find useful. http://www.geocities.com/atwukonn/ it is information on the structure used when loading...
by dave
Fri Jan 04, 2008 3:29 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 387647

If memory serves me well, there are some EM caves that use the explosion object in designtime. E.g. it can be used to delay a falling boulder for 1 frame. But that would be an execption offcourse ... there are some emerald mine codes that delay, but it is unfortunate they made it into No One & ...
by dave
Sun Dec 16, 2007 3:19 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45360

according to dox/game-v5.00.notes-uk in the emtools v5 disk (i probably got it from emerald web, i forget now) yep it's at: http://amiga.emucamp.com/emerald/utils/emtools500.html that seems to be the most recent version of the editor on there. i have a more recent version: EMERALD MINE TOOL DISK V6...
by dave
Sun Dec 16, 2007 1:59 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45360

One thing that annoys me though is the pusching of rocks, but that's because you took the V6 EMC player as a target. In the original Kingsoft Emerald Mine, and also in the EMC version up to V5, thare was a random delay when you push a rock. my original code evolved through the kingsoft player to em...
by dave
Fri Dec 14, 2007 1:53 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45360

better info is in filter.c in my emc engine. (also in the rocks'n'diamonds source code... src/game_em/filter.c i think). i looked and its not in there. must have been removed by holger. oh well, it is in Emerald Mine for X11 source code: http://www.zomis.net/rnd/info.php?f=702 in the file emerald/c...
by dave
Thu Dec 13, 2007 4:19 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45360

True, EM-caves are always 64 objects wide. it also seems that all (or most ?) EM-players use a 1-dimensional array to store the level. Thats why in borderless caves, if you walk to the right off the edge, you end up on the left end of the cave, but 1 row down, because, technically, thats the positi...
by dave
Tue Dec 11, 2007 12:14 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45360

for(i = 64; i < 2048; i++) { if(emc[i] == 63) emc[i - 64] = 128; } for(i = 64; i < 2048; i++) { if(emc[i] == 63) emc[i - 64] = 101; } for(i = 0; i < 36; i++) emc[i + 2048] = map_v4[bd4[i + 2149]]; /* eaters */ Hm the first for loop seems senseless because 128 is always overwritten with 101. What do...
by dave
Sun Dec 09, 2007 2:04 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45360

I wrote down some specs on http://www.steffest.com/dxboulder/EMLevelformat.htm Maybe it can be usefull. better info is in filter.c in my emc engine. (also in the rocks'n'diamonds source code... src/game_em/filter.c i think). it covers all versions up to v6 (which includes bd4) and is pretty much co...
by dave
Tue Nov 20, 2007 3:07 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45360

Hi can you upload some levels to Zomis filearchiv http://www.zomis.net/rnd/ ? I see the description in your code, but do have a more detailed description about the format? Your prog convert BD4 to EM-V6 format? Is it than playable by any EM-prog? Which? How many levels exists with this format? i do...
by dave
Tue Nov 13, 2007 5:01 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45360

bd4 conversion program

i just wrote a small program to convert bd4 levels into emc levels, which should then be able to be loaded into r'n'd. as far as i can tell, bd4 is identical to kingsoft emerald mine (without emerald mine club enhancements) and they play okay in my player. i couldnt figure out how to attach a downlo...
by dave
Fri Oct 26, 2007 1:15 am
Forum: Bug Reports
Topic: Quicksand Bug in 3.2.4
Replies: 15
Views: 17721

[quote="RTADash"]Let's say you have a slow quicksand above a fast quicksand. I think it would be OK if the rock just continued to move slowly until it was all the way out of the slow quicksand and then it could speed up. I think this makes sense because the rock it a solid mass, and no mat...
by dave
Fri Oct 19, 2007 12:42 am
Forum: Bug Reports
Topic: Quicksand Bug in 3.2.4
Replies: 15
Views: 17721

[quote="Holger"]I think "mixed" is the best solution: In slow quicksand, a rock moves slowly, while in fast quicksand it moves quickly. Seems logically to me. (This is how I solved it now.)[/quote] that still begs the question what happens when slow & fast quicksand is mixed ...