Search found 131 matches

by Yoshi348
Sun Aug 01, 2004 3:08 am
Forum: Off Topic
Topic: Webcams
Replies: 11
Views: 15010

Translation for Polish from whatever site hit the top of google: In order to start up camera have musiesz (AXIS blah blah blah I didn't copy this part).

My guess is you need to have the ActiveX control.
by Yoshi348
Wed Jul 28, 2004 8:16 pm
Forum: New Ideas
Topic: Rocks N Diamonds in 3-D?
Replies: 25
Views: 28127

Heh, I never said anything because the selective physics are fundamental to the Boulderdash puzzle experience, not to mention it's just another 80's video game with ridiculous physics. I suppose it gets even sillier with gravity ports.
by Yoshi348
Wed Jul 28, 2004 8:09 pm
Forum: New Ideas
Topic: Number of sound-replays
Replies: 4
Views: 7156

I think he means, instead of looping the sound effect either "once" or "forever", it could be set to "twice" or "thrice" or "seventy-two times".
by Yoshi348
Thu Jul 22, 2004 5:53 am
Forum: General Discussion
Topic: Mouse?
Replies: 18
Views: 21366

You have big ideas for everything. :wink:
by Yoshi348
Wed Jul 21, 2004 8:41 pm
Forum: New Ideas
Topic: Elements move together
Replies: 13
Views: 14026

Right now that's needed for Emerald Mine... the bombs clearly are supposed to fall smoothly. Big stack of bomb levels tend to break, and that includes one of the original levels (in the 2 player section)! I'm thinking that since 99% compatable engines are a ways off, bugs that break the original lev...
by Yoshi348
Wed Jul 21, 2004 2:34 am
Forum: General Discussion
Topic: Mouse?
Replies: 18
Views: 21366

Just imagine trying to play RnD for two seconds with a mouse and you'll see the right answer.
by Yoshi348
Tue Jul 20, 2004 5:50 pm
Forum: Help
Topic: Help
Replies: 6
Views: 9164

Nah, I was referring to everyone. Half the people include /levels in the path, and half don't.
by Yoshi348
Tue Jul 20, 2004 5:48 pm
Forum: Bug Reports
Topic: No speed delay for maze runner and maze hunter style
Replies: 7
Views: 8736

Alan wrote:With the current mazehunter you can easily evade it by simply moving in diagonals...... it can't catch up!
True, but in an actual maze there aren't very many places where you can move in a diagonal.
by Yoshi348
Tue Jul 20, 2004 5:46 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 61
Views: 143583

*poink* This isn't for bug reporting, it's for reference.
by Yoshi348
Tue Jul 20, 2004 5:39 am
Forum: Bug Reports
Topic: [Fixed] CE value editing not considered changing level...
Replies: 4
Views: 6013

[Fixed] CE value editing not considered changing level...

...for the purposes of unsaved changes warnings. In other words, if you change only CE values, then click exit, the game will discard your changes without giving you the usual warning thing. Very bad, now that CEs require so much work. (This also applies to any other info-screen editing, but nobody ...
by Yoshi348
Tue Jul 20, 2004 12:45 am
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 61
Views: 143583

EMC_More , Junior Mines, Level 35 (it's an incompatability... you'll have no idea what I'm talking about unless you actually play the level, but when the yam explodes the bug, the bug explodes into diamonds, and there's no more yam to continue the chain. Seems like in EM, bugs don't change into gem...
by Yoshi348
Tue Jul 20, 2004 12:39 am
Forum: Help
Topic: Help
Replies: 6
Views: 9164

Meh, your English is pretty good. At least, it requires very little effort to understand, and that's all that matters here. Adding levels can be a bit confusing. Now, I'm assuming you downloaded a level set that comes in a zip file, because that's what 99% of the levels come as. Now, there are two p...
by Yoshi348
Sat Jul 17, 2004 11:11 pm
Forum: Level and Artwork Design
Topic: more EMC levels
Replies: 4
Views: 6903

I get a Bad CRC error when unzipping on file 300-something. NOOOOOOOO!!!!!
by Yoshi348
Sat Jul 17, 2004 5:08 am
Forum: Level and Artwork Design
Topic: more EMC levels
Replies: 4
Views: 6903

Cool.

(Curse you power supply... CURSE YOU!!!!)
by Yoshi348
Tue Jul 13, 2004 6:43 pm
Forum: Level and Artwork Design
Topic: new *level*
Replies: 5
Views: 6923

Pretty cool idea. It's also the first usage of the "lock the player in a corner with control CEs" trick, one that I've seen used constantly in another game called ZZT.

The game gets pretty boring, however. I think that speeding up the game as it wears on would improve it TREMENDOUSLY.