Search found 131 matches

by Yoshi348
Sat Jun 19, 2004 4:36 pm
Forum: Bug Reports
Topic: supaplex scissors: don't get killed
Replies: 21
Views: 24426

Actually, I think the default is on.
by Yoshi348
Sat Jun 19, 2004 4:32 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 61
Views: 143540

Hold on, let me check my old patch... ****************** FULL LIST OF FIXES ****************** Classic Original Games: * Supaplex, Level 24 (gravity port changed to regular port) [ignore that one, now, heh] Boulderdash: * Boulderdash II, Level 7 (set amoeba growth to a non-zero value. How embarrasin...
by Yoshi348
Sat Jun 19, 2004 4:26 pm
Forum: Level and Artwork Design
Topic: NetWars
Replies: 8
Views: 9892

I've still got that crashing problem, but it seems like it would be quite fun. Although, it's "loser", not "looser". :wink:
by Yoshi348
Sat Jun 19, 2004 4:37 am
Forum: Level and Artwork Design
Topic: REALLY Hard Level (and hopefully more)
Replies: 13
Views: 14829

REALLY Hard Level (and hopefully more)

I was playing around with the original EM levels, and... I think I made one way too hard. So I'm gonna see if any of you can do this one. Remember level 17, with the magical wall and yams? Well, you need to get EVERY stone this time. And, there's something a bit different which is the part that make...
by Yoshi348
Sat Jun 19, 2004 12:42 am
Forum: Testing Area
Topic: Level sketch is back on stage! :-)
Replies: 23
Views: 53811

Although the formatting could use some work... at least on my system, the last one on each line wraps to the next line by itself. And some of them seem odd... let me test a dump brush. `106`056`081`616 `165`157`160`134 `250`357`216`021 Well, that worked. But why are there so many ?'s... and 3 EM red...
by Yoshi348
Fri Jun 18, 2004 10:37 pm
Forum: Bug Reports
Topic: MIDI volume not reset after exit (Windows)
Replies: 3
Views: 6170

MIDI volume not reset after exit (Windows)

This'll probably be difficult to fix, but at least under Windows, you set MIDI volume to max when a MIDI music starts being played, and then set it to zero when it stops. Unfortunately, it stays zero when the program is exited.
by Yoshi348
Fri Jun 18, 2004 10:32 pm
Forum: Off Topic
Topic: Wow!
Replies: 18
Views: 22809

artsoft wrote:(And no, I don't know what "UBB Codes" are, but it's exactly the same as in the old forum. Alan?)
UBB Codes were those little tags like and [url="fake.com"]. They're called BBCode here.
by Yoshi348
Fri Jun 18, 2004 10:23 pm
Forum: Bug Reports
Topic: Google cache
Replies: 3
Views: 6136

Here's the ones I remember... Quickload Graphical Bug Yoshi348 2 12 Today at 5:22pm by Yoshi348 If you quickload, it asks you "Are you sure?" before notifing you that there IS no tape to load. After confirming that message, the status window door stays closed and values started popping up ...
by Yoshi348
Fri Jun 18, 2004 9:43 pm
Forum: Level and Artwork Design
Topic: Tutorial Levels
Replies: 3
Views: 5872

Tutorial Levels

I started these during 3.0.8, and before I found out about Niko's levels. However, after a couple of the tapes broke in 3.1.0, I decided I might as well finish it up, as it's not like they're useless just because there's another tutorial floating around. Unzip where you want the set. Comes with tape...
by Yoshi348
Fri Jun 18, 2004 8:44 pm
Forum: Off Topic
Topic: Wow!
Replies: 18
Views: 22809

Anonymous wrote:*slaps forehead*

Of course! what an idiot I am!
Well, the question is, who are you? :p

Anyway, that was faster than I expected. Which is probably a good thing.
by Yoshi348
Fri Jun 18, 2004 8:42 pm
Forum: Bug Reports
Topic: Jue's first set crashes on game loading
Replies: 5
Views: 11680

Jue's first set crashes on game loading

For some reason, I can switch to Jue's first level set just fine, but if Jue1 is the active set when the game is loading, it aborts after loading genie.pcx. Stderr.txt tells me it can't find "cushion.pcx". The graphicsinfo.conf might have been set up incorrectly, but there's still the inco...