Search found 317 matches
- Wed Feb 28, 2018 7:06 am
- Forum: General Discussion
- Topic: Emerald Mine Club levelset completion progress
- Replies: 43
- Views: 86346
Re: Emerald Mine Club levelset completion progress
@fiblo: Yeah, if you go wraparound one part of the level to the other side, the player is rendered rendered invisible, you can do the same things as the player, but are invisible (I'm not sure if it reverts if you just go back). Here's an example video of someone playing level 0 from No One Mine 18:...
- Sat Feb 24, 2018 9:15 pm
- Forum: General Discussion
- Topic: Emerald Mine Club levelset completion progress
- Replies: 43
- Views: 86346
Re: Emerald Mine Club levelset completion progress
Here's the spreadsheet for 2018 Feb 24: EMC levelset status (2018 02-Feb 24).ods Here are my thoughts on levelsets I played and solved: BOULDER DASH BOBIUS by Bobius Level 9: Mean, mean, /meeeeean/! Had done this 10-20 times til beating it! You're basically relying on the luck of those Yam Yams to n...
- Wed Feb 14, 2018 10:52 am
- Forum: Programmer's Corner
- Topic: What determines a tape's filesize?
- Replies: 3
- Views: 10608
Re: What determines a tape's filesize?
Ah, I'm aware there's a single-step mode, but I would try to make my play-through of the as authentic as possible, even if it means having a sub-optimal run at points. In regards to this feature, and thinking on the two-buttons thing, does it know that that the player would go diagonal, because if n...
- Wed Feb 14, 2018 6:58 am
- Forum: Programmer's Corner
- Topic: What determines a tape's filesize?
- Replies: 3
- Views: 10608
What determines a tape's filesize?
What the title says, because I've been submitting proof tapes for my Emerald Mine Club levelset completion topic, and wanted to figure out how to make tapes with few bytes as possible. One thing I know that seems true is that just standing still doesn't take up that much bytes. What actions makes a ...
- Wed Feb 14, 2018 6:34 am
- Forum: General Discussion
- Topic: Emerald Mine Club levelset completion progress
- Replies: 43
- Views: 86346
Re: Emerald Mine Club levelset completion progress
Update! I've decided to put the results of the Emerald Mine Club levelset completion progress in a form of a spreadsheet, due to certain circumstances in being restricted from editing my posts. It might be subject to errors. Here it is: 2018 02-Feb 13 (part 3 of 3) [has spreadsheet].zip Here are my ...
- Fri Feb 09, 2018 4:48 am
- Forum: Level and Artwork Design
- Topic: Any way to extract DX-Boulder sprites?
- Replies: 2
- Views: 3484
Re: Any way to extract DX-Boulder sprites?
Whoa, hey Steffest, didn't expect you to respond so quickly! Yeah, I tried playing the last latest version of that game, DX-Boulder on Windows 7, I had to force it to make it windowed and adjust the speed, which for the latter, isn't even enough! There is definitely no way the speed inconsistently c...
- Thu Feb 08, 2018 11:04 pm
- Forum: Bug Reports
- Topic: Saving/loading with F1/F2 may result in broken tapes
- Replies: 12
- Views: 7762
Re: Saving/loading with F1/F2 may result in broken tapes
Just watched all the tapes from BD2K3 by Alan Bond (this levelset for download: https://www.artsoft.org/RELEASES/rocksndiamonds/levels/BD2K3-1.0.0.zip ) in version 4.0.1.1 for more idea gathering. Out of all of them, only one was a bad tape, which is level 10, "War!". Wondering if it is a ...
- Thu Feb 08, 2018 3:30 am
- Forum: Level and Artwork Design
- Topic: Any way to extract DX-Boulder sprites?
- Replies: 2
- Views: 3484
Any way to extract DX-Boulder sprites?
DX-Boulder (or DX-Boulderdash), quite the wonder, I used to fiddle around this game before moving onto Rocks'n'Diamonds, unfortunately time has passed as no one would play this nowadays. Locked away by time are those sprites, check out the screenshots of the sprites being in use: http://www.steffest...
- Wed Feb 07, 2018 7:03 pm
- Forum: Bug Reports
- Topic: 4.0.1.1 - Diamond Caves 2 levelset converting problems
- Replies: 3
- Views: 3375
Re: 4.0.1.1 - Diamond Caves 2 levelset converting problems
Hello ellipielli, If you want even more reference material on how the elements in Diamond Caves 3 work if playing the game by yourself isn't enough or is too tedious, look no further than a let's play of that game, by YouTube user 'BeethroBudkin07', who plays both the Training levelset and the Emera...
- Wed Feb 07, 2018 4:00 am
- Forum: Bug Reports
- Topic: 4.0.1.1 - Diamond Caves 2 levelset converting problems
- Replies: 3
- Views: 3375
4.0.1.1 - Diamond Caves 2 levelset converting problems
What the title says. So I remembered that Rocks'n'Diamonds has an ability to play Diamond Caves 2 levelsets (when did that feature got added?) just by dropping the .dc2 file into the levelset folder and setting up the levelinfo.conf. I was about to play 'em mostly for even more idea gatherings, and ...
- Tue Feb 06, 2018 9:25 pm
- Forum: Bug Reports
- Topic: 4.0.1.1: Emerald Mine engine: Spaceship movement not mirroring bug movement?
- Replies: 1
- Views: 1971
4.0.1.1: Emerald Mine engine: Spaceship movement not mirroring bug movement?
So I was making a level for my 15x15 mini levels levelset, and here what it looks like: rocksndiamonds_2018-02-06_13-16-06.png What I expected from making the level is what the title suggests, I expected the movements of the Spaceships to exactly mirror the Bugs' movement at the other side, but a no...
- Mon Feb 05, 2018 7:21 am
- Forum: General Discussion
- Topic: Emerald Mine Club levelset completion progress
- Replies: 43
- Views: 86346
Re: Emerald Mine Club levelset completion progress
Well, I beat Ace Mine II, after that very long delay of fixing the tapes with blindtyping ":ft" without the quotation marks. Ugh, those later levels can be annoying to beat to no end. Level 60 is a prime example of trying to get into the contents but it's prime time trial and error on the ...
- Sun Feb 04, 2018 11:11 am
- Forum: Bug Reports
- Topic: Broken tapes due to changes in the EM/EMC engine since 3.3.1.0 and 4.0.1.0
- Replies: 9
- Views: 5115
Re: Broken tapes due to changes in the EM/EMC engine since 3.3.1.0 and 4.0.1.0
Okay, so I attempted to do a narrow-down of this bug, using version 4.0.0.0 and 4.0.1.1, and here's the test level and tape to go along with it: 099.level 099.tape The level simply consists of a player next to a dynamite next to an exit that's blocked off by walls. In 4.0.0.0, when holding down the ...
- Sun Feb 04, 2018 10:38 am
- Forum: Bug Reports
- Topic: 4.0.1.1 - level select in levelset by listing loads longer the more levels are in a levelset
- Replies: 0
- Views: 4350
4.0.1.1 - level select in levelset by listing loads longer the more levels are in a levelset
Title is self-explanatory! I'm not sure when this feature was introduced, but it's handy on picking out levels in the levelset by name. I stumbled across this bug when I was increasing the amount of levels I will make from 100 to 999 on editing that levelinfo.conf file, when I accidentally clicked o...
- Sat Feb 03, 2018 11:00 pm
- Forum: Help
- Topic: difference in wall growth rate?
- Replies: 29
- Views: 55506
Re: difference in wall growth rate?
Oh hey guys, yeah, I knew this trick on dynamiting the growing walls in a certain way that you can pass through it more or less, and was planning to make levels like this years ago. Yeah, it's solvable, for the purposes of solving the level faster, I used the tape system as a form of a save state. I...