Search found 357 matches
- Wed Nov 16, 2005 10:26 pm
- Forum: Level and Artwork Design
- Topic: Maze solver
- Replies: 18
- Views: 21922
Tools
Where are all the tools you use? ConfEdit, aso. I am als searching for the tool which generate the "conf_" sources. And a tool for the PCX-Files (SnagIT always broken my files). Find the way through a maze. -Hm- Have a look to my rndTest-Version. Click on an empty reachable place. http://w...
- Wed Nov 16, 2005 10:13 pm
- Forum: Bug Reports
- Topic: Side door still broken!
- Replies: 7
- Views: 7919
Door loging
May my rndTest version helps.
It's log door movements in debug mode.
http://www.zomis.net/rnd/download.php?id=387
For more information look at "New Ideas", "Sokoban".
_________________
It's log door movements in debug mode.
http://www.zomis.net/rnd/download.php?id=387
For more information look at "New Ideas", "Sokoban".
_________________
- Wed Nov 16, 2005 10:09 pm
- Forum: Programmer's Corner
- Topic: Game at work
- Replies: 4
- Views: 8901
Sokoban and GameAtWork released
The feature of MagicSokoban is now ready.
I have upload the source and executable to zomis-rnd-file-archive.
http://www.zomis.net/rnd/download.php?id=387
For more information look at "New Ideas", "Sokoban".
I have upload the source and executable to zomis-rnd-file-archive.
http://www.zomis.net/rnd/download.php?id=387
For more information look at "New Ideas", "Sokoban".
Feature of MagicSokoban is now ready
The feature of MagicSokoban is now ready. I have upload the source and executable to zomis-rnd-file-archive. http://www.zomis.net/rnd/download.php?id=387 Put the SokoElements.pcx in the classic graphic folder. Choose Sokoban as your levelset and click on a pushable "Lamp". Now click on the...
- Mon Nov 14, 2005 8:02 am
- Forum: New Ideas
- Topic: CE change actions
- Replies: 71
- Views: 80745
It's magic
After you click on a "lamp" you can click on the destination.
The player moves automaticaly.
You can get the demo version of MagicSokoban from the web.
The player moves automaticaly.
You can get the demo version of MagicSokoban from the web.
Sokoban
Hi,
after i have played MagicSokoban, I want to implement it in Rnd.
The algorithm is easy, but moving the player and drawing some extra elements is up to now a mystery.
I code it and send the source to Holger this night.
after i have played MagicSokoban, I want to implement it in Rnd.
The algorithm is easy, but moving the player and drawing some extra elements is up to now a mystery.
I code it and send the source to Holger this night.
- Thu Nov 03, 2005 10:05 pm
- Forum: Programmer's Corner
- Topic: Game at work
- Replies: 4
- Views: 8901
No problem, may be a new idea
So... if you've modified the source to play it at work, but it skips the menu... shouldn't you know for yourself what causes the problem? I don't really understand your problem... But anyways, I moved your post from "New ideas" to the Programmer's corner, since this sounds more programmin...
- Thu Nov 03, 2005 9:47 pm
- Forum: Bug Reports
- Topic: BugReport: SnakeBite in Win98
- Replies: 10
- Views: 10816
Sorry
Sorry for the new "Guest" Entry.
But my WLAN lost the connection.
At it seems that i have to login again, even though i see my name .
And sorry for wrong quoting, i am use it rarely.
But my WLAN lost the connection.
At it seems that i have to login again, even though i see my name .
And sorry for wrong quoting, i am use it rarely.
- Wed Nov 02, 2005 7:35 pm
- Forum: Bug Reports
- Topic: BugReport: SnakeBite in Win98
- Replies: 10
- Views: 10816
Using SnagIt for convert
Hi,
After I edit a PCX with SnagIt the game crashes with the described error.
Loading the image in SnagIt convert it to BMP, edit with MS-Paint and convert back with SnagIt functions perfect.
No error is produced and game dont crash.
After I edit a PCX with SnagIt the game crashes with the described error.
Loading the image in SnagIt convert it to BMP, edit with MS-Paint and convert back with SnagIt functions perfect.
No error is produced and game dont crash.
- Wed Nov 02, 2005 7:19 pm
- Forum: Programmer's Corner
- Topic: Game at work
- Replies: 4
- Views: 8901
Game at work
Hi, I have modified the source a little bit. Now I can play the game at work. :P "Return" is now a "Boss" key, not return to menu, just leaving the game. So the "Boss" dont see playing. :oops: Change description: Run RnD starts the game immediatly, without a menu. Press...
- Sun Oct 23, 2005 7:50 pm
- Forum: Programmer's Corner
- Topic: Compile errors
- Replies: 7
- Views: 11853
sdl.h
Yes, this also works. But you have luck... you write in "sdl.h" #DEFINE SDL_H in "SDL.H" there is written: #DEFINE _SDL_H ...or is that always like that? (is this a unix naming convention?) btw: I forced the makefile to use PLATFORM=cross-win32 and I have to change posix_mkdir to...