Search found 357 matches

by HerzAusGold
Wed Nov 16, 2005 10:26 pm
Forum: Level and Artwork Design
Topic: Maze solver
Replies: 18
Views: 21922

Tools

Where are all the tools you use? ConfEdit, aso. I am als searching for the tool which generate the "conf_" sources. And a tool for the PCX-Files (SnagIT always broken my files). Find the way through a maze. -Hm- Have a look to my rndTest-Version. Click on an empty reachable place. http://w...
by HerzAusGold
Wed Nov 16, 2005 10:13 pm
Forum: Bug Reports
Topic: Side door still broken!
Replies: 7
Views: 7919

Door loging

May my rndTest version helps.
It's log door movements in debug mode.


http://www.zomis.net/rnd/download.php?id=387

For more information look at "New Ideas", "Sokoban".
_________________
by HerzAusGold
Wed Nov 16, 2005 10:09 pm
Forum: Programmer's Corner
Topic: Game at work
Replies: 4
Views: 8901

Sokoban and GameAtWork released

The feature of MagicSokoban is now ready.
I have upload the source and executable to zomis-rnd-file-archive.

http://www.zomis.net/rnd/download.php?id=387

For more information look at "New Ideas", "Sokoban".
by HerzAusGold
Wed Nov 16, 2005 10:05 pm
Forum: New Ideas
Topic: Sokoban
Replies: 8
Views: 12314

Feature of MagicSokoban is now ready

The feature of MagicSokoban is now ready. I have upload the source and executable to zomis-rnd-file-archive. http://www.zomis.net/rnd/download.php?id=387 Put the SokoElements.pcx in the classic graphic folder. Choose Sokoban as your levelset and click on a pushable "Lamp". Now click on the...
by HerzAusGold
Mon Nov 14, 2005 8:02 am
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80745

Warp to an other levelset (e.g. from normal EM to SnakeBite).
by HerzAusGold
Mon Nov 07, 2005 10:27 pm
Forum: New Ideas
Topic: Sokoban
Replies: 8
Views: 12314

It's magic

After you click on a "lamp" you can click on the destination.
The player moves automaticaly.
You can get the demo version of MagicSokoban from the web.
by HerzAusGold
Sat Nov 05, 2005 11:41 pm
Forum: New Ideas
Topic: Sokoban
Replies: 8
Views: 12314

Sokoban

Hi,
after i have played MagicSokoban, I want to implement it in Rnd.
The algorithm is easy, but moving the player and drawing some extra elements is up to now a mystery.
I code it and send the source to Holger this night.
by HerzAusGold
Thu Nov 03, 2005 10:05 pm
Forum: Programmer's Corner
Topic: Game at work
Replies: 4
Views: 8901

No problem, may be a new idea

So... if you've modified the source to play it at work, but it skips the menu... shouldn't you know for yourself what causes the problem? I don't really understand your problem... But anyways, I moved your post from "New ideas" to the Programmer's corner, since this sounds more programmin...
by HerzAusGold
Thu Nov 03, 2005 9:47 pm
Forum: Bug Reports
Topic: BugReport: SnakeBite in Win98
Replies: 10
Views: 10816

Sorry

Sorry for the new "Guest" Entry.
But my WLAN lost the connection.
At it seems that i have to login again, even though i see my name .
And sorry for wrong quoting, i am use it rarely.
by HerzAusGold
Wed Nov 02, 2005 7:35 pm
Forum: Bug Reports
Topic: BugReport: SnakeBite in Win98
Replies: 10
Views: 10816

Using SnagIt for convert

Hi,
After I edit a PCX with SnagIt the game crashes with the described error.
Loading the image in SnagIt convert it to BMP, edit with MS-Paint and convert back with SnagIt functions perfect.
No error is produced and game dont crash.
by HerzAusGold
Wed Nov 02, 2005 7:19 pm
Forum: Programmer's Corner
Topic: Game at work
Replies: 4
Views: 8901

Game at work

Hi, I have modified the source a little bit. Now I can play the game at work. :P "Return" is now a "Boss" key, not return to menu, just leaving the game. So the "Boss" dont see playing. :oops: Change description: Run RnD starts the game immediatly, without a menu. Press...
by HerzAusGold
Sun Oct 23, 2005 7:50 pm
Forum: Programmer's Corner
Topic: Compile errors
Replies: 7
Views: 11853

sdl.h

Yes, this also works. But you have luck... you write in "sdl.h" #DEFINE SDL_H in "SDL.H" there is written: #DEFINE _SDL_H ...or is that always like that? (is this a unix naming convention?) btw: I forced the makefile to use PLATFORM=cross-win32 and I have to change posix_mkdir to...