Search found 357 matches
- Thu Jan 03, 2008 11:31 am
- Forum: Testing Area
- Topic: test element_info
- Replies: 4
- Views: 15744
test element_info
(Takes a while...) -###- Printing ElementInfo -###-: 0 ; empty_space ; `000 1 ; sand ; `001 2 ; wall ; `002 3 ; wall_slippery ; `003 4 ; rock ; `004 5 ; key_obsolete ; `005 6 ; emerald ; `006 7 ; exit_closed ; `007 8 ; player_obsolete ; `008 9 ; bug ; `009 10 ; spaceship ; `010 11 ; yamyam ; `011 12...
- Wed Jan 02, 2008 10:58 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397050
- Wed Jan 02, 2008 1:18 pm
- Forum: Off Topic
- Topic: Happy New Year!
- Replies: 6
- Views: 11200
- Wed Jan 02, 2008 1:12 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397050
- Mon Dec 31, 2007 6:03 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397050
I changed some elements for BD-C64 support: 20;BUTTERFLYd ;c;bd; 21;BUTTERFLYl ;C;bl; 22;BUTTERFLYu ;b;bu; 23;BUTTERFLYr ;B;br; 10;FIREFLYl ;Q;ol; 11;FIREFLYd ;o;od; 12;FIREFLYu ;O;ou; 13;FIREFLYr ;q;or; 14;BOULDER ;r;rr; 15;DIAMOND ;d;dd; only checked BD-C64 elements. release BDCFF support next yea...
- Sun Dec 30, 2007 8:56 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397050
This is cool! Also have planned to write a editor... (with QT) Too bad that I'm late. I took a first try with the editor and it look's very good. And the feature list is great. Even a ADF support is integrated. Do you plan to make the source of the editor open source? What program language do you us...
- Fri Dec 28, 2007 7:33 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397050
I'm actually rewrite the BDCFF stuff, and want to integrate the mentioned proposal for RnD. If I have any deeper questions, I think it better I send you a emailLogicDeLuxe wrote:
No, it's not. Take a look here: http://www.gratissaugen.de/erbsen/bdcff.html
- Wed Dec 26, 2007 10:27 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 126585
- Fri Dec 21, 2007 8:06 pm
- Forum: Off Topic
- Topic: Happy Xmas!
- Replies: 6
- Views: 11040
Happy Xmas!
Happy Christmas.
Frohe Weihnachten.
Noël heureux.
Feliz Navidad.
Felice Natale.
....
Keep cool!
HerzAusGold
Frohe Weihnachten.
Noël heureux.
Feliz Navidad.
Felice Natale.
....
Keep cool!
HerzAusGold
- Thu Dec 20, 2007 11:41 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397050
Not for DX Boulderdash, but for RnD, it's quite a bit of work. Hm, so I see... the pascal conversion is not the problem.. it's the integration in RnD... where I doubt that I'm able to do it, because I'm not familiar with the game engine code in RnD. And have always problems with the technique which...
- Thu Dec 20, 2007 11:34 am
- Forum: Programmer's Corner
- Topic: bd conversion
- Replies: 10
- Views: 24715
- Wed Dec 19, 2007 8:20 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 126585
- Wed Dec 19, 2007 7:58 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397050
- Wed Dec 19, 2007 7:54 pm
- Forum: Programmer's Corner
- Topic: bd conversion
- Replies: 10
- Views: 24715
Holger has the code already and permission to convert it under GPL. My old engine was written in Pascal. Besides this, After finishing the Crazy Light Tools on the C64, I plan to write a new engine from scratch, probably using SDL, so it can be easily ported. ...Holger is very occupied at the momen...
- Tue Dec 18, 2007 7:42 pm
- Forum: Programmer's Corner
- Topic: bd conversion
- Replies: 10
- Views: 24715