Search found 3360 matches
- Mon Jan 09, 2006 6:11 pm
- Forum: Off Topic
- Topic: Alan's great Netwars levelset has become a story! :)
- Replies: 5
- Views: 6767
> For some reason I thought each player could wander around. I didn't > realise they had to share the same screen......which is totally mad > considering it's net play. Is this really true?! :-O I haven't played over network for a very long time, but I was sure that this limitation is only true for ...
- Sun Jan 08, 2006 11:53 am
- Forum: Off Topic
- Topic: Amiga (WinUAE) Problems :(
- Replies: 6
- Views: 7391
> That's what I see on the screen... Maybe I'll try Kickstart 2.0 istead of > Kickstart 3.1... This is strange. All EMC disks I've tested run perfectly with Kickstart 1.3 (this is always my default Kickstart version when playing games in E-UAE, which is the current Unix version of UAE and which shou...
- Sun Jan 08, 2006 11:46 am
- Forum: New Ideas
- Topic: Pullable / Chainable elements
- Replies: 17
- Views: 21194
Very cool level set -- well done! :-) BTW: I noticed that the tape for level 007 does not work (does not solve the level) neither with version 3.1.1 nor 3.2.0-6. Maybe you want to fix it before I put your set into the next contributions package. :-) Another little hint: Maybe it's better to not forc...
- Sat Jan 07, 2006 11:16 pm
- Forum: New Ideas
- Topic: CE when change.
- Replies: 3
- Views: 4886
- Sat Jan 07, 2006 11:14 pm
- Forum: New Ideas
- Topic: CE as script.
- Replies: 6
- Views: 7269
- Sat Jan 07, 2006 11:13 pm
- Forum: Off Topic
- Topic: Yet another forum bug
- Replies: 2
- Views: 4572
As mentioned, this is not a phpBB bug, but was caused by a full file-system on the artsoft.org server. phpBB probably saves some temporary data in /var/tmp, and as /var was 100% full, this failed. I also noticed that the thread Tomi mentioned had disappeared for some time... Even more surprising tha...
- Sat Jan 07, 2006 11:03 pm
- Forum: Off Topic
- Topic: How old are you?
- Replies: 44
- Views: 94415
> Double posts bug again... strange. At least for my own post, I was posting it twice by myself because the connection hung and I pressed submit again... Tried to delete the double post then. I assume that the other double/multiple post had the same reason... > no wonder that the poor artsoft server...
- Sat Jan 07, 2006 7:54 pm
- Forum: Off Topic
- Topic: How old are you?
- Replies: 44
- Views: 94415
- Sat Jan 07, 2006 7:50 pm
- Forum: New Ideas
- Topic: CE change actions
- Replies: 71
- Views: 80534
(Did not read your last post when I submitted my answer.) > I confirm the fact that the right thing to do is to learn some C, at least to > help in doing anything I could do. I really like it but I really fear C, so the > point is about it. Don't fear it! It's just a programming language! :-) But se...
- Sat Jan 07, 2006 7:41 pm
- Forum: New Ideas
- Topic: CE change actions
- Replies: 71
- Views: 80534
> I think I should now begin to learn what there is to learn in order to make it. > >This is indeed a right thing: I will contribute at my best, but I have to learn > C. Any advice about where to start? This was not what I meant... :-D I did not mean that you should implement it by yourself in the c...
- Sat Jan 07, 2006 3:27 pm
- Forum: New Ideas
- Topic: CE change actions
- Replies: 71
- Views: 80534
- Sat Jan 07, 2006 3:14 pm
- Forum: New Ideas
- Topic: Passing values when changing CEs
- Replies: 5
- Views: 6937
- Sat Jan 07, 2006 2:49 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-6
- Replies: 18
- Views: 27519
> But if you'll add new behavior, please make some level/levelset switch > that emulates the old engine (if possible). You're absolutely right, this should be the way to do it! :-) (The change in 3.2.0-6 was just to have a look at it... In the final version, this should indeed be configurable, else ...
- Sat Jan 07, 2006 2:01 pm
- Forum: Testing Area
- Topic: Even more level sketch tests
- Replies: 16
- Views: 43160
- Sat Jan 07, 2006 12:08 pm
- Forum: New Ideas
- Topic: CE when change.
- Replies: 3
- Views: 4886
> This is a good topic. ... with a confusing name. ;-) > change to EMPTY if CE X VALUE = Y It's needed for some parts of my PCX > Movies(r) player. This is already possible by simply counting backward instead of forward. > Holger, you can do that? Use the existing functionality instead, and think ag...