Search found 3360 matches

by Holger
Mon Jan 09, 2006 6:11 pm
Forum: Off Topic
Topic: Alan's great Netwars levelset has become a story! :)
Replies: 5
Views: 6767

> For some reason I thought each player could wander around. I didn't > realise they had to share the same screen......which is totally mad > considering it's net play. Is this really true?! :-O I haven't played over network for a very long time, but I was sure that this limitation is only true for ...
by Holger
Sun Jan 08, 2006 11:53 am
Forum: Off Topic
Topic: Amiga (WinUAE) Problems :(
Replies: 6
Views: 7391

> That's what I see on the screen... Maybe I'll try Kickstart 2.0 istead of > Kickstart 3.1... This is strange. All EMC disks I've tested run perfectly with Kickstart 1.3 (this is always my default Kickstart version when playing games in E-UAE, which is the current Unix version of UAE and which shou...
by Holger
Sun Jan 08, 2006 11:46 am
Forum: New Ideas
Topic: Pullable / Chainable elements
Replies: 17
Views: 21194

Very cool level set -- well done! :-) BTW: I noticed that the tape for level 007 does not work (does not solve the level) neither with version 3.1.1 nor 3.2.0-6. Maybe you want to fix it before I put your set into the next contributions package. :-) Another little hint: Maybe it's better to not forc...
by Holger
Sat Jan 07, 2006 11:16 pm
Forum: New Ideas
Topic: CE when change.
Replies: 3
Views: 4886

Yep, that's exactly what I meant...! :-)
by Holger
Sat Jan 07, 2006 11:14 pm
Forum: New Ideas
Topic: CE as script.
Replies: 6
Views: 7269

Well, indeed... Not a bad idea, but also not planned for the next three major releases... ;-)
by Holger
Sat Jan 07, 2006 11:13 pm
Forum: Off Topic
Topic: Yet another forum bug
Replies: 2
Views: 4572

As mentioned, this is not a phpBB bug, but was caused by a full file-system on the artsoft.org server. phpBB probably saves some temporary data in /var/tmp, and as /var was 100% full, this failed. I also noticed that the thread Tomi mentioned had disappeared for some time... Even more surprising tha...
by Holger
Sat Jan 07, 2006 11:03 pm
Forum: Off Topic
Topic: How old are you?
Replies: 44
Views: 94415

> Double posts bug again... strange. At least for my own post, I was posting it twice by myself because the connection hung and I pressed submit again... Tried to delete the double post then. I assume that the other double/multiple post had the same reason... > no wonder that the poor artsoft server...
by Holger
Sat Jan 07, 2006 7:54 pm
Forum: Off Topic
Topic: How old are you?
Replies: 44
Views: 94415

> (I expect you all to make me levels for my birthday )

Of course we'll do -- but only some really clever CE levels that will surprise you!

Well... OK... Forget it. That's not possible. ;-)
by Holger
Sat Jan 07, 2006 7:50 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80534

(Did not read your last post when I submitted my answer.) > I confirm the fact that the right thing to do is to learn some C, at least to > help in doing anything I could do. I really like it but I really fear C, so the > point is about it. Don't fear it! It's just a programming language! :-) But se...
by Holger
Sat Jan 07, 2006 7:41 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80534

> I think I should now begin to learn what there is to learn in order to make it. > >This is indeed a right thing: I will contribute at my best, but I have to learn > C. Any advice about where to start? This was not what I meant... :-D I did not mean that you should implement it by yourself in the c...
by Holger
Sat Jan 07, 2006 3:27 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80534

> And experience tells that any kind of creator need just to be provided with > the widest and most powerful control, in order to create the "creatable". At this point I would disagree with you -- sometimes it's the limitations that tickle your mind best. If you can just do "anything&...
by Holger
Sat Jan 07, 2006 3:14 pm
Forum: New Ideas
Topic: Passing values when changing CEs
Replies: 5
Views: 6937

I think I know what you mean.

Could you please describe how you would design the interface to specify this in the CE settings? That's where I still have some problems to imagine how this could be done in a generic and easily understandable way...
by Holger
Sat Jan 07, 2006 2:49 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-6
Replies: 18
Views: 27519

> But if you'll add new behavior, please make some level/levelset switch > that emulates the old engine (if possible). You're absolutely right, this should be the way to do it! :-) (The change in 3.2.0-6 was just to have a look at it... In the final version, this should indeed be configurable, else ...
by Holger
Sat Jan 07, 2006 2:01 pm
Forum: Testing Area
Topic: Even more level sketch tests
Replies: 16
Views: 43160

Yep! :-)

But that's what the "Testing Area" is for -- now he knows that he better uses the small versions for posting big sketches in the "real" forums... :-)
by Holger
Sat Jan 07, 2006 12:08 pm
Forum: New Ideas
Topic: CE when change.
Replies: 3
Views: 4886

> This is a good topic. ... with a confusing name. ;-) > change to EMPTY if CE X VALUE = Y It's needed for some parts of my PCX > Movies(r) player. This is already possible by simply counting backward instead of forward. > Holger, you can do that? Use the existing functionality instead, and think ag...