To be honest, I don't know. SilvaGunner didn't write anything about that. I checked comments if any people knows and.. Looks like it some kind of mashup with few songs on different parts. And the only part where I noticed one is on 1:09 which is Megalovania from Undertale which is also a meme song. ...
What is meme? That's a little set of three MEME-ish artwork sets: T-pose is the default pose for a model when it isn't animated. Later on it became a meme. So, this artwork set just changes all your players from grinning funny guys to soulless and creepy freaks. ladkl.png nlda.png Sad Romance (or S...
There're two visual issues happening with some invisible elements while they're revealed: Dripper is like an invisible amoeba which can be revealed by picking up the vision lenses or turning on the light switch. The problem is when you reveal the dripper and then wait until it drops few more drops, ...
It would be also better to convert all PCX files to PNGs after the support of more image file types was added to optimize the size of EMC collection weight. The size of archive will be 3 times lighter than the original one. I just converted "emc_objects.pcx" and "emc_objects.png"...
I just checked it. It is "Normal Amoeba" but not "Amoeba with Content" or "Amoeba (BD style)". This one, when barricades all the space, doesn't turn to diamonds, unlike BD amoeba and amoeba with content. But yeah, why is it here then if it can't be even completed withou...
There's a little problem with global anims being drawn on title screens. Their default position (0;0) is the same as the position of playfield (6;6), and they can be only drawn in the 548x548 area (in the boundaries of playfield). I tried to put door sprites in this little level set on their intende...
When you complete a level with "Auto-play next level" option turned on, it automatically moves you to the next one, but when you complete last level, the game just restarts it. I think it's better if game would go back to main menu after completing the last level. [video]