Search found 110 matches
- Fri Oct 30, 2020 10:32 am
- Forum: Bug Reports
- Topic: 1-Step Mode in 2-Player Game
- Replies: 3
- Views: 2239
1-Step Mode in 2-Player Game
On my Windows 10 PC, I wanted to use 1-step mode to more easily test levels in my multiplayer levelset. However, 1-step mode with more than one player is more like frame-by-frame mode. Oh, and only the first player is able to move, the other two players are immobile. And I am playing on the latest v...
- Fri Oct 23, 2020 7:46 pm
- Forum: Testing Area
- Topic: test element_info
- Replies: 4
- Views: 16728
Re: test element_info
This is really helpful for knowing what the elements are referred to when changing custom graphics, thanks.
- Fri Oct 23, 2020 11:23 am
- Forum: Puzzles
- Topic: Is the puzzle section dead
- Replies: 1
- Views: 9266
The puzzle section is not dead
Good to know
- Sat Oct 10, 2020 7:11 pm
- Forum: Bug Reports
- Topic: Two-Player Camera can be whack sometimes
- Replies: 1
- Views: 1875
Two-Player Camera can be whack sometimes
I found this bug when I made both players walk in the same direction, and then I made the player behind sharply go the other direction. The result? The other player is off-screen, and the player onscreen is being blocked by an invisible border (as if both players were on-screen and you were not allo...
- Fri Oct 02, 2020 6:47 pm
- Forum: New Ideas
- Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
- Replies: 12
- Views: 17564
Supaplex Bomb Counter for Supaplex Level Collection
When are you going to be done with your bomb counter for Supaplex, Holger?
I need it as soon as possible for a thing that I am working on.
I need it as soon as possible for a thing that I am working on.
- Mon Sep 28, 2020 8:30 pm
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 26182
Re: Trial of the Emerald: The ultimate skill test
So, having recently learnt that you can save and load your progress in a level, I decided to go back to this level tonight and I've completed it. Incredible level. One of the best ever. Jamie x Thanks for your kind words about my level! Makes me happy to know that people do indeed like my stages. :...
- Fri Sep 25, 2020 11:06 am
- Forum: New Ideas
- Topic: Supaplex Ending Message
- Replies: 1
- Views: 7045
Supaplex Ending Message
If you die in the original Supaplex, it says: "Hard luck! You have collected X out of Y infotrons needed. Why not give it another try?" And if you die when collecting all of the infotrons, it says: "Hard luck! You completed all of the necessary infotrons, but failed to reach the exit....
- Wed Sep 16, 2020 7:37 pm
- Forum: New Ideas
- Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
- Replies: 12
- Views: 17564
Re: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
@Holger
When is your official Supaplex bomb counter gonna be done, Holger?
I like Eizzoux's, but I would love it if we could get something a bit more faithful to the original game.
When is your official Supaplex bomb counter gonna be done, Holger?
I like Eizzoux's, but I would love it if we could get something a bit more faithful to the original game.
- Wed Sep 09, 2020 11:27 am
- Forum: Help
- Topic: How do I change the death message?
- Replies: 1
- Views: 7471
How do I change the death message?
You know how when you die, the screen pops up saying, "Game Over! Play it again?"? I thought there was no way to change it, but then I saw in the Mindbender levelset, it said, "Magic Spell hit McDuffin! Play it again?", or something like that. If you can change the death message ...
- Tue Sep 01, 2020 3:12 pm
- Forum: New Ideas
- Topic: Walkable EMC doors
- Replies: 3
- Views: 3845
- Mon Aug 31, 2020 12:48 pm
- Forum: Bug Reports
- Topic: No custom door graphic disply when you collect lens
- Replies: 3
- Views: 2203
Re: No custom door graphic disply when you collect lens
I just checked with the magnifier, and... nope. Even when I redefine the gray door and the normal door graphics, when I collect a magnifier, it still reverts to the original door graphic. I even checked in BD2K3 to see if the custom graphics of the door would revert to the default, and it does. Go t...
- Mon Aug 31, 2020 11:09 am
- Forum: Bug Reports
- Topic: No custom door graphic disply when you collect lens
- Replies: 3
- Views: 2203
No custom door graphic disply when you collect lens
I don't know if you qualify this as a bug, but if you use custom graphics for EM doors, place down the gray variant, and then collect a lens, the custom graphic for the door won't display for the lens, but the original graphic will.
It's weird.
It's weird.
- Sun Aug 30, 2020 11:07 am
- Forum: New Ideas
- Topic: Walkable EMC doors
- Replies: 3
- Views: 3845
Walkable EMC doors
If we have walkable doors for the first four EM keys, why can we not have walkable doors for the next four EMC keys? And before somebody says, "But SlappyHappy2000, you can just recreate the door using custom elements", I tried it, and it is NOT fully functional. Mainly, it is not accessib...
- Wed Aug 26, 2020 11:45 am
- Forum: Help
- Topic: Custom element walkable to only one player?
- Replies: 2
- Views: 8461
Custom element walkable to only one player?
Is there anyway to make a custom element walkable by only one of the two players?
For context, I am trying to make a custom pink door that corresponds to Key 5 (spritesheet attached).
I just need to know how, and then I can do the rest of the fancy stuff on my own.
For context, I am trying to make a custom pink door that corresponds to Key 5 (spritesheet attached).
I just need to know how, and then I can do the rest of the fancy stuff on my own.
- Tue Aug 25, 2020 8:56 pm
- Forum: Level and Artwork Design
- Topic: Rocks'n'diamonds - Show keys 2014
- Replies: 6
- Views: 15776