Search found 357 matches
- Wed Apr 26, 2006 10:56 am
- Forum: General Discussion
- Topic: Mouse Support (with Snap)
- Replies: 24
- Views: 26229
Thanks. But I have some questions. right click to snap in a direction (wherever the cursor is), In which direction should be snaped? Where the cursor is? left click to move? Move to cursor location? With or without calc of shortest way? objects could be set so right clicking on the player drops an i...
- Tue Apr 25, 2006 7:31 pm
- Forum: General Discussion
- Topic: Next version...?
- Replies: 18
- Views: 31651
- Mon Apr 24, 2006 4:06 pm
- Forum: General Discussion
- Topic: What option in RnDTest do you use?
- Replies: 14
- Views: 20571
- Sun Apr 23, 2006 5:59 pm
- Forum: General Discussion
- Topic: What option in RnDTest do you use?
- Replies: 14
- Views: 20571
What option in RnDTest do you use?
Hi, can you tell me what option you use in RndTest (V2.0)? - mouse support (what sokomode) - warp to next level or level series - download support - transparent zip support - extract zip support - gameatwork - user name - home directory - none of them Do you tried any level series (snake_bite, sokob...
- Sat Apr 22, 2006 10:35 pm
- Forum: General Discussion
- Topic: Mouse Support (with Snap)
- Replies: 24
- Views: 26229
rndTest Version 2.0
Hi, I uploaded Version 2.0 of "rndTest", here (rndTest20.zip): http://www.zomis.net/rnd/download.php?id=421 ONLY stable modes are included. Sorry, but I change some mode numbers. Code is cleaned up. The modes should be 100% compatible with RND !! - or vice versa :wink: All errors you get n...
- Wed Apr 19, 2006 9:56 pm
- Forum: General Discussion
- Topic: Mouse Support (with Snap)
- Replies: 24
- Views: 26229
- Wed Apr 19, 2006 7:32 pm
- Forum: New Ideas
- Topic: Remembering game state in a tape
- Replies: 8
- Views: 10617
- Wed Apr 19, 2006 7:21 pm
- Forum: General Discussion
- Topic: Mouse Support (with Snap)
- Replies: 24
- Views: 26229
Thanks for your response. Why don't you add a mode where you can click on an element and Rockford goes there to press it... it doesn't seem so diffucult to manage all elements, seen sokomode 26... Hm, yes this is possible. Watch out for the next version, and download them before a antivirus prog kil...
- Tue Apr 18, 2006 7:30 pm
- Forum: New Ideas
- Topic: Remembering game state in a tape
- Replies: 8
- Views: 10617
- Mon Apr 17, 2006 10:10 pm
- Forum: New Ideas
- Topic: Force Feed Back Joystick
- Replies: 2
- Views: 5405
Force Feed Back Joystick
Only a silly idea.
A force feed back joystick should be supported.
So, you can feel how heavy is the stone that you have to push.
A force feed back joystick should be supported.
So, you can feel how heavy is the stone that you have to push.
- Mon Apr 17, 2006 10:04 pm
- Forum: General Discussion
- Topic: Mouse Support (with Snap)
- Replies: 24
- Views: 26229
Playing only with the mouse!
Hi, - Now I get it under keep control, let's dance the time warp ... I uploaded a new Version of "rndTest", here (rndTest15.zip): http://www.zomis.net/rnd/download.php?id=421 Now new REALLY stable modes are added. For Follow Mouse with Snap > rndTest -sokomode=27 For Follow Mouse with hold...
- Mon Apr 17, 2006 9:38 pm
- Forum: Programmer's Corner
- Topic: Building on MacOS X
- Replies: 4
- Views: 11333
On the other hand I cannot believe that dynamic linking can cause such a big problem Yes, thats true- But on windows the feeling with static libs is a little bit faster (my opinion). May be on your Intel-Mac you have to rebuild the SDL-Lib's. May some 'make' files or some 'defines' dont regognize t...
- Mon Apr 17, 2006 5:38 pm
- Forum: Programmer's Corner
- Topic: Building on MacOS X
- Replies: 4
- Views: 11333
- Fri Apr 14, 2006 7:12 pm
- Forum: Level and Artwork Design
- Topic: The H. World Prerelease 1.00-1
- Replies: 12
- Views: 14569
- Fri Apr 14, 2006 6:21 pm
- Forum: General Discussion
- Topic: Mouse Support (with Snap)
- Replies: 24
- Views: 26229
With sokomode 3, it moves only if the destination point is no more than 8 fields away from the starting point: is it intended? There are two possibilities: Clicking with left mouse to a empty space move the player to that place. If there is a way (only empty spaces are checked) Here you can run thr...