Search found 766 matches

by Martijn
Thu Jul 22, 2010 10:46 am
Forum: New Ideas
Topic: saving levels in native format
Replies: 3
Views: 5810

OK great! So you say you like the idea, does that mean that it's on your TODO-list for the future, to select this just in the level editor (instead of using codes)? :P
by Martijn
Thu Jul 22, 2010 10:42 am
Forum: New Ideas
Topic: Level(set) manager/loader
Replies: 4
Views: 6800

Wow, yes that would be a great idea indeed... But the problem is that level sets are uploaded at several places. Some can be downloaded from the Artsoft website, others are uploaded on Zomis' file archive and yet others are linked to in this forum. I have collected ALL these level sets and sorted th...
by Martijn
Thu Jul 22, 2010 10:18 am
Forum: New Ideas
Topic: replace Supaplex border by original
Replies: 3
Views: 5721

Ah great. Well, I have never changed it, but it was set to "on" in my version, that's why. Maybe you should check it one time over if it is really set to 'off' by default, but otherwise it was just something in my RnD version only.
by Martijn
Thu Jul 22, 2010 10:01 am
Forum: Bug Reports
Topic: Supaplex engine bugs
Replies: 35
Views: 35573

@Holger: Bug #1: this is true indeed. When infotrons fall on the ground, you hear a zonk sound and not an emerald sound. Bug #2: well, actually I already play with extra Supaplex level collections in the original format. Shouldn't the SP engine automatically detect that these are native sets and thu...
by Martijn
Thu Jul 22, 2010 9:55 am
Forum: Level and Artwork Design
Topic: original supaplex sounds
Replies: 3
Views: 5882

Holger wrote:Re-converting the original sounds to the bitrate R'n'D uses, using a high quality sound converter, should solve the problem.
OK great. Does anyone have such a high quality sound converter and can he do this for me? Thanks.
by Martijn
Thu Jul 22, 2010 9:53 am
Forum: Level and Artwork Design
Topic: Sudoku (in R'n'D of course)
Replies: 7
Views: 10241

could someone provide a new download link please?
by Martijn
Wed Jul 21, 2010 4:38 pm
Forum: Bug Reports
Topic: Supaplex engine bugs
Replies: 35
Views: 35573

Supaplex engine bugs

OK, I'm the first to report bugs (or things that should be different) of the new Supaplex engine... 1. when infotrons fall, you hear the sound of a falling emerald... 2. with the EMC levels, Holger decided to have no music playing (unless you select custom music), since there was no music in the ori...
by Martijn
Wed Jul 21, 2010 4:31 pm
Forum: New Ideas
Topic: replace Supaplex border by original
Replies: 3
Views: 5721

replace Supaplex border by original

I found the following:

currently, original Supaplex levels that are played with the Supaplex engine have a thick gray border consisting of Supaplex blocks. In the original game, this border is a thin, uninterrupted grey line. Can't this be imitated so that it looks more like the original?
by Martijn
Wed Jul 21, 2010 4:17 pm
Forum: New Ideas
Topic: saving levels in native format
Replies: 3
Views: 5810

saving levels in native format

I had an idea: wouldn't it be nice if levels (level collections) were saved in their native formats when you select another engine in the level editor? for instance, that supaplex levels are saved as *.dat files (or *.l00) and emerald mine levels are stored in the way the emc level files look like? ...
by Martijn
Wed Jul 21, 2010 1:42 pm
Forum: Level and Artwork Design
Topic: original supaplex sounds
Replies: 3
Views: 5882

original supaplex sounds

As far as I can remember, this has been discussed before, but I would like to give this some attention again. Now that the SP engine is ready, it would be nice if the Supaplex sounds were identical to the original game. Currently, the sounds in the mus_classic set have another bitrate, which is why ...
by Martijn
Tue Jul 20, 2010 6:40 pm
Forum: General Discussion
Topic: native Emerald Mine set with "native" graphics
Replies: 1
Views: 5027

native Emerald Mine set with "native" graphics

currently, when you load the classic Emerald Mine level set, it works with the RnD engine and its graphics. Shouldn't this be played with the Emerald Mine engine and with the orginal graphics as well, just as with the EMC levels?
by Martijn
Tue Jul 20, 2010 6:38 pm
Forum: Bug Reports
Topic: problem with Andreas Buschbeck 3 and 4
Replies: 1
Views: 4338

problem with Andreas Buschbeck 3 and 4

For somehow reason the level collections Andreas Buschbeck 3 and 4 from Contributions 2003 fail to load and RnD closes down. I reinstalled the level sets but the problem keeps occurring. Maybe they are incompatible with the new RnD? Stderr.txt gives the following: 3.3.0.1\levels\Contributions\Contri...
by Martijn
Tue Jul 20, 2010 6:33 pm
Forum: Level and Artwork Design
Topic: Spell Machine: Music
Replies: 6
Views: 10349

could you upload this again?
by Martijn
Tue Jul 20, 2010 6:32 pm
Forum: Level and Artwork Design
Topic: Wanting to upload leves - it won't let me!
Replies: 21
Views: 33208

the link to Zomis's file archive doesn't work..
by Martijn
Tue Jul 20, 2010 6:31 pm
Forum: Level and Artwork Design
Topic: Spell Machine: Japanese
Replies: 5
Views: 8621

download link doesn't work...