Search found 3360 matches

by Holger
Wed Aug 17, 2005 12:00 am
Forum: Help
Topic: is Aaron Davidson's Tutorial 100% solvable?
Replies: 4
Views: 6316

> hmm I wonder if newbies who see Boulderdash for the first time will > solve this... quite tricky for a tutorial, isn't it? Yes, I think it is at least a bit too hard here and there for a real tutorial. I will change the sort priority so that Flumminator's tutorial will again be the "default&q...
by Holger
Tue Aug 16, 2005 11:38 pm
Forum: R'n'D Announcements
Topic: "Snake Bite" level set released!
Replies: 0
Views: 17689

"Snake Bite" level set released!

As an absolute highlight of the upcoming "Contributions" level package, here comes "Snake Bite" as a separate release -- a double feature level set presented by Alan Bond ("BD2K3") and Jürgen Bonhagen ("The Bug Machine", "Game Inside"). "Snake B...
by Holger
Tue Aug 16, 2005 8:20 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19656

Sorry DiPal -- I just found your post by chance; no idea why I did not see it before. :-( > 1. In files.c in setLevelInfoToDefaults code do next things: > level->block_delay = 8; > level->sp_block_delay = 9; > Later in LoadLevel_InitVersion code do this: > level->block_delay = (level->block_last_fie...
by Holger
Tue Aug 16, 2005 7:55 pm
Forum: Bug Reports
Topic: Digging element- collect sound?
Replies: 2
Views: 4251

Well, this is by intention. Imagine you have a CE than can "dig" emeralds -- I think most people will expect to hear the "collect" sound then. The "can dig" is more something like "can remove", which can be "digging" or "collecting" (depend...
by Holger
Tue Aug 16, 2005 7:52 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19656

> Found a new bug (actually I found it in v3.1.1 but no matter). Please open a new thread for each newly detected bug -- thanks! > Magic wheels don't work in native EM levels. Well, they do -- go to the "properties" page and enter a "duration" value greater than zero... But you a...
by Holger
Tue Aug 16, 2005 7:25 pm
Forum: Help
Topic: is Aaron Davidson's Tutorial 100% solvable?
Replies: 4
Views: 6316

> is Aaron Davidson's Tutorial 100% solvable? aeglos@fangorn:~/projects/rocksndiamonds$ ./rocksndiamonds -e "autoplay rnd_tutorial_aaron_davidson" [...] =============================================================================== Automatically playing level tapes -----------------------...
by Holger
Mon Aug 15, 2005 11:59 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 3.1.1 released!
Replies: 0
Views: 16887

Rocks'n'Diamonds 3.1.1 released!

This version is mainly a bugfix release, although it already contains most of the features of the new Emerald Mine compatible game engine (but not yet fully accessible from the level editor). New level sets containing native Emerald Mine levels (which are not yet released, but may come soon) can alr...
by Holger
Sat Aug 06, 2005 8:47 am
Forum: Testing Area
Topic: Even more level sketch tests
Replies: 16
Views: 42635

`667¸667
by Holger
Sat Aug 06, 2005 8:40 am
Forum: General Discussion
Topic: Rocks'n'Diamonds - the first Linux game ever!
Replies: 9
Views: 11784

> SPAM?

Don't be too hard -- smilies are not SPAM. :-)

Tomi, welcome to the forum! :-)
by Holger
Sat Aug 06, 2005 8:36 am
Forum: Testing Area
Topic: Even more level sketch tests
Replies: 16
Views: 42635

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by Holger
Sat Aug 06, 2005 8:35 am
Forum: Testing Area
Topic: Even more level sketch tests
Replies: 16
Views: 42635

Even more level sketch tests

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by Holger
Thu Aug 04, 2005 11:33 pm
Forum: New Ideas
Topic: Editor-specific graphics
Replies: 1
Views: 3674

For now I think that "use graphics of" should do the job -- it also displays that changed graphic in the editor, which should be the thing that is wanted in most cases. (For other cases, like hiding elements in the editor, the graphicsinfo.conf file seems to be the best solution...)
by Holger
Thu Aug 04, 2005 11:25 pm
Forum: New Ideas
Topic: Custom keys (on keyboard:)
Replies: 20
Views: 30767

The classic R'n'D game play paradigm is that it should be playable using a two-button joystick, which means that there are only four directions and two "action keys". Having such "custom keys" would be nice indeed, but to the price that new people have to learn them to play the l...
by Holger
Thu Aug 04, 2005 11:19 pm
Forum: Level and Artwork Design
Topic: The Contributons 2004 !!!!11
Replies: 60
Views: 63759

> Whats the status? Although I better do not promise anything at the moment (far too much work at the moment, not even being at home most of the week), I think I will manage to get the intermediate R'n'D version 3.1.1 out within the next two weeks, quickly followed by the 2004 and 2005 contributions...
by Holger
Tue Jul 26, 2005 10:50 am
Forum: Programmer's Corner
Topic: RnD on Windows using Visual C++ 6?
Replies: 4
Views: 15105

> Hi, I'm trying to get a semi-modified version of RnD compiled on Windows > using Visual C++ 6.0, but it doesn't compile. It yells about various syntax > errors. Well, as C is not C++, this may likely be the case. But if Visual C++ (which I do not know at all) contains a plain C compiler (which I a...