Search found 156 matches

by ncrecc
Sat Mar 09, 2019 5:08 am
Forum: Bug Reports
Topic: char_cursor and steel_char_cursor are indistinguishable in the editor
Replies: 0
Views: 9842

char_cursor and steel_char_cursor are indistinguishable in the editor

Image
I think it's a cool idea to have tiles that don't reveal if they're indestructible until you try exploding them, but the problem is they can't be told apart in the editor.
by ncrecc
Fri Mar 08, 2019 11:29 pm
Forum: New Ideas
Topic: Replace the "space" steel letter tile with the flat steel wall tile
Replies: 2
Views: 4119

Re: Replace the "space" steel letter tile with the flat steel wall tile

Of course it can also be seen as a problem than there are two elements that look the same, but behave differently while playing, but this is not really the problem here: Take a look at the normal "space" element on the one side, and the "invisible <whatever>" walls and "cha...
by ncrecc
Mon Mar 04, 2019 12:29 am
Forum: Bug Reports
Topic: One player can go into the same exit multiple times to win a co-op level
Replies: 0
Views: 9900

One player can go into the same exit multiple times to win a co-op level

https://i.frogbox.es/lk6 In this case, "only one player must enter exit" is disabled. It seems that the game only checks for "how many times have the players exited?" and not "have all players exited at least once?" This can also be fixed by just disallowing players fr...
by ncrecc
Sat Mar 02, 2019 9:06 pm
Forum: Bug Reports
Topic: Some .mp3 files are played back slower than they should be
Replies: 0
Views: 9925

Some .mp3 files are played back slower than they should be

https://i.frogbox.es/lk2 The song above (qm.mp3) plays at a normal speed with VLC and Audacity, but when used with RnD it plays at about half the speed. It's a conversion of a .ogg file (using Audacity), but it seems not all .ogg -> .mp3 conversions are played back incorrectly like this. Here's the ...
by ncrecc
Sat Mar 02, 2019 8:14 pm
Forum: Bug Reports
Topic: Beams in Mirror Magic can visibly leave the level border
Replies: 3
Views: 2864

Re: Beams in Mirror Magic can visibly leave the level border

An alternative would be to add some sort of border around the playfield (made from bricks or by using a grey border like in the level editor) and stop the beam when it reaches the border... But I think I prefer the current behaviour for now. Personally, I would prefer some type of thin border that ...
by ncrecc
Sat Mar 02, 2019 8:06 pm
Forum: Bug Reports
Topic: Very large .mp3 files (~9MB) are prone to crashing the game
Replies: 6
Views: 3876

Re: Very large .mp3 files (~9MB) are prone to crashing the game

Yes, knowing some details about the operating system and program (from package or self-compiled) would be very useful in such cases. I'm using Windows 10 and the pre-compiled 4.1.2.0 package. Regarding re-exporting through Audacity... it seems I hadn't actually tried that! :oops: The songs work fin...
by ncrecc
Fri Mar 01, 2019 6:51 pm
Forum: Bug Reports
Topic: Very large .mp3 files (~9MB) are prone to crashing the game
Replies: 6
Views: 3876

Very large .mp3 files (~9MB) are prone to crashing the game

Here are just some examples: https://i.frogbox.es/ljx ^ 9055 KB. Game crashes when it tries to load this at all. https://i.frogbox.es/ljy ^ 10515 KB. Game plays no music when this song comes up. Clicking the toggle music button in any level where this song would be playing crashes the game. https://...
by ncrecc
Fri Mar 01, 2019 5:11 pm
Forum: Bug Reports
Topic: Beams in Mirror Magic can visibly leave the level border
Replies: 3
Views: 2864

Beams in Mirror Magic can visibly leave the level border

Image
Pac-Men can not go "outside" of the level, but beams can. This is more or less a graphical bug, since beams outside of the level border can't really do anything.
by ncrecc
Fri Feb 15, 2019 5:56 am
Forum: Bug Reports
Topic: Envelopes do not show their messages when collected by any player other than Player 1
Replies: 2
Views: 2387

Envelopes do not show their messages when collected by any player other than Player 1

CEs that use the "show envelope" action will work with Players 2-4, but envelopes themselves will not.
by ncrecc
Mon Feb 11, 2019 2:32 pm
Forum: Bug Reports
Topic: Electron has a different starting direction in the RnD engine than it does in the SP engine
Replies: 2
Views: 2760

Re: Electron has a different starting direction in the RnD engine than it does in the SP engine

filbo wrote: Mon Feb 11, 2019 9:24 am That must be why the electron starts moving in Supaplex engine, but not RnD, in your 'Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine' animation?
Yes.
by ncrecc
Sun Feb 10, 2019 5:57 am
Forum: Bug Reports
Topic: Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine
Replies: 1
Views: 2296

Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine

https://i.frogbox.es/lik This specifically happens when an electron is killed by having a zonk or infotron dropped on it (directly, not through a chain reaction caused by another explosion), and its explosion catches SP objects that explode in a chain reaction (e.g. Snik-Snaks, orange disks, and ye...
by ncrecc
Sun Feb 10, 2019 5:07 am
Forum: Bug Reports
Topic: Dropping objects while inside of a blue tube has some odd behavior
Replies: 0
Views: 9211

Dropping objects while inside of a blue tube has some odd behavior

https://i.frogbox.es/lii 1. When you place an object, you and the object render as though you are above the tube until you step to another square. 2. Dynabombs never display under the tube, only above it. They also do not animate while they are counting down. 3. Nothing on the same square as you an...
by ncrecc
Sat Feb 09, 2019 11:47 pm
Forum: Bug Reports
Topic: Rules regarding gravity and ports are different between SP and RnD
Replies: 0
Views: 9170

Rules regarding gravity and ports are different between SP and RnD

https://i.frogbox.es/lih In Supaplex, gravity does not affect you if you're underneath a port that's passable from below (even if there's something on the other end that would prevent you from passing), and you cannot pass sideways while you're in midair. In RnD, gravity still affects you while you...
by ncrecc
Sat Feb 09, 2019 11:04 pm
Forum: Bug Reports
Topic: Red disks in the RnD engine act like RnD dynamite when they should be more like EM dynamite
Replies: 0
Views: 9198

Red disks in the RnD engine act like RnD dynamite when they should be more like EM dynamite

https://i.frogbox.es/lig In their origin game: 1. Red disks explode with no chain reaction. 2. Red disks have to be set down by holding the drop button and not just pressing it. 3. Red disks detonate sooner than live RnD dynamite. The properties above also apply to EM dynamite. At the risk of being...