Search found 156 matches
- Sat Mar 09, 2019 5:08 am
- Forum: Bug Reports
- Topic: char_cursor and steel_char_cursor are indistinguishable in the editor
- Replies: 0
- Views: 9842
char_cursor and steel_char_cursor are indistinguishable in the editor
I think it's a cool idea to have tiles that don't reveal if they're indestructible until you try exploding them, but the problem is they can't be told apart in the editor.
- Fri Mar 08, 2019 11:29 pm
- Forum: New Ideas
- Topic: Replace the "space" steel letter tile with the flat steel wall tile
- Replies: 2
- Views: 4119
Re: Replace the "space" steel letter tile with the flat steel wall tile
Of course it can also be seen as a problem than there are two elements that look the same, but behave differently while playing, but this is not really the problem here: Take a look at the normal "space" element on the one side, and the "invisible <whatever>" walls and "cha...
- Mon Mar 04, 2019 12:29 am
- Forum: Bug Reports
- Topic: One player can go into the same exit multiple times to win a co-op level
- Replies: 0
- Views: 9900
One player can go into the same exit multiple times to win a co-op level
https://i.frogbox.es/lk6 In this case, "only one player must enter exit" is disabled. It seems that the game only checks for "how many times have the players exited?" and not "have all players exited at least once?" This can also be fixed by just disallowing players fr...
- Sat Mar 02, 2019 9:06 pm
- Forum: Bug Reports
- Topic: Some .mp3 files are played back slower than they should be
- Replies: 0
- Views: 9925
Some .mp3 files are played back slower than they should be
https://i.frogbox.es/lk2 The song above (qm.mp3) plays at a normal speed with VLC and Audacity, but when used with RnD it plays at about half the speed. It's a conversion of a .ogg file (using Audacity), but it seems not all .ogg -> .mp3 conversions are played back incorrectly like this. Here's the ...
- Sat Mar 02, 2019 8:14 pm
- Forum: Bug Reports
- Topic: Beams in Mirror Magic can visibly leave the level border
- Replies: 3
- Views: 2864
Re: Beams in Mirror Magic can visibly leave the level border
An alternative would be to add some sort of border around the playfield (made from bricks or by using a grey border like in the level editor) and stop the beam when it reaches the border... But I think I prefer the current behaviour for now. Personally, I would prefer some type of thin border that ...
- Sat Mar 02, 2019 8:06 pm
- Forum: Bug Reports
- Topic: Very large .mp3 files (~9MB) are prone to crashing the game
- Replies: 6
- Views: 3876
Re: Very large .mp3 files (~9MB) are prone to crashing the game
Yes, knowing some details about the operating system and program (from package or self-compiled) would be very useful in such cases. I'm using Windows 10 and the pre-compiled 4.1.2.0 package. Regarding re-exporting through Audacity... it seems I hadn't actually tried that! :oops: The songs work fin...
- Fri Mar 01, 2019 6:51 pm
- Forum: Bug Reports
- Topic: Very large .mp3 files (~9MB) are prone to crashing the game
- Replies: 6
- Views: 3876
Very large .mp3 files (~9MB) are prone to crashing the game
Here are just some examples: https://i.frogbox.es/ljx ^ 9055 KB. Game crashes when it tries to load this at all. https://i.frogbox.es/ljy ^ 10515 KB. Game plays no music when this song comes up. Clicking the toggle music button in any level where this song would be playing crashes the game. https://...
- Fri Mar 01, 2019 5:11 pm
- Forum: Bug Reports
- Topic: Beams in Mirror Magic can visibly leave the level border
- Replies: 3
- Views: 2864
Beams in Mirror Magic can visibly leave the level border
Pac-Men can not go "outside" of the level, but beams can. This is more or less a graphical bug, since beams outside of the level border can't really do anything.
- Fri Feb 15, 2019 5:56 am
- Forum: Bug Reports
- Topic: Envelopes do not show their messages when collected by any player other than Player 1
- Replies: 2
- Views: 2387
Envelopes do not show their messages when collected by any player other than Player 1
CEs that use the "show envelope" action will work with Players 2-4, but envelopes themselves will not.
- Mon Feb 11, 2019 2:32 pm
- Forum: Bug Reports
- Topic: Electron has a different starting direction in the RnD engine than it does in the SP engine
- Replies: 2
- Views: 2760
- Sun Feb 10, 2019 5:57 am
- Forum: Bug Reports
- Topic: Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine
- Replies: 1
- Views: 2296
Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine
https://i.frogbox.es/lik This specifically happens when an electron is killed by having a zonk or infotron dropped on it (directly, not through a chain reaction caused by another explosion), and its explosion catches SP objects that explode in a chain reaction (e.g. Snik-Snaks, orange disks, and ye...
- Sun Feb 10, 2019 5:38 am
- Forum: Bug Reports
- Topic: Buggy base lacks animations for being dug away or snapped at in RnD engine
- Replies: 1
- Views: 2353
- Sun Feb 10, 2019 5:07 am
- Forum: Bug Reports
- Topic: Dropping objects while inside of a blue tube has some odd behavior
- Replies: 0
- Views: 9211
Dropping objects while inside of a blue tube has some odd behavior
https://i.frogbox.es/lii 1. When you place an object, you and the object render as though you are above the tube until you step to another square. 2. Dynabombs never display under the tube, only above it. They also do not animate while they are counting down. 3. Nothing on the same square as you an...
- Sat Feb 09, 2019 11:47 pm
- Forum: Bug Reports
- Topic: Rules regarding gravity and ports are different between SP and RnD
- Replies: 0
- Views: 9170
Rules regarding gravity and ports are different between SP and RnD
https://i.frogbox.es/lih In Supaplex, gravity does not affect you if you're underneath a port that's passable from below (even if there's something on the other end that would prevent you from passing), and you cannot pass sideways while you're in midair. In RnD, gravity still affects you while you...
- Sat Feb 09, 2019 11:04 pm
- Forum: Bug Reports
- Topic: Red disks in the RnD engine act like RnD dynamite when they should be more like EM dynamite
- Replies: 0
- Views: 9198
Red disks in the RnD engine act like RnD dynamite when they should be more like EM dynamite
https://i.frogbox.es/lig In their origin game: 1. Red disks explode with no chain reaction. 2. Red disks have to be set down by holding the drop button and not just pressing it. 3. Red disks detonate sooner than live RnD dynamite. The properties above also apply to EM dynamite. At the risk of being...