Search found 344 matches

by Sascha
Sun Oct 05, 2008 8:10 pm
Forum: New Ideas
Topic: Element passes element
Replies: 8
Views: 12523

I've got a new idea for levels with elements over elements: If you had to make a level wherein you'd use the element-over-element option, you could choose a new... "mirror-level" option eg. with that R'n'D displays two playfields simultaneously that interact when playing. But as Nathan sai...
by Sascha
Fri Oct 03, 2008 8:22 pm
Forum: New Ideas
Topic: Element passes element
Replies: 8
Views: 12523

Making such a feature generally available to all elements would require major game engine changes, and therefore won't be available any time soon, I'm afraid. That's a pity! But now I dunno how to complete my level. Has anyone an Idea how I could make a custom element climbing a ladder? I want to b...
by Sascha
Tue Sep 30, 2008 10:39 am
Forum: New Ideas
Topic: Element passes element
Replies: 8
Views: 12523

BTW some features: - [] supporting initial gravity (!) - [] walkable like empty space | except for - [] player 1 / 2 / 3 / 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . - [] element [_] CE-action: - set permeability = impermeable / walkable / passable / walkable like empty space
by Sascha
Tue Sep 30, 2008 10:23 am
Forum: New Ideas
Topic: Element passes element
Replies: 8
Views: 12523

Element passes element

I often have the problem that there is an element
that must pass another, but unfortunately that's not
possible. Would it be great if there was a function
like "[] walkable like empty space" so that also
rock etc. can fall / move through it?

greetings, Sascha
by Sascha
Tue Sep 02, 2008 1:44 pm
Forum: Level and Artwork Design
Topic: Spell Machine: Japanese
Replies: 5
Views: 8559

Wow! This is really cool! Writing Japanese letters and let the game speak out the words for you! :-D Thank you! Maybe you've seen my first version with that you can spell our usual letters, but the Japanese Version is much more interesting, I guess. Do you also plan to create a second level to writ...
by Sascha
Sat Aug 30, 2008 6:46 pm
Forum: Level and Artwork Design
Topic: Spell Machine: Japanese
Replies: 5
Views: 8559

HINT

HINT: Snap a character to listen to its sound without playing the whole row!
by Sascha
Sat Aug 30, 2008 3:24 pm
Forum: Level and Artwork Design
Topic: Spell Machine: Japanese
Replies: 5
Views: 8559

Spell Machine: Japanese

I made a new version of "Spell Machine": Version Japanese, with the full Hiragana alphabet (including Dakuon, for those who know). Try it, play a little with the japanese letters. There's also a full Hiragana table inside the level. Have Fun! BTW: From any reason the envelopes are alway re...
by Sascha
Fri Aug 29, 2008 12:10 pm
Forum: Bug Reports
Topic: dying while dropping stones
Replies: 14
Views: 14341

I usually never play in Emerald Mine engine, I dunno.
Maybe someone who does knows the answer.
by Sascha
Thu Aug 28, 2008 10:45 am
Forum: Bug Reports
Topic: dying while dropping stones
Replies: 14
Views: 14341

>it doesnt happen with a line of aliens instead of eaters.

I already made a post about a very similar "bug".
Look it up here.
by Sascha
Tue Aug 26, 2008 3:43 pm
Forum: Bug Reports
Topic: dying while dropping stones
Replies: 14
Views: 14341

yes, of course they don't move, because the way is blocked by the sand, but they still always try to move, to all directions. If you walk over the yamyams, it is possible that they try to move up.
by Sascha
Mon Aug 25, 2008 11:35 am
Forum: Bug Reports
Topic: dying while dropping stones
Replies: 14
Views: 14341

The rocks are not the reason for your death:
If you run over, next to or underneath yamyams and you
are not lucky they move into you in the moment you pass them.
by Sascha
Tue Aug 19, 2008 12:03 pm
Forum: Bug Reports
Topic: doors and speedup pill quirks
Replies: 1
Views: 3262

> if you run right and collect the speed pill, you can run into the back of the > tank but you dont die. That's very similar to this case (just with robots). If you run into an enemy from behind when it's moving in the same direction as you, you cannot hit it because it blocks the field you wanna en...
by Sascha
Thu Aug 14, 2008 12:48 pm
Forum: Bug Reports
Topic: Players behave different in Editor
Replies: 5
Views: 9227

> Were they added later or something? That would cause it.

Probably. BTW: I mostly use the "filled rectangle" tool!
by Sascha
Wed Aug 13, 2008 4:01 pm
Forum: Bug Reports
Topic: Players behave different in Editor
Replies: 5
Views: 9227

Players behave different in Editor

If you choose the yellow player 1 from
the list and drag it over the screen
(with the function "draw single element")
there can be only one player.
If you do the same with players 2, 3 or 4
there can be an infinite amount of players.
Why?
by Sascha
Sun Aug 10, 2008 11:31 am
Forum: Off Topic
Topic: Emoticons running wild :-)
Replies: 33
Views: 65463

Image

Aw, those smilies are great!!