Search found 534 matches

by Daniel H.
Wed Apr 19, 2006 11:51 pm
Forum: Help
Topic: Stuck at level 12 of Niko Boehm's tutorial
Replies: 25
Views: 44251

gstaniak wrote:I think you haven't seen the last of me here, begging for hints :)
Another Rocks 'n' Diamonds fan, bojster, has a web site full of solution tapes for RND levels called the RND Solution Tapes Archive. This should help when you are looking for help with levels.
by Daniel H.
Wed Apr 19, 2006 8:09 pm
Forum: Help
Topic: Stuck at level 12 of Niko Boehm's tutorial
Replies: 25
Views: 44251

By the way, gstaniak, welcome to the Rocks 'n' Diamonds Forum! :)
by Daniel H.
Wed Apr 19, 2006 8:06 pm
Forum: New Ideas
Topic: New CE Change Delay Unit: STEPS
Replies: 11
Views: 13271

Holger wrote:the cursed <BLINK> tag
I don't know of any such tag.
by Daniel H.
Wed Apr 19, 2006 8:01 pm
Forum: Off Topic
Topic: Can Moderators Delete Polls ...
Replies: 7
Views: 8247

Zomis wrote:And I think you can also change everything, try editing the FIRST post in this thread (you can only edit your own posts of course...) and then you can delete poll options and stuff.
As you found out here, only moderators can edit polls.
by Daniel H.
Wed Apr 19, 2006 7:54 pm
Forum: General Discussion
Topic: Do you play Rocks 'n' Diamonds multiplayer?
Replies: 3
Views: 6311

Is it really true that such a big percentage of the people here play multiplayer levels?

Or does the topic subject Do you play Rocks 'n' Diamonds multiplayer? repel people who know nothing about multiplayer play from this topic?
by Daniel H.
Wed Apr 19, 2006 5:19 pm
Forum: Off Topic
Topic: Can Moderators Delete Polls ...
Replies: 7
Views: 8247

Zomis wrote:Not only can moderators delete polls, we can also add polls ;)
We can also add, change or delete the poll options of course :)
Can moderators delete all of the options off of polls, or do they have to leave at least two options?
by Daniel H.
Tue Apr 18, 2006 10:30 pm
Forum: New Ideas
Topic: New CE Change Delay Unit: STEPS
Replies: 11
Views: 13271

Holger wrote:Would you mind using a signature with a little more discreet text attributes?
No. I Changed It:
_________________
The H. World 1.00 -- coming 01 June 2006! (most levels use CEs)
Click here to go to The H. World Announcement Page

Signature locked on this post
by Daniel H.
Tue Apr 18, 2006 4:40 pm
Forum: Off Topic
Topic: Can Moderators Delete Polls ...
Replies: 7
Views: 8247

Can Moderators Delete Polls ...

Can moderators delete polls off of topics without deleting the topic or the first post of the topic?
by Daniel H.
Tue Apr 18, 2006 4:39 pm
Forum: New Ideas
Topic: New CE Change Delay Unit: STEPS
Replies: 11
Views: 13271

Zomis wrote:Nope, it's 9 frames (on normal player speed of course).
Zomis wrote:normal = 8
:shock: I thought that players moved at normal speed. :? :?:
by Daniel H.
Tue Apr 18, 2006 4:31 pm
Forum: Help
Topic: Reachable Despite Gravity
Replies: 4
Views: 5961

Zomis wrote:Without that option, if you try to move up, you will keep falling down again, so you will never reach the sand.
I never understood that before. :oops: Thank you! :)
by Daniel H.
Mon Apr 17, 2006 11:27 pm
Forum: Help
Topic: Reachable Despite Gravity
Replies: 4
Views: 5961

Reachable Despite Gravity

I don't understand what the Reachable Despite Gravity CE option does.
by Daniel H.
Mon Apr 17, 2006 11:23 pm
Forum: Level and Artwork Design
Topic: The H. World Prerelease 1.00-1
Replies: 12
Views: 14583

- I think the levels could be smaller, especially because the three missions don't really need to be in one level. What about mission A = 1st level, B = 2nd Level, C = 3rd Level, final boss = 4th level? Today I broke the missions into different levels. They will be this way in the final release. Th...
by Daniel H.
Mon Apr 17, 2006 9:45 pm
Forum: New Ideas
Topic: New CE Change Delay Unit: STEPS
Replies: 11
Views: 13271

Tomi wrote:Would this be a time unit (8 frames, or how much is it), or a real measurement of player movement?
It would be a "real measurement of player movement."
Tomi wrote:Would this be a time unit (8 frames, or how much is it)
I believe that it is 9 frames. I could be wrong though.
by Daniel H.
Mon Apr 17, 2006 9:44 pm
Forum: Off Topic
Topic: RnD File Archive File Types
Replies: 6
Views: 7381

Tomi wrote:I think he's meant the file cathegory..?
I meant what appears in the type column (Group, Level, Utility, or Other).
by Daniel H.
Mon Apr 17, 2006 6:26 pm
Forum: New Ideas
Topic: New CE Change Delay Unit: STEPS
Replies: 11
Views: 13271

New CE Change Delay Unit: STEPS

Currently, the options for the DELAY setting before a CE changes are # SECONDS or # FRAMES.

It would be nice to also have the option of # STEPS. That way, the player could take # steps, and then the change would occur.