Search found 3395 matches

by Holger
Wed Jun 23, 2004 11:02 pm
Forum: Off Topic
Topic: Zomis Productions has moved...
Replies: 6
Views: 8302

Zomis wrote:Better now?
Looks indeed significantly better now...
by Holger
Mon Jun 21, 2004 11:33 pm
Forum: Programmer's Corner
Topic: Emerald Mine level conversion
Replies: 13
Views: 19191

> However, this feature does not seem to fully support EMv6 levels (which use a new naming > scheme). How does this new naming scheme look like? I think this is new to me... > You can rename the levels to the old naming scheme, but many elements seem to > appear as '?' characters, and the yam conten...
by Holger
Mon Jun 21, 2004 11:13 pm
Forum: Bug Reports
Topic: Soft scrolling prevents high speed???
Replies: 9
Views: 10401

First of all, upgrading your CPU normally does not give you faster graphics performance. ;-P Then, a lot of "modern" graphics cards have great 3D performance, but only poor 2D performance (enough to move Windows around on the desktop with their content, but not much more). Although there m...
by Holger
Mon Jun 21, 2004 7:18 pm
Forum: General Discussion
Topic: Menu colours
Replies: 1
Views: 3994

Tutorial: blue
Classics: red
Boulder Dash: green
Emerald Mine: yellow
Supaplex: green
DX-Boulderdash: yellow
Contributions: green
Private: red
Others: blue
by Holger
Sun Jun 20, 2004 11:50 pm
Forum: Programmer's Corner
Topic: Emerald Mine level conversion
Replies: 13
Views: 19191

> What about .mpx and .sp Supaplex levels [...] ? Any chance to get them working? Both file types are currently not supported, but ".sp" levels (single Supaplex levels) should be fairly easy to support; about ".mpx" levels, I don't know. (Any information available about this file...
by Holger
Sun Jun 20, 2004 11:43 pm
Forum: Bug Reports
Topic: [Fixed] Two small bugs
Replies: 3
Views: 6353

Yoshi348: Thanks for reporting these two little, but nasty bugs. I've just fixed them. :-)

Richard: If you knew both bugs, why haven't you reported them?!
by Holger
Sun Jun 20, 2004 10:38 pm
Forum: New Ideas
Topic: Else functions in changes
Replies: 3
Views: 5362

It is possible to add such a function. But I think it is very specific (although I'm sure that _you_ know exactly for what you'll need it ;-) ), so most users will be more confused by it than being able to make use of it, I'm afraid. Then, there are already a huge amount of other features that proba...
by Holger
Sun Jun 20, 2004 10:32 pm
Forum: Programmer's Corner
Topic: Emerald Mine level conversion
Replies: 13
Views: 19191

Yep, exactly right. :-)
by Holger
Sun Jun 20, 2004 10:26 pm
Forum: Bug Reports
Topic: Bug - Walkavable
Replies: 2
Views: 5841

> Walkavable changes can destroy EVERY walkavable elements. > Like indestructible tubes, indestructibe and walkavable CEs, some doors, open exit, etc. That's right. (Just like the "replace when collectible" action can also "destroy" (replace) indestructible elements as long as th...
by Holger
Sun Jun 20, 2004 9:59 pm
Forum: New Ideas
Topic: Rotation Wheel idea
Replies: 10
Views: 14127

Well, "everything" is possible. ;-)

That "screen rotation" is indeed a nice feature which could also be added to R'n'D, but don't expect it in the near future. :-)
by Holger
Sun Jun 20, 2004 9:56 pm
Forum: Programmer's Corner
Topic: Emerald Mine level conversion
Replies: 13
Views: 19191

Am I wrong or can the raw EM level files be loaded directly into RnD in 3.1.0? No, you're right! :-) To use this feature (which currently works for EM and SP levels), just create a new level directory (with an appropriate "levelinfo.conf") and throw your native EM levels into this directo...
by Holger
Sat Jun 19, 2004 10:32 pm
Forum: Bug Reports
Topic: Supaplex sounds
Replies: 2
Views: 5490

Those things that are easy to fix (like the infotron sound) will be fixed soon, other (cosmetic)
changes will probably be fixed when the new SP engine will be added.
by Holger
Sat Jun 19, 2004 10:31 pm
Forum: Bug Reports
Topic: Jue's first set crashes on game loading
Replies: 5
Views: 11808

I will soon investigate this problem.
by Holger
Sat Jun 19, 2004 10:30 pm
Forum: New Ideas
Topic: Time limits
Replies: 2
Views: 4692

This is currently not possible, because there are not enough free bytes in the current level file structure, and I promised Zomis not to change the format in 3.1.0, so his RndTool won't break.

But this feature will be added in one of the next versions, when I extend the level file format.
by Holger
Sat Jun 19, 2004 10:28 pm
Forum: General Discussion
Topic: Download links at artsoft.org
Replies: 23
Views: 26010

Don't panic, I have not forgotten the contributed levels. They will be added as soon as I find
enough time to bundle them with the corresponding solution tapes.