Search found 177 matches
- Tue Jul 29, 2008 12:33 pm
- Forum: Off Topic
- Topic: What do you do all day?
- Replies: 19
- Views: 47952
- Tue Jul 29, 2008 12:27 pm
- Forum: Off Topic
- Topic: Emoticons running wild :-)
- Replies: 33
- Views: 80398
- Thu Jul 10, 2008 7:00 pm
- Forum: Help
- Topic: Installing the latest game version
- Replies: 6
- Views: 11355
Re: Installing the latest game version
viewtopic.php?t=1543RAP wrote:What?! New son? I actually didn't know that.
- Thu Jul 10, 2008 2:11 am
- Forum: Help
- Topic: Installing the latest game version
- Replies: 6
- Views: 11355
Re: Installing the latest game version
What stable version should I use? For playing EMC levelsets, 3.2.3 is the last stable version currently that displays all the EMC graphics correctly. Hopefully you can find a DL for that version. I didn't find one on the main site. (Maybe I didn't look hard enough) Does replacing some of the files ...
- Thu Jul 03, 2008 9:11 am
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 32546
I didn't know it was based on a bug! :-) So, why didn't they use the BD2 engine in BD3? I have no idea, to be honest - it does seem kind of regressive. :? Great!, I've been looking for this info for ages. I'm glad to have finally ended your search. :D I'm sure LogicDeLuxe could point out some intri...
- Wed Jul 02, 2008 8:07 pm
- Forum: Off Topic
- Topic: Emoticons running wild :-)
- Replies: 33
- Views: 80398
:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :lol: :lol: :lol: :lol: :mrgreen: :mrgreen: :lol: ...
- Wed Jul 02, 2008 7:51 pm
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 32546
Re: BD3F
BD3 cave F requires 150 diamonds. In the game data itself, yes. But, in the actual game the number is only 50, because the diamond requirement in the BD1 engine cannot have more than 2 digits. As such, the original game ignores the hundreds place digit and, therefore, the cave is solvable. :wink: h...
- Tue Jul 01, 2008 8:57 pm
- Forum: Off Topic
- Topic: Emoticons running wild :-)
- Replies: 33
- Views: 80398
- Sat Jun 21, 2008 5:40 pm
- Forum: Level and Artwork Design
- Topic: BD84
- Replies: 25
- Views: 32546
- Mon Jun 16, 2008 4:18 am
- Forum: Testing Area
- Topic: another hiding trick
- Replies: 5
- Views: 19250
- Sun Jun 15, 2008 7:58 pm
- Forum: Off Topic
- Topic: Player in some levelsketches appearing as a '?'
- Replies: 3
- Views: 16750
Player in some levelsketches appearing as a '?'
I've noticed that in a large amount of level sketches the player now appears as a '?'. I'm not aware when this problem was introduced, but there is a solution. ` 008 `008 [Fixed] Note that, in levelsketch, this one clearly says "Player (Not used)" ` 080 `080 This one, found alongside the o...
- Sun Jun 15, 2008 1:29 am
- Forum: Testing Area
- Topic: another hiding trick
- Replies: 5
- Views: 19250
- Thu Jun 12, 2008 3:06 am
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28675
- Thu Jun 05, 2008 8:01 pm
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28675
- Wed Jun 04, 2008 7:07 pm
- Forum: General Discussion
- Topic: french or russian ingame info
- Replies: 27
- Views: 28675