Search found 766 matches
- Thu Jul 22, 2010 10:46 am
- Forum: New Ideas
- Topic: saving levels in native format
- Replies: 3
- Views: 5810
- Thu Jul 22, 2010 10:42 am
- Forum: New Ideas
- Topic: Level(set) manager/loader
- Replies: 4
- Views: 6800
Wow, yes that would be a great idea indeed... But the problem is that level sets are uploaded at several places. Some can be downloaded from the Artsoft website, others are uploaded on Zomis' file archive and yet others are linked to in this forum. I have collected ALL these level sets and sorted th...
- Thu Jul 22, 2010 10:18 am
- Forum: New Ideas
- Topic: replace Supaplex border by original
- Replies: 3
- Views: 5722
- Thu Jul 22, 2010 10:01 am
- Forum: Bug Reports
- Topic: Supaplex engine bugs
- Replies: 35
- Views: 35603
@Holger: Bug #1: this is true indeed. When infotrons fall on the ground, you hear a zonk sound and not an emerald sound. Bug #2: well, actually I already play with extra Supaplex level collections in the original format. Shouldn't the SP engine automatically detect that these are native sets and thu...
- Thu Jul 22, 2010 9:55 am
- Forum: Level and Artwork Design
- Topic: original supaplex sounds
- Replies: 3
- Views: 5882
- Thu Jul 22, 2010 9:53 am
- Forum: Level and Artwork Design
- Topic: Sudoku (in R'n'D of course)
- Replies: 7
- Views: 10249
- Wed Jul 21, 2010 4:38 pm
- Forum: Bug Reports
- Topic: Supaplex engine bugs
- Replies: 35
- Views: 35603
Supaplex engine bugs
OK, I'm the first to report bugs (or things that should be different) of the new Supaplex engine... 1. when infotrons fall, you hear the sound of a falling emerald... 2. with the EMC levels, Holger decided to have no music playing (unless you select custom music), since there was no music in the ori...
- Wed Jul 21, 2010 4:31 pm
- Forum: New Ideas
- Topic: replace Supaplex border by original
- Replies: 3
- Views: 5722
replace Supaplex border by original
I found the following:
currently, original Supaplex levels that are played with the Supaplex engine have a thick gray border consisting of Supaplex blocks. In the original game, this border is a thin, uninterrupted grey line. Can't this be imitated so that it looks more like the original?
currently, original Supaplex levels that are played with the Supaplex engine have a thick gray border consisting of Supaplex blocks. In the original game, this border is a thin, uninterrupted grey line. Can't this be imitated so that it looks more like the original?
- Wed Jul 21, 2010 4:17 pm
- Forum: New Ideas
- Topic: saving levels in native format
- Replies: 3
- Views: 5810
saving levels in native format
I had an idea: wouldn't it be nice if levels (level collections) were saved in their native formats when you select another engine in the level editor? for instance, that supaplex levels are saved as *.dat files (or *.l00) and emerald mine levels are stored in the way the emc level files look like? ...
- Wed Jul 21, 2010 1:42 pm
- Forum: Level and Artwork Design
- Topic: original supaplex sounds
- Replies: 3
- Views: 5882
original supaplex sounds
As far as I can remember, this has been discussed before, but I would like to give this some attention again. Now that the SP engine is ready, it would be nice if the Supaplex sounds were identical to the original game. Currently, the sounds in the mus_classic set have another bitrate, which is why ...
- Tue Jul 20, 2010 6:40 pm
- Forum: General Discussion
- Topic: native Emerald Mine set with "native" graphics
- Replies: 1
- Views: 5027
native Emerald Mine set with "native" graphics
currently, when you load the classic Emerald Mine level set, it works with the RnD engine and its graphics. Shouldn't this be played with the Emerald Mine engine and with the orginal graphics as well, just as with the EMC levels?
- Tue Jul 20, 2010 6:38 pm
- Forum: Bug Reports
- Topic: problem with Andreas Buschbeck 3 and 4
- Replies: 1
- Views: 4338
problem with Andreas Buschbeck 3 and 4
For somehow reason the level collections Andreas Buschbeck 3 and 4 from Contributions 2003 fail to load and RnD closes down. I reinstalled the level sets but the problem keeps occurring. Maybe they are incompatible with the new RnD? Stderr.txt gives the following: 3.3.0.1\levels\Contributions\Contri...
- Tue Jul 20, 2010 6:33 pm
- Forum: Level and Artwork Design
- Topic: Spell Machine: Music
- Replies: 6
- Views: 10352
- Tue Jul 20, 2010 6:32 pm
- Forum: Level and Artwork Design
- Topic: Wanting to upload leves - it won't let me!
- Replies: 21
- Views: 33213
- Tue Jul 20, 2010 6:31 pm
- Forum: Level and Artwork Design
- Topic: Spell Machine: Japanese
- Replies: 5
- Views: 8621