Search found 47 matches

by Anonycat
Mon Sep 24, 2018 4:55 am
Forum: Puzzles
Topic: Step by Step Training
Replies: 7
Views: 13997

Re: Step by Step Training

BONUS: The level can be solved with the starting step count set to 33. SUPER RIDICULOUS: The level can still be solved if any one of the fuel containers is replaced by a spent fuel container, or a rock. (If the bottom left fuel is the one that becomes the rock, you can even make both the rock-replac...
by Anonycat
Sun Mar 04, 2018 10:54 pm
Forum: Bug Reports
Topic: Niko Boehm's tutorials - level 19 trick
Replies: 1
Views: 2029

Re: Niko Boehm's tutorials - level 19 trick

I have an old tape that demonstrates, perhaps, an interesting corollary to this. This is far more hectic than anyone can ever reasonably expect to play the level, and following along with what's happening is a nightmare, but basically the last of the amoeba cells in the top right dies off at an extr...
by Anonycat
Wed Oct 18, 2017 8:56 pm
Forum: New Ideas
Topic: More Envelopes or Custom Envelopes?
Replies: 8
Views: 6925

Re: More Envelopes or Custom Envelopes?

Did Alan even get the memo that the site came back from that 3-year downtime?
by Anonycat
Fri Jan 22, 2016 3:57 pm
Forum: General Discussion
Topic: config recommendation: tape player buttons & actions
Replies: 10
Views: 18659

Re: config recommendation: tape player buttons & actions

That's a phenomenon I've long noticed, to the point where I hex-edited all the mid-step waiting moves out of my tapes simply to compact the file sizes. Different branches of the game engine treat snaps differently: the BD and EM engines effectively only poll at 8-frame intervals, so anything you do-...
by Anonycat
Mon Aug 24, 2015 6:11 pm
Forum: General Discussion
Topic: Small graphical problem
Replies: 3
Views: 7505

Re: Small graphical problem

I reported it here, where I mentioned it was still erratic on 3.3.1.2. I haven't been keeping up with Git much.
by Anonycat
Sun Jun 14, 2015 9:24 pm
Forum: Bug Reports
Topic: copy level file, save, overwrites wrong level
Replies: 5
Views: 6793

Re: copy level file, save, overwrites wrong level

No matter where the file is physically stored, the binary data in the tape file contains an INFO block which is supposed to tell RnD what levelset and level number it's supposed to play, and copying the file obviously doesn't change the contents there. I'm not aware of any mechanism for playing back...
by Anonycat
Mon Aug 18, 2014 4:53 am
Forum: Bug Reports
Topic: Snake Bite 30 shows incorrect tiles
Replies: 2
Views: 5448

Snake Bite 30 shows incorrect tiles

I don't remember when it started, but recently Snake Bite level 30 (and no other level in the set) has been displaying graphical issues in most of its rooms, always one row at a time and always in the same places. I've noted another bug before that applies in a wider range of levels, but only when p...
by Anonycat
Fri Apr 18, 2014 6:20 pm
Forum: New Ideas
Topic: Writing Sequential Files
Replies: 3
Views: 6372

Re: Writing Sequential Files

We do have F1 and F2 keys. What those do is save and load replay data accounting for all the level progress so far, to be picked up when you want to resume trying
by Anonycat
Sat Apr 12, 2014 6:09 pm
Forum: Bug Reports
Topic: Bug on savegame (ver 3.3.1.2)
Replies: 7
Views: 11019

Re: Bug on savegame (ver 3.3.1.2)

I suspect it's the same bug as this, but in that case I was actually looking through the specific contents of the tape file.
by Anonycat
Tue Feb 04, 2014 10:29 pm
Forum: Level and Artwork Design
Topic: Supaplex level - EPIC TRIP
Replies: 10
Views: 17495

Re: Supaplex level - EPIC TRIP

It looks like you can rename the .sp file to "levels.dat" and it will work as a one-level set in RnD.
by Anonycat
Tue Feb 04, 2014 4:30 pm
Forum: Off Topic
Topic: Forum login problem
Replies: 4
Views: 31155

Re: Forum login problem

I get one cookie on the domain, labeled AWSUSER_ID which appears to be related to Advanced Web Stats, not the forum.
by Anonycat
Tue Feb 04, 2014 2:17 pm
Forum: Bug Reports
Topic: Explosion turns to red lights in specific conditions
Replies: 5
Views: 6817

Re: Explosion turns to red lights in specific conditions

Even in the SDL version, this bug sometimes occurs by putting a tape in "Warp Forward" mode then switching to paused.
by Anonycat
Wed Nov 06, 2013 5:49 am
Forum: Level and Artwork Design
Topic: Starry Night
Replies: 3
Views: 6880

Re: Starry Night

There is insufficient time to complete the first level (or rather, the 0th). Did you even test these to completion?
by Anonycat
Sun Nov 03, 2013 6:05 pm
Forum: Bug Reports
Topic: Bugs in EM and EMC
Replies: 1
Views: 3955

Re: Reported bugs in Rocks'n'Diamonds

Level 8 is indeed unsolvable in 2-player mode--even by handcrafting a tape to ensure both players attempt to make their first move simultaneously, P2 is not allowed to walk over P1, and as soon as P1 moves out of the way, the rock (by virtue of its position higher up, thus earlier in the reading ord...
by Anonycat
Wed Oct 30, 2013 6:13 am
Forum: Help
Topic: Sokoban Solution
Replies: 3
Views: 15152

Re: Sokoban Solution

The problem arises in libgame/setup.c: there are two similar functions that attempt to get the file name of a solution tape from a level number. getTapeFilename() only checks for the ".tape" extension, while getSolutionTapeFilename() also looks for .tape but considers .sln files if they ex...