Search found 339 matches

by Tomi
Sun Nov 12, 2006 7:50 pm
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 53
Views: 112515

Yes, the wraparound technique is already made, and is available at bd-fans.com and zomis.net/rnd. I think most of my trouble with integrating it came from the fact that The Loader required specific border elements on specific positions in the border, and they could conflict with CEs from wraparound.
by Tomi
Sun Nov 12, 2006 5:23 pm
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 53
Views: 112515

So, now that there are two solutions for assignment 2, time has come for... Assignment 3 Modify a solution of assignment 2 (or create a new one) and add RnDZelda-like wraparound for it. The solution you make should have at least 6 rooms. Optional: search for the forum/RNDFA for any other useful tech...
by Tomi
Sun Nov 12, 2006 4:05 pm
Forum: New Ideas
Topic: More characters
Replies: 2
Views: 4797

I agree with Zomis.
by Tomi
Sun Nov 12, 2006 4:02 pm
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 53
Views: 112515

Sorry, my mistake! Now I realize that the level works as designed, I just thought it was supposed to do something else. And about your level: well done, Zomis, well done! Actually, it may be possible to use it even in 3.2.2, when one replaces the "digging GE1" condition by "touching G...
by Tomi
Sun Nov 12, 2006 10:59 am
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 53
Views: 112515

Uploaded. http://www.zomis.net/rnd/download.php?id=594

BTW I think I found an alternative technique that should work and isn't so slow as The Loader v1.
by Tomi
Sat Nov 11, 2006 6:47 pm
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 53
Views: 112515

I don't know why, but the technique you posted doesn't seem to always work reliably. In the level I made a CE2 that changes to itself when switched, and changed CE1-CP1 to change after CBP (change-by-page) of CE2. Third and fourth changepages of CE1 were switched. Also, in the development version of...
by Tomi
Sat Nov 11, 2006 3:29 pm
Forum: Bug Reports
Topic: Divided level structure
Replies: 4
Views: 7560

Exactly. Thanks for clarification (although I thought I wrote it clearly enough :? ).
I also said that in case that both directories contain levelinfo.conf (which is not required), the levelinfo.conf from per-user dir (My Documents/Rocks'n'Diamonds/levels) should be used.
by Tomi
Sat Nov 11, 2006 3:25 pm
Forum: General Discussion
Topic: Playing the good old Supaplex in Windows XP
Replies: 18
Views: 25753

No chance. On FreeDOS, maybe, but original old DOS AFAIK barely supported CDs.
by Tomi
Sat Nov 11, 2006 1:51 pm
Forum: New Ideas
Topic: (Extended change target) - replace always
Replies: 2
Views: 6134

(Extended change target) - replace always

I thought that indestructible elements can't be replaced by change target, but it seems that it's not the case, as long as they're also walkable, diggable or collectible. http://www.artsoft.org/forum/viewtopic.php?t=37 So, if indestructible elements aren't really indestructible*, why don't we also h...
by Tomi
Sat Nov 11, 2006 1:44 pm
Forum: Bug Reports
Topic: Divided level structure
Replies: 4
Views: 7560

Divided level structure

Current level structure is too divided into per-installation dir and per-user dir. For example, if I want to use Level Structure from bd-fans.com for both of those directories, my "levelset" screen ends up with duplicate entry for each levelset category. Solution proposal: (This isn't a pr...
by Tomi
Fri Nov 10, 2006 5:17 pm
Forum: Level and Artwork Design
Topic: snapfield
Replies: 8
Views: 11295

This may be a feature worth implementing, maybe even per-element. ("This element can't be snapped") AFAIK Snake Bite had some workaround for mushrooms (it wasn't possible to snap them), but I don't know how it works. (Btw, I don't think it had something with the fact that the snake grew, y...
by Tomi
Fri Nov 10, 2006 5:14 pm
Forum: New Ideas
Topic: Music and sound effects in main menu
Replies: 3
Views: 5851

Music in main menu is already possible, for an example try the "Snake Bite" levelset. (If I recall correctly, it's controlled by "background.MAIN" setting in musicinfo.conf.) The sound effects may be already implemented too, but I'm not aware of that. If they aren't, they should.
by Tomi
Fri Nov 10, 2006 5:10 pm
Forum: Testing Area
Topic: Flying pictures
Replies: 15
Views: 38793

A correction: JavaScript is totally unrelated to Java, the only shared properties are the name and the C-like language syntax. (See also http://javascript.crockford.com/javascript.html )
by Tomi
Thu Nov 09, 2006 4:57 pm
Forum: Level and Artwork Design
Topic: music
Replies: 6
Views: 9027

But it wouldn't hurt too much to make simple one-setting per-level music selection GUI? (Or would it?) Think of that and advanced per-element multi-setting graphics/sound config GUI as different things.
by Tomi
Thu Nov 09, 2006 4:54 pm
Forum: General Discussion
Topic: Playing the good old Supaplex in Windows XP
Replies: 18
Views: 25753

I think it should be, because AFAIK Windows in WMWare is more compatible than WINE.